posts tagged with: art

Dev Log: Sky Palettes

Dev Log: Sky Palettes
Back to chomping away at small tasks in Sky Sisters. One of the things I've been meaning to do is go back and make new palettes for the skies. When the players go through a portal that leads to more action the sky palette will undergo a big shift. This helps in showing the players that they're making some sort of progress, I think! Here are some of the new skies:

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I'm still using a shader to color the sky that uses a color look up table. I just load up a grayscale image of the game's background in Photoshop and then mess with a bunch of settings until I get a palette that I like. I then export a little strip of color that ends up being a 16 x 16 x 16 cube of color, and the game then uses that to colorize the sky in real time. I will never be able to make a game without shaders ever again.

Dev Log: Super Star Effects

Dev Log: Super Star Effects
One of the main issues with Super Sky Sisters was the "star pad." I added this feature to the game to try and solve the problem of one player having "nothing" to do. How it works is every so often an energy circle will appear on the arena. If one player is inside of it, the other player will get a big boost to their attacks. This seemed like the perfect thing to add so that one player could try and help their ally by taking a position in the star pad, but the problem is that nobody understood what was going on.

A few people at PAX picked up on it, but overall I'd say about 90% of players didn't understand the use of the star pad, and even worse some confused it for something else (like healing.) To try and message it better I went back and added some more effects to the star pad. I have yet to actually test this so I'm not sure if it will work, but it does seem pretty dang better than before.

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It should be pretty hard to miss what is happening here now, or at least I hope!

Dev Log: Story Arts

Dev Log: Story Arts
Just a quick update with some art from the intro of Super Sky Sisters!

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Working hard on getting stuff together for PAX!

Dev Log: New Title Screen

Dev Log: New Title Screen
The old title screen of Super Sky Sisters wasn't really doing it for me anymore. It was one of the first things I did when figuring out the art style, and after the game evolved more and more over the course of a year, it just didn't fit anymore. I wanted something a little more dynamic, and maybe a little artsy fartsy? So here's what it looks like now.

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And when you press a button it does this:

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Hey pretty cool! Now it looks all dynamic and stuff, and I even have a new logo.

I'm getting to the point where I can't remember if I've already done a blog post on something or not... I'm basically working a lot on the game and not really remembering to do blog posts, so hopefully I don't accidentally double up on something!

Dev Log: Cutscene Stuff

Dev Log: Cutscene Stuff
Here's a quick preview of how the story scenes work in Sky Sisters!

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Just continuing work on getting all these dang images done. Oh, and there is a chance I'll be showing Sky Sisters at PAX! So now I really have to make sure everything is squared away by then.

Dev Log: Cutscene Drafts

Oh no I've been so totally heads down on Sky Sisters and other things this month that I've completely neglected my blogosphere. Fear not as work continues on the game and I'm bringing it closer and closer to its completion! I'm working on the cutscenes for the game which involve some fancy illustrations moving about on the screen. Here are some drafts for some of the scenes!

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More to come! I've signed myself up to do 20 of these illustrations so I'm going to be in the art grinder for awhile yet.

Oh and a doodle to go with it.

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