2013 - 11 - 19 / 2:07 am / doodle
Doodled in Flash this time, but stopped when I realized how different her face looks in the last frame than the first, aauuggh.
2013 - 11 - 18 / 1:23 pm / games
Just a quick update to All the King's Men to address some feedback and fix some bugs. The current version is now v1.1.
* Adjusted the camera zooming to zoom out in more situations.
* Made it so you can skip the intro by holding down Start.
* Changed explosions so that actors always get launched by them.
* Adjusted a lot of the rendering stuff to fix bugs that probably nobody noticed but me.
* Fixed bugs with adjusting the volume levels in the console.
* Fixed the King's death sequence which I broke before I released v1.0.
The download for All the King's Men is still located right here.
For more info on All the King's Men check out my original blog post about it.
2013 - 11 - 14 / 7:06 pm / general
Watch me make All the King's Men at lightning speed. 48 hours worth of screenshots compressed into just 4 minutes of footage. I only took one sleep break in the entire course of the 48 hours, so I was pretty loopy by the end of this.
I recommend watching at 1080p if you can!
All the King's Men was created using Otter, my 2d game making framework built in dotnet and SFML 2.1.
2013 - 11 - 12 / 2:39 pm / games
Over the weekend I went to a local game jam in Phoenix to try out making a game using Otter. I was fully prepared to face the reality that Otter would have major problems preventing me from using it for this jam... but everything turned out way better than I expected. Check out the first game ever made using Otter!
All the King's Men v1.0 - Windows (6mb)
Apologies to Mac and Linux people, I don't have a solid way to get builds for anything but Windows right now.
There's a readme included in the download that has some more info in it as well.
Eventually I would like to open source All the King's Men, but right now I need to figure out what kind of license I should use for it. Open sourcing a game is a little different than open sourcing a framework. I want to maintain control of the distribution of the game, but also allow people to look at and use the code for their own projects. Basically I just don't want people to edit the game slightly and then re-release it as their own work, or something sneaky like that. I'm sure whatever license I choose won't actually prevent that from happening if someone really wants to do that, but I guess I would still feel slightly better by using the right thing.
I also recorded a time lapse of the production of the game during the 48 hour game jam, so once I put that together I'll release that as well!
If you have any feedback then leave a comment, or stop over to the Otter forums.
2013 - 11 - 8 / 12:12 pm / general
Another round of Otter updates are here! I'm getting ready to go to a game jam for the weekend so I wanted to make sure I was equipped for making rad special effects for whatever I end up making (if I end up making a game, even.)
* Added the Particle entity. It can be used to easily create particles with simple effects.
* Added the Flash entity. It can be used to easily create screen flashes.
* Added the ImageSet graphic. This is used by the Particle entity right now. Think of it as a very very simple SpriteMap. You can render one image from a set of images (a sprite sheet) but there's no automatic animations.
* Added various window options to the Game class.
I have a few more fixes I want to do before the jam starts including a small fix to the Axis class and possibly changes to the StateMachine class to use enums for states, but I don't know if I'll be able to get to those before the jam starts in just a couple hours.
Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.
- alec holowka
- bill pullman
- dev log
- game jam
- good times
- kings men
- ninja slash
- offspring fling
- screen sat
- space sushi
- december 2013 (2)
- november 2013 (15)
- october 2013 (13)
- september 2013 (14)
- august 2013 (15)
- july 2013 (10)
- june 2013 (14)
- may 2013 (14)
- april 2013 (15)
- march 2013 (13)
- february 2013 (15)
- january 2013 (3)
- december 2012 (1)
- november 2012 (2)
- october 2012 (1)
- september 2012 (4)
- august 2012 (1)
- july 2012 (1)
- may 2012 (1)
- april 2012 (1)
- march 2012 (1)
- february 2012 (1)
- january 2012 (1)
- november 2011 (2)
- september 2011 (1)
- july 2011 (1)
- june 2011 (1)
- may 2011 (1)
- april 2011 (2)
- march 2011 (4)
- february 2011 (4)
Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!