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Dev Log: Squishy Platforming

Dev Log: Squishy Platforming
I've been at Indie House Vancouver for a couple days now and my main focus is working on my C# framework with SFML. I'm working on a little example game that will hopefully show people enough stuff on how to get started with the framework and use it. When the example game is totally done I'm going to release it along with the framework all 100% open source.

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Right now I have some neat little platforming going on involving running, jumping, wall sliding, wall jumps, and a special skid jump technique sort of like Mario 64 but in 2d. Also to make the game more fun with rectangles I added a lot of squashing and stretching to the player rectangle with tweens. I am planning to do a full set of graphics for this game, but right now I'm focused on getting the whole thing playable before I tackle any art.

Today a whole crapload of people are coming to Indie House so hopefully I can make some more progress before the entire gathering turns into a TowerFall tournament.

Comments

Jacob Albano
Jacob Albano
That looks impossibly delicious.
Posted September 8th 2013 7:21 AM
Fedyfausto
Fedyfausto
it's possible port the games for mobile?
Posted September 9th 2013 3:25 AM
FARRA
FARRA
COMMENT
Posted September 9th 2013 7:23 AM
Kyle
Kyle
This code won't work for mobile yet -- but SFML 2.2 is currently in development and apparently will work on Android and iOS.
Posted September 9th 2013 7:09 PM
Aaron
Aaron
Hopefully its dropping to 30 due to capture :-O. If not lets fix that ;-D. Looks great!
Posted September 10th 2013 6:33 AM
Kyle
Kyle
Oh yeah it's totally because of the capture. Without running LICECap over the window the game runs pretty solid, only dropping to 58fps from 60 ;D
Posted September 12th 2013 11:07 AM
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