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Super Ninja Slash

Super Ninja Slash
Over the summer I went to a local game jam. 48 hours to sit down and try and make a game. The theme of that game jam was "stealth" and Super Ninja Slash is the game that I ended up making.

The game is pretty short because I actually didn't add that much to it after the jam. The original version featured some pretty bad music by myself, but luckily DannyB was able to step in and make a way better track for the game.

Super Ninja Slash also features a couple of leaderboards based on time and enemy kills, so if you're fortunate enough to get through the game's 9 brutal levels you can submit your time and compete with other internet people.

This also marks my 5th and final game release before GDC2013! Thus fulfilling my promise to myself to release 5 games in the span of a year. I'll talk more about that later though. For now just swing on over to Super Ninja Slash and give it a whirl!

Comments

Tadgh
Tadgh
Stage 9. How? The gap appears impassable.
Posted March 18th 2013 5:26 PM
Kyle
Kyle
The gap can be crossed with an air dash in the correct direction at the right time ;)
Posted March 19th 2013 2:06 AM
fedyfausto
fedyfausto
oh please teach me how can i use the Emitter like you :(
Posted March 19th 2013 1:17 PM
Kyle
Kyle
I actually don't use particle emitters at all. All the particle effects in my games are entities :O
Posted March 19th 2013 1:40 PM
Fedyfausto
Fedyfausto
ohh and you create and delete the entities after the end of any animations?
Posted March 23rd 2013 8:46 AM
rafeu
rafeu
I'm try and dying in the gap of level 9 for 3 hours. How do we pass it? Please.
Posted March 24th 2013 6:34 AM
Kyle
Kyle
The gap can be cleared by air dashing upwards. Hit up up when you're in the air :)

Fedyfausto: Yeah, entities are created, animate, and then are removed.
Posted March 27th 2013 1:33 AM
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