@amitkakkar03 Oh, I see, it was a well hidden link. Maybe I'll check it out if trello or text files don't work out. (Today)

@amitkakkar03 I cant really see myself paying a monthly fee just for task tracking though (Today)

@amitkakkar03 hmmm that looks pretty intense for my one person projects (Today)

@Draknek Ohh, I guess I'm always using a monospaced font :o (Today)

@roxaloxa Yeah having a physical reward for a task is pretty important! (Today)

@LorenSchmidt dang you are an unstoppable force ~ all of your progress is super impressive! :O (Today)

@eigenbom I never even used images in trello so I guess I haven't really run into that issue yet :o (Today)

@eigenbom Yeah I used it for awhile with some success but kinda just fell back to using my trusty text files again. (Today)

@MattThorson I used to do this but then I would lose the paper or drop sushi on it (Today)

RT @jezzamonn: @kylepulver If you're feeling extra special you can also use these: ☑✅ (Today)

After trying a bunch of different task organizing techniques I've gone back to just a big text file with a list of stuff to do. ¯\_(ツ)_/¯ (Today)

here is a checkmark character to use in your tasks.txt: ✓ (Today)

RT @SiegeGames: I'm looking to hire a C++ generalist programmer and a pixel artist to work on Crea with me. #gamedev #indiedev t.co… (Today)

@JordanFehr @ADAMATOMIC @BenRuiz @nealen but at least you know your husbando is en route ;_; (Today)

@JordanFehr @ADAMATOMIC @BenRuiz @nealen when I can play as sakura Kappa (Today)

@ADAMATOMIC bus out bloodborne all the way from bloodland (Yesterday)

@vonFawks ehhh shootmania has some bad movement and other oddities that kinda made it fall flat for me (Yesterday)

@flibitijibibo YEAH could have super cool freedom of movement on crazy maps with sweet flag running routes ahhhh (Yesterday)

@AshBlueWD sonic mecha? :o (Yesterday)

like dang I want to play an instagib capture the flag game with Cloudbuilt's movement systems *o* (Yesterday)

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2013 - 9 - 6 / 10:58 am / general

Dev Log: Squishy Platforming

Dev Log: Squishy Platforming

I've been at Indie House Vancouver for a couple days now and my main focus is working on my C# framework with SFML. I'm working on a little example game that will hopefully show people enough stuff on how to get started with the framework and use it. When the example game is totally done I'm going to release it along with the framework all 100% open source.

Image

Right now I have some neat little platforming going on involving running, jumping, wall sliding, wall jumps, and a special skid jump technique sort of like Mario 64 but in 2d. Also to make the game more fun with rectangles I added a lot of squashing and stretching to the player rectangle with tweens. I am planning to do a full set of graphics for this game, but right now I'm focused on getting the whole thing playable before I tackle any art.

Today a whole crapload of people are coming to Indie House so hopefully I can make some more progress before the entire gathering turns into a TowerFall tournament.

6 Comments
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2013 - 9 - 8 7:21 AM

Jacob Albano

That looks impossibly delicious.

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2013 - 9 - 9 3:25 AM

Fedyfausto

it's possible port the games for mobile?

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2013 - 9 - 9 7:23 AM

FARRA

COMMENT

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2013 - 9 - 9 7:09 PM

Kyle

This code won't work for mobile yet -- but SFML 2.2 is currently in development and apparently will work on Android and iOS.

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2013 - 9 - 10 6:33 AM

Aaron

Hopefully its dropping to 30 due to capture :-O. If not lets fix that ;-D. Looks great!

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2013 - 9 - 12 11:07 AM

Kyle

Oh yeah it's totally because of the capture. Without running LICECap over the window the game runs pretty solid, only dropping to 58fps from 60 ;D

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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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