@crypticsea @raiganburns gearing up for the humble A to Z bundle (Today)

@Chris_Rock @mwegner true but that means telling myself I CANT have sushi until I do something which is nearly impossible... (Today)

@mwegner opening packs outside of drafting is for chumps, but I'm flattered that you think I have such discipline. (Today)

@raiganburns @crypticsea I think I'm already on Game C of procrastination though... HELP hahah (Today)

@FourbitFriday I like where your head's at. I'm promoting you to lead vice president of sales and vice marketing. (Today)

@FourbitFriday no we're in the rocket ship not in the rocket. (Today)

@FourbitFriday yes each follower will draw a few pixels crowd sourcing. this is the future. we're on the ground floor of a rocket ship. (Today)

@FourbitFriday do you believe in omens? t.co/Y00Tz3wSEZ (Today)

@FourbitFriday fine you do it (Today)

@fastramdesign I WISH I could just montage away so many things (Today)

My procrastination of finishing Super Sky Sisters is out of control. All I have to do is animations and I just... can't... do it... AUGGHgh (Today)

Whooa this talk is awesome especially if you like makin' games and other things t.co/ycioNhahQf (Yesterday)

@kirilllosev I didnt record it ;_; but maybe I can do some sort of stream or youtube video of it. (Yesterday)

@MattThorson nooooo but I do want to do another version of it as just a screencast. Maybe I can do a twitch stream. (Yesterday)

Got to talk about video game explosions in front of like 40 people tonight! Was a lot of fun ;3 (and hopefully not too confusing) (Yesterday)

@phubans Phubans, how can I get in on the ground floor of this rocket ship? (2 days ago)

RT @djcoreynolan: @kylepulver pornegranate (2 days ago)

RT @amora_b: @LuhPehba @kylepulver t.co/uM1O421QXe (2 days ago)

@BenRuiz PogChamp (2 days ago)

@EmyGordon Some day our paths will cross and arrows will be exchanged. You better bring a full quiver to this battle~ (2 days ago)

follow
search

2013 - 9 - 6 / 10:58 am / general

Dev Log: Squishy Platforming

Dev Log: Squishy Platforming

I've been at Indie House Vancouver for a couple days now and my main focus is working on my C# framework with SFML. I'm working on a little example game that will hopefully show people enough stuff on how to get started with the framework and use it. When the example game is totally done I'm going to release it along with the framework all 100% open source.

Image

Right now I have some neat little platforming going on involving running, jumping, wall sliding, wall jumps, and a special skid jump technique sort of like Mario 64 but in 2d. Also to make the game more fun with rectangles I added a lot of squashing and stretching to the player rectangle with tweens. I am planning to do a full set of graphics for this game, but right now I'm focused on getting the whole thing playable before I tackle any art.

Today a whole crapload of people are coming to Indie House so hopefully I can make some more progress before the entire gathering turns into a TowerFall tournament.

6 Comments
Avatar

2013 - 9 - 8 7:21 AM

Jacob Albano

That looks impossibly delicious.

Avatar

2013 - 9 - 9 3:25 AM

Fedyfausto

it's possible port the games for mobile?

Avatar

2013 - 9 - 9 7:23 AM

FARRA

COMMENT

Avatar

2013 - 9 - 9 7:09 PM

Kyle

This code won't work for mobile yet -- but SFML 2.2 is currently in development and apparently will work on Android and iOS.

Avatar

2013 - 9 - 10 6:33 AM

Aaron

Hopefully its dropping to 30 due to capture :-O. If not lets fix that ;-D. Looks great!

Avatar

2013 - 9 - 12 11:07 AM

Kyle

Oh yeah it's totally because of the capture. Without running LICECap over the window the game runs pretty solid, only dropping to 58fps from 60 ;D

Avatar

Post your comment!

POST COMMENT

about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE