@rustym wow rip in peace ;_;7 (Today)

@rustym umm I didn't buy a $2,000 gaming table to play games from the 1950s... smh (Today)

RT @theBanov: 1 backer away from 75% on this musical adventure.... LET'S GO! :D t.co/SNazXarUa3 t.co/58mn8OKuKF (Today)

@Nay_HO ᶜ(ᵔᴥᵔ)ᵓ (Today)

@ADAMATOMIC I have that card somewhere!! (Today)

@ADAMATOMIC mistakes were made (Today)

streaming not game dev! gonna play some environmental station alpha!! t.co/GIf07Bkp5u (Yesterday)

@kertgartner It's not even software, it's every website that plays or streams video. They're all "hope the bottom 150px weren't important!" (Yesterday)

I complain about this every few months so here we go again: WHY DO VIDEO PLAYERS COVER UP PART OF THE VIDEO WITH THE PLAYBACK CONTROLS (Yesterday)

@raiganburns Do not stare into the abyss... just keep... throwing games into it I guess... (Yesterday)

RT @midio: Help fund @theBanov's Wandersong! One week to go! t.co/chwcFCxbAR (Yesterday)

@NoelFB what the fuck is our universe (2 days ago)

Oops obs crashed brb (2 days ago)

hello dev stream continues today check it ooout t.co/GIf07Bkp5u probably doing more background art stuffs (2 days ago)

Today on the streamz we started to throw together some ideas for a new background in super sky sisters :O #neat t.co/6TjiYs6nR5 (3 days ago)

okay lets see what we can do today on the dev strimm!1 t.co/GIf07Bkp5u working on co op shmup arcade survival whatever game (3 days ago)

RT @theBanov: Wandersong's a musical adventure game!! Check it, we hope it hits the right....... "NOTES"! t.co/DSDaHicgu8 t… (3 days ago)

Gonna probably dev stream today starting around 12:30 pst tune in at t.co/80lm9QhUXh it's gonna be fun on a bun or just programming. (3 days ago)

@PrinceJones33 @twobitart oh phew I thought it was a bunch of episodes but it's only this one so I guess that's okay for now........ (3 days ago)

@twobitart why would you link to a pete and pete episode playlist when I'm supposed to be going to sleep ;_; (3 days ago)

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2016 - 1 - 28 / 1:43 pm / general

Dev Log: Arranging Pixels

Dev Log: Arranging Pixels

I've been taking kind of a longer break from coding than I would like, but I suppose while I'm able to I can just roll with the punches and do whatever my weird brain wants to do. I've tried to refocus on my dice RPG like game by trying to figure out some art stuff for it.

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I've been drawing from some Zelda games as inspiration for this top downish kind of view. My idea is that there will be an overworld area and when you encounter an enemy it goes into the dice battle. The overworld will also have other neat interactions with the dice that I haven't totally figured out yet, but I have some rough ideas.

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One thing I'm stuggling with is just the overall screen size of the game and trying to do pixel art. I need a high-ish resolution for the dice, I feel, because I want them to have large icons and be very readable, and I also need room for a lot of UI stuff... but this big screen resolution means the overworld can look pretty zoomed out. Right now each movement tile size is 32 pixels, while each art tile is 16 pixels.

I'm trying to put the overworld "game" into a smaller portion on the screen of 640 x 480 because I actually like 4 x 3 way better for 2d games, and I'm trying to compensate for the "zoomed out" feeling. I could try increasing the tilesize, but 64 pixels is too large, and 48 pixels feels weird (it's not a power of 2, blasphemy!)

I think I'll roll with this idea for now, and put a bunch of hud and menu stuff over on the left. I kinda think back on how Desktop Dungeons did it with a square game view and the side of the screen being all HUD, and I think that works out nicely.

The size of your screen and how many "tiles" fit across horizontally and vertically can very heavily inform the feeling of your game! Limiting how "far" the player can see is a very important thing to consider, as it will then inform all of your level design and art choices. That's... probably a rant for another time though.

No Comments

2016 - 1 - 28 / 1:36 am / doodle

Doodle Post

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No Comments

2016 - 1 - 27 / 12:12 pm / general

Musical Doodles

Musical Doodles

So my ability to program is still pretty crappy, but for whatever reason right now I'm enjoying spending some time in openMPT trying to figure out how music works again. Every so often I get into a mood where I want to try to write music and this lasts roughly until I realize how insanely difficult it is to comprehend music.

Anyway, here are some music doodles. One of them is a little test to see if I could decipher a melody from a song I like.

* Song 0

* Song 1

* Song 2

* Song 3

* Song 4

Each one of these is between a half hour and an hour of placing notes and wondering what mysteries this universe still holds.

2 Comments

2016 - 1 - 25 / 11:03 am / doodle

Doodle Post

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2 Comments

2016 - 1 - 22 / 1:15 pm / doodle

Doodle Post

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I may have a huge backlog of doodles to post now since I took a big break from blog posts earlier this month, whoops.

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2016 - 1 - 20 / 3:14 pm / general

Dev Log: Crap

Dev Log: Crap

Ugh I am pretty deep into whatever funk this is. I've tried starting up a few tasks today but to no avail really. I went through my list of stuff for some of my projects and tried grinding on a few of them with little to no actual progress to be found.

Today is one of those days where it feels like I get insanely frustrated at every little thing that doesn't turn out right. Everything feels like it's falling apart, nothing is working, and everything I try to create just turns out totally wrong, and I never know how to fix it.

I figure it would be healthier to share some of my thoughts rather than just keep them all to myself. Even right now I just feel so tired but I've accomplished a whole lot of nothing, so why am I so tired! Even that in itself is incredibly frustrating... I have no idea what I'm doing. I guess it's just another bad day.

5 Comments

about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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