@sgricci yeah like 90% of my work is on my own projects (Today)

@sgricci Wow nice :o (Today)

@ADAMATOMIC todo: set up the redbubble page for the "dont timebox the void" t-shirt (Today)

@komiga whoa nice these are pretty cool summaries (Today)

@ADAMATOMIC hmm yeah last time I hit anything like that was when offspring fling was coming out on steam, or a game jam scenario. (Today)

@_andrio aaahhhhhhh noooo (Today)

@ADAMATOMIC yeah, grinding on a known quantity seems way easier to sink more time into than exploratory work in the uncharted void (Today)

@ADAMATOMIC jesus what the eff (Today)

@_andrio it does? :O then why do I feel like such a FAILURE ;_; (Today)

Curious about time tracking because with my tracking I hit maybe 3 to 4 hours a day of actual output, which seems crazy low to me? Not sure. (Today)

@komiga interesting! when did you start tracking stuff and WHY? :O (Today)

@komiga wat :o (Today)

@larsiusprime Also lack of community really. May be a grass is always greener effect when I see other people's engines and stuff ;p (Today)

@sgricci Do you only track tangible output then? (Today)

@sgricci So for contract work or do you also track personal projects? (Today)

@YourLocalFax I basically would spend a long time on it and nobody else would use it but me and I'd feel pretty screwed haha (Today)

@larsiusprime Ugggh yeah there's monogame but I tried that and didn't like it that much before going to SFML, which isn't very portable. (Today)

@larsiusprime I want to write code in C# and have it do magic to work in HTML5 and android and whatever else. (Today)

@xyrer seems more like AS3 to me and I don't very much like using AS3 :I (Today)

@nico_m__ using visual studio, coroutines, and just the fact that I'm super used C# and it seems like it's used a lot. (Today)


2013 - 9 - 6 / 10:58 am / general

Dev Log: Squishy Platforming

Dev Log: Squishy Platforming

I've been at Indie House Vancouver for a couple days now and my main focus is working on my C# framework with SFML. I'm working on a little example game that will hopefully show people enough stuff on how to get started with the framework and use it. When the example game is totally done I'm going to release it along with the framework all 100% open source.


Right now I have some neat little platforming going on involving running, jumping, wall sliding, wall jumps, and a special skid jump technique sort of like Mario 64 but in 2d. Also to make the game more fun with rectangles I added a lot of squashing and stretching to the player rectangle with tweens. I am planning to do a full set of graphics for this game, but right now I'm focused on getting the whole thing playable before I tackle any art.

Today a whole crapload of people are coming to Indie House so hopefully I can make some more progress before the entire gathering turns into a TowerFall tournament.


2013 - 9 - 8 7:21 AM

Jacob Albano

That looks impossibly delicious.


2013 - 9 - 9 3:25 AM


it's possible port the games for mobile?


2013 - 9 - 9 7:23 AM




2013 - 9 - 9 7:09 PM


This code won't work for mobile yet -- but SFML 2.2 is currently in development and apparently will work on Android and iOS.


2013 - 9 - 10 6:33 AM


Hopefully its dropping to 30 due to capture :-O. If not lets fix that ;-D. Looks great!


2013 - 9 - 12 11:07 AM


Oh yeah it's totally because of the capture. Without running LICECap over the window the game runs pretty solid, only dropping to 58fps from 60 ;D


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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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