I Defeated King Yama
Inspired by the wise Paul Hubans I finally picked up Spelunky for the PC. I played the XBLA version for a little while but I never got very far past just beating the game normally without shortcuts.
At PAX I witnessed Spelunky Video Armageddon in which Colin Northway unleashed secret technology involving robbing shop keepers. His technique has spread like wildfire and it was just the spark I needed to get back into the game.
I've always played the game by not robbing shop keepers because I feared them waiting for me at the exit of each level, but little did I know all it takes is a day's worth of practice to develop some shop keeper murder methods. With my new knowledge on how to viciously murder every shop keeper in the black market, I finally made it all the way to the end of the game and defeated the king of hell after just starting to play the game again 2 days ago.
I even did it without sticky bombs!
Anyway, that was a much needed break from constantly coding and working on stuff. Another reason I started playing Spelunky again was to study how they did tiles, because I'm discovering once again that making tiles in a high resolution is a giant pain. Back to work!
At PAX I witnessed Spelunky Video Armageddon in which Colin Northway unleashed secret technology involving robbing shop keepers. His technique has spread like wildfire and it was just the spark I needed to get back into the game.
I've always played the game by not robbing shop keepers because I feared them waiting for me at the exit of each level, but little did I know all it takes is a day's worth of practice to develop some shop keeper murder methods. With my new knowledge on how to viciously murder every shop keeper in the black market, I finally made it all the way to the end of the game and defeated the king of hell after just starting to play the game again 2 days ago.
I even did it without sticky bombs!
Anyway, that was a much needed break from constantly coding and working on stuff. Another reason I started playing Spelunky again was to study how they did tiles, because I'm discovering once again that making tiles in a high resolution is a giant pain. Back to work!
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