Jesse Richmond, also known as YourWifeAndKids has smashed the world record time of Super Ninja Slash. My personal best was 00:50.68, and now the fastest time is now over 2 seconds better!
Seeing any speed runs of my games gives me the warmest and fuzziest feelings. Make sure to follow Jesse on twitch for more!
Offspring Fling is part of the Show me the Games sales promotion this week, which is appropriately named Show me the Sales! There are a ton of amazing games on sale and you should not miss this chance! These sales are direct from the developer which is pretty dang cool.
Today is also Mothers Day! So as part of Show me the Sales, and to celebrate Mothers Day, Offspring Fling (a game that was originally made during a Mothers Day game jam) is now 50% off on the Humble Store.
Just use the friendly widget right there if you want to grab a copy of the game during the sale. All sales on the humble store also include a free Steam key to redeem to activate the game on Steam.
Had an awesome day yesterday with some of the coolest people I know! I celebrated my birthday by eating an inhuman amount of sushi (all of the sushi in the first picture was just my order.) My friend Ben remarked "I would offer to buy your sushi, but there's no way I'm paying for a Kyle Pulver amount of sushi." It's understandable... last time I ate sushi with Ben my bill ended up being four times the amount of his.
Then my friend Linda made that red velvet cake with the momma from Offspring Fling on it, and it was amazing. The cupcakes we're also red velvet and delicious (although I feel like there was a missed opportunity there to make the cupcakes all babies from Offspring Fling too, haha!) but hey, now that I have a cake of my game, I can finally make it onto Kotaku, right?
Today is my birthday! It's a good time for reflecting back upon my now 27 year long life. This time last year I was right in the middle of crunching on Offspring Fling for the Steam release. I was coding up the level and replay sharing website with some help from Matthew Wegner, and I was also polishing up more stuff in the game for the big day when the game would arrive on Steam. Stress levels were at an all time high, where as this birthday I think my stress levels are at an all time low.
Between my last birthday and this one I've released, or in part released, five new games into the world. This was part of a promise that I made to myself at Game Developers Conference in 2012. At that GDC, I was neck deep in working Snapshot still. Snapshot is a project that started originally in 2008 as a little Multimedia Fusion prototype. Eventually that prototype got into the Independent Games Festival in 2009, and from then on out it was a full fledged game being assembled by David Carrigg, Peter Jones, and myself. The game didn't come out until August 2012. That's a pretty long time to be working on a single game... although its not that long compared to the time spent on a number of reallyawesomeindiegames.
The main problem is that Snapshot is the longest term project that I've ever worked on. During the course of its development I felt very stagnant. This game was taking forever to make, and a lot of the time I just felt like we had nothing to show for it because usually the game was in a half broken unplayable state. The game didn't really start to take form until the final year of its development, but by the end of the project I felt like I was being suffocated by it.
Just a heads up: TIGJam 5 is happening! Check out the teaser details at the TIGJam website. (I made the site!) I'm 99% going to be there, and you should be too! It's going to be a crazy awesome time.
Hi! I'm Kyle Pulver, and I make video games most of the time in Seattle, Washinton. Here you will find my thoughts, games, websites, doodles, and other stuff like that.
If you want to get a hold of me leave a comment, check out my email at the bottom of the page, or just tweet at me. Thanks for stoppin' by! You're the coolest.