@theBanov i feel blessed to have been able to drive such a noble beast and also get pulled over for the first time in it (Today)

@benpocalypse it is ... a secret ;D (Today)

@benpocalypse uh oh you're either really early or really late for that :o (Today)

RT @gabetelepak: #ButtSniffinPugs has 1 WEEK LEFT and we're so close at 75% funded! 🙊 Plz help fund us + RT! t.co/dMWfCf2rvy https:… (Today)

rip vine never forget t.co/lwbYf6mDqA (Yesterday)

@SpliterCBb maybe just to really drive home the idea that most companies/products get worse over time instead of better. (Yesterday)

vine is one of my favorite things ever so of course it's being shut down -_- (Yesterday)

mfw i'm doing web dev t.co/jocfme3XPi (Yesterday)

@NoelFB just call the company noel berry and the logo is like a little raspberry with a santa hat (Yesterday)

@dannyBstyle @benprunty "kyle goes to school for computers" was the common phrase at my family gatherings for awhile (2 days ago)

RT @LunarRayGames: More future versions of enemies on today's Timespinner devstream! Pixel art and design! 1-4pm PDT every Tuesday at https… (2 days ago)

@SaltyPepperG t.co/1dpxpaE6E5 (2 days ago)

@MagpieMcGraw I see. Do you have a programming day job or do you only code as a hobby or whatevs? (3 days ago)

@SaltyPepperG yeah I've gotten better at this over the years, but when my final tasks involve "talk to other humans" I shut down hahah (3 days ago)

@TyrusPeace hmmm right yeah that makes sense. I wonder if I tied my chill out things to my projects more if it would help (drawing, etc) (3 days ago)

Also I feel like I'm at the very end of Sky Sisters dev and the rest of it involves doing things I don't like so I'm procrastinating forever (3 days ago)

@MagpieMcGraw right I have heard that actual coding time can be like only 2 to 4 hours a day for most people :o (3 days ago)

@bmau_ro yeah I probably have weird data on this stuff. a lot of folks I talked to about time tracking track SO MUCH TIME compared to me x_x (3 days ago)

@UndeadBarryGibb @SnugglePilot labor 2.0 (3 days ago)

@Teknopants yeah totally but things don't get done waiting around for inspiration ya know? Why is making stuff so gosh dang difficult (3 days ago)


2013 - 9 - 6 / 10:58 am / general

Dev Log: Squishy Platforming

Dev Log: Squishy Platforming

I've been at Indie House Vancouver for a couple days now and my main focus is working on my C# framework with SFML. I'm working on a little example game that will hopefully show people enough stuff on how to get started with the framework and use it. When the example game is totally done I'm going to release it along with the framework all 100% open source.


Right now I have some neat little platforming going on involving running, jumping, wall sliding, wall jumps, and a special skid jump technique sort of like Mario 64 but in 2d. Also to make the game more fun with rectangles I added a lot of squashing and stretching to the player rectangle with tweens. I am planning to do a full set of graphics for this game, but right now I'm focused on getting the whole thing playable before I tackle any art.

Today a whole crapload of people are coming to Indie House so hopefully I can make some more progress before the entire gathering turns into a TowerFall tournament.


2013 - 9 - 8 7:21 AM

Jacob Albano

That looks impossibly delicious.


2013 - 9 - 9 3:25 AM


it's possible port the games for mobile?


2013 - 9 - 9 7:23 AM




2013 - 9 - 9 7:09 PM


This code won't work for mobile yet -- but SFML 2.2 is currently in development and apparently will work on Android and iOS.


2013 - 9 - 10 6:33 AM


Hopefully its dropping to 30 due to capture :-O. If not lets fix that ;-D. Looks great!


2013 - 9 - 12 11:07 AM


Oh yeah it's totally because of the capture. Without running LICECap over the window the game runs pretty solid, only dropping to 58fps from 60 ;D


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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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