@amora_b ooohhh~ thanks :3 ᶜ(ᵔᴥᵔ)ᵓ (Today)

@rustym Yeah that's like double the budget I have. :I (Today)

@OneMrBean is it this? t.co/lHg4ja84s2 (Today)

@NG_Tyler according to some internet reviews, this is the lowest input lag 2015 TV I think: t.co/lHg4ja84s2 18ms :I (Today)

@mikekasprzak 1.5 frames UNFORGIVABLE (Today)

uugghh finding a good TV for games with low input lag for not a million dollars is still a nightmarish experience (Today)

Krita's animation beta is out! :O t.co/mZI7IwVTDD (Today)

Thanksgiving 2015 showing me how rusty I am at towerfall #IFD (2 days ago)

Overheard at this Thanksgiving "you all are talking about video games A LOT." (2 days ago)

@Dan_Adelman @TommyRefenes @AxiomVerge well that's a bunch of poop (2 days ago)

@BenRuiz ah this takes me back (2 days ago)

enjoy your thanksgiving meal with 2v2s smash on the tv t.co/Yko301OX0v (2 days ago)

@speakr4thedead @ADAMATOMIC ok I shamefully deleted it and redid it ANYTHING ELSE? (2 days ago)

today i am thankful for when john america led his troops into one final battle against the turkey empire ending the great 100 year war (2 days ago)

@ADAMATOMIC fuck (2 days ago)

@benprunty Y E S S S S (2 days ago)

@benprunty next year: sushi thanksgiving (2 days ago)

Celebrating the day of the turkey with a new t.co/lR87R1Z5v5 example about tweens t.co/Xdxt1jDMlR ;D (2 days ago)

@TommyRefenes @BriBriChatter also #qbf (3 days ago)

@TommyRefenes @BriBriChatter I disabled chat from opponents it's pretty great (3 days ago)


2013 - 9 - 6 / 10:58 am / general

Dev Log: Squishy Platforming

Dev Log: Squishy Platforming

I've been at Indie House Vancouver for a couple days now and my main focus is working on my C# framework with SFML. I'm working on a little example game that will hopefully show people enough stuff on how to get started with the framework and use it. When the example game is totally done I'm going to release it along with the framework all 100% open source.


Right now I have some neat little platforming going on involving running, jumping, wall sliding, wall jumps, and a special skid jump technique sort of like Mario 64 but in 2d. Also to make the game more fun with rectangles I added a lot of squashing and stretching to the player rectangle with tweens. I am planning to do a full set of graphics for this game, but right now I'm focused on getting the whole thing playable before I tackle any art.

Today a whole crapload of people are coming to Indie House so hopefully I can make some more progress before the entire gathering turns into a TowerFall tournament.


2013 - 9 - 8 7:21 AM

Jacob Albano

That looks impossibly delicious.


2013 - 9 - 9 3:25 AM


it's possible port the games for mobile?


2013 - 9 - 9 7:23 AM




2013 - 9 - 9 7:09 PM


This code won't work for mobile yet -- but SFML 2.2 is currently in development and apparently will work on Android and iOS.


2013 - 9 - 10 6:33 AM


Hopefully its dropping to 30 due to capture :-O. If not lets fix that ;-D. Looks great!


2013 - 9 - 12 11:07 AM


Oh yeah it's totally because of the capture. Without running LICECap over the window the game runs pretty solid, only dropping to 58fps from 60 ;D


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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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