@BenRuiz Holy shit I just actually read the last part under that red image. This is like over ambitious impossible game ideas 101. (Today)

@BenRuiz They have all the important things figured out like concept art, characters, and the story. (Today)

@MLRTachyon Cool, if you want to talk more in depth than twitter feel free to send me a message hi@kpulv.com (2 days ago)

@MLRTachyon Oh thanks! <3 Good luck :) (2 days ago)

@naughtysecrets Oh sorry, I removed the password from the beta branch, and didn't update the main thread about it. Magic fixes everything :o (2 days ago)

@naughtysecrets The beta branch should take care of any game breaking issues. Is there something specific that isn't working for you? (2 days ago)

@EdgeOfProphecy @FourbitFriday UGH they're just making it worse with every update (2 days ago)

@FourbitFriday hope you didn't update your bed right before going to sleep (2 days ago)

@amora_b I think more games should just suddenly pause after 40 minutes or so with just a message box that says "Hey, fuck you." (2 days ago)

@MllePilgrim @infinite_ammo Gotta be quick about it if you want to keep up with me. (3 days ago)

@MllePilgrim @infinite_ammo they were delicious (3 days ago)

Luigis new final smash is pretty weird t.co/5DNaLrZLRr (3 days ago)

@Demruth My small rural home town in the US got a roundabout a few years ago. People actually protested it, and take routes to avoid it... (4 days ago)

@infinite_ammo The rich get richer. (4 days ago)

@infinite_ammo "hey guys if we split this 500 piece sushi party platter 5 ways..." (4 days ago)

@snakepixel His recovery is insane (like almost all chars in this game) You can do your air jump, then side B and jump cancel out of it! (4 days ago)

@snakepixel Bowser Jr is who I'm trying to get good with! I love his back air and his air attack after ejecting from the flyer thing. (4 days ago)

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2013 - 9 - 6 / 10:58 am / general

Dev Log: Squishy Platforming

Dev Log: Squishy Platforming

I've been at Indie House Vancouver for a couple days now and my main focus is working on my C# framework with SFML. I'm working on a little example game that will hopefully show people enough stuff on how to get started with the framework and use it. When the example game is totally done I'm going to release it along with the framework all 100% open source.

Image

Right now I have some neat little platforming going on involving running, jumping, wall sliding, wall jumps, and a special skid jump technique sort of like Mario 64 but in 2d. Also to make the game more fun with rectangles I added a lot of squashing and stretching to the player rectangle with tweens. I am planning to do a full set of graphics for this game, but right now I'm focused on getting the whole thing playable before I tackle any art.

Today a whole crapload of people are coming to Indie House so hopefully I can make some more progress before the entire gathering turns into a TowerFall tournament.

6 Comments
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2013 - 9 - 8 7:21 AM

Jacob Albano

That looks impossibly delicious.

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2013 - 9 - 9 3:25 AM

Fedyfausto

it's possible port the games for mobile?

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2013 - 9 - 9 7:23 AM

FARRA

COMMENT

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2013 - 9 - 9 7:09 PM

Kyle

This code won't work for mobile yet -- but SFML 2.2 is currently in development and apparently will work on Android and iOS.

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2013 - 9 - 10 6:33 AM

Aaron

Hopefully its dropping to 30 due to capture :-O. If not lets fix that ;-D. Looks great!

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2013 - 9 - 12 11:07 AM

Kyle

Oh yeah it's totally because of the capture. Without running LICECap over the window the game runs pretty solid, only dropping to 58fps from 60 ;D

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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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