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@eigenbom eh maybe if I was doing 3d, I've given it a few shots and I just don't like the feel of the workflow for 2d :I (Today)

@eigenbom Sort of. A lot of my utility/helper stuff is instant portable. Rebuilding the rendering stuff though using old code as a guide. (Today)

@eigenbom UHHhhh trying to figure out if FNA is gonna be usable for my next project. Right now I am in font/text rendering hell. ;D (Today)

Okay lets try to take this SharpFont library and uhh somehow... render text with XNA... and uh... *barf* (Today)

@jacobalbano I compiled my .fx file into a .fxb with that fxc.exe program from the direct x SDK. Can be just used on its own. (Today)

this may just look like a pink silhouetted graphic but it represents a shader actually working with FNA yeehaaawww t.co/AbriJFfgA5 (Today)

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2013 - 9 - 6 / 10:58 am / general

Dev Log: Squishy Platforming

Dev Log: Squishy Platforming

I've been at Indie House Vancouver for a couple days now and my main focus is working on my C# framework with SFML. I'm working on a little example game that will hopefully show people enough stuff on how to get started with the framework and use it. When the example game is totally done I'm going to release it along with the framework all 100% open source.

Image

Right now I have some neat little platforming going on involving running, jumping, wall sliding, wall jumps, and a special skid jump technique sort of like Mario 64 but in 2d. Also to make the game more fun with rectangles I added a lot of squashing and stretching to the player rectangle with tweens. I am planning to do a full set of graphics for this game, but right now I'm focused on getting the whole thing playable before I tackle any art.

Today a whole crapload of people are coming to Indie House so hopefully I can make some more progress before the entire gathering turns into a TowerFall tournament.

6 Comments
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2013 - 9 - 8 7:21 AM

Jacob Albano

That looks impossibly delicious.

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2013 - 9 - 9 3:25 AM

Fedyfausto

it's possible port the games for mobile?

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2013 - 9 - 9 7:23 AM

FARRA

COMMENT

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2013 - 9 - 9 7:09 PM

Kyle

This code won't work for mobile yet -- but SFML 2.2 is currently in development and apparently will work on Android and iOS.

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2013 - 9 - 10 6:33 AM

Aaron

Hopefully its dropping to 30 due to capture :-O. If not lets fix that ;-D. Looks great!

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2013 - 9 - 12 11:07 AM

Kyle

Oh yeah it's totally because of the capture. Without running LICECap over the window the game runs pretty solid, only dropping to 58fps from 60 ;D

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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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