@AsherVo yeah whatever let me know when it can make a driverless car pick you up and go off a sweet jump on top of a parking garage (2 days ago)

@jethrolarson hahah why would they allow comments on Ted talks that's just a recipe for disaster (2 days ago)

Are there any GDC talks along the lines of "how to make cool stuff without being crippled by self doubt and overwhelming anxiety" ?? (2 days ago)

RT @ESAdevlog: ENVIRONMENTAL STATION ALPHA IS OUT! t.co/02XSoVYNJB Release trailer: t.co/ICFmBTDsRl (3 days ago)

@biphenyl anything less than left wing is unacceptable (4 days ago)

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@TeddyDief probably as a kid when I realized that giving enemies and bosses a billion health in my games was only fun for me (4 days ago)

@pietepiet PogChamp (5 days ago)

@rustym @ADAMATOMIC resteroni in pepperoni (5 days ago)

RT @unseven: Lady Lock's INCREDIBLE animation by @AdamKlingPixel for @PlayDuelyst one of my fav characters :D #pixelart t.co/vvZZqew… (5 days ago)

@jacobalbano @r0bbieTheRobot my color lerping dreams have come true (6 days ago)

@MattThorson team most lethal strikes again (7 days ago)

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@dannyBstyle I'm diggin' those specs, dawg!~ (7 days ago)

@Draknek Seems like it's just a very hard problem to solve... but yeah I love flashpunk and my C# engine is based entirely off of it ;D (7 days ago)

@konjak ok! <3 (7 days ago)

@jwaaaap oh thanks!! :3 (7 days ago)

@konjak (I'm procrastinating on doing enemy and player animations) (7 days ago)

@konjak Yeah the game is like... pretty much done I'm just adding unnecessary amounts of polish. (7 days ago)

More menu work today t.co/HoeYRjdIOE #screenshotsaturday ;D (7 days ago)

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2013 - 9 - 6 / 10:58 am / general

Dev Log: Squishy Platforming

Dev Log: Squishy Platforming

I've been at Indie House Vancouver for a couple days now and my main focus is working on my C# framework with SFML. I'm working on a little example game that will hopefully show people enough stuff on how to get started with the framework and use it. When the example game is totally done I'm going to release it along with the framework all 100% open source.

Image

Right now I have some neat little platforming going on involving running, jumping, wall sliding, wall jumps, and a special skid jump technique sort of like Mario 64 but in 2d. Also to make the game more fun with rectangles I added a lot of squashing and stretching to the player rectangle with tweens. I am planning to do a full set of graphics for this game, but right now I'm focused on getting the whole thing playable before I tackle any art.

Today a whole crapload of people are coming to Indie House so hopefully I can make some more progress before the entire gathering turns into a TowerFall tournament.

6 Comments
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2013 - 9 - 8 7:21 AM

Jacob Albano

That looks impossibly delicious.

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2013 - 9 - 9 3:25 AM

Fedyfausto

it's possible port the games for mobile?

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2013 - 9 - 9 7:23 AM

FARRA

COMMENT

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2013 - 9 - 9 7:09 PM

Kyle

This code won't work for mobile yet -- but SFML 2.2 is currently in development and apparently will work on Android and iOS.

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2013 - 9 - 10 6:33 AM

Aaron

Hopefully its dropping to 30 due to capture :-O. If not lets fix that ;-D. Looks great!

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2013 - 9 - 12 11:07 AM

Kyle

Oh yeah it's totally because of the capture. Without running LICECap over the window the game runs pretty solid, only dropping to 58fps from 60 ;D

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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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