@floatvoid yup it is gross it's like playing all games with a minimum ping haha (Today)

@floatvoid yup TVs are terrible. Just saw a huge popular imgur thread about TVs for gaming and they barely mentioned tv lag. Insanity. (Today)

@TyrusPeace Ohh dang I havent tried the text stuff yet! (Today)

@RichFattoretto Yeah! It has so many cool brushes and brush options. I'm still trying to get used to some of the weird keyboard shortcuts. (Today)

Pleasantly surprised by Krita t.co/oEPVemaywX so far it's super solid for art stuff and even has sweet animation tools in beta. (Today)

@unseven Yeah it's like console games first went 3d and visuals were all over the place. I miss this concept art: t.co/xYIFJWZHHJ (Today)

@unseven The visuals are pretty bad :( (Today)

@TimothyFitz Yeah that thing is pretty great on the high end of things, although this has it at 20ms: t.co/4ChUTNyomW (Yesterday)

@ADAMATOMIC great I think if I get 500 of those I should have roughly the power of one normal fork lift (Yesterday)

@Chounard 28ms is... okay... (Yesterday)

@ADAMATOMIC got any hot CyBeR MoNdAy deals on fork lifts ?? (Yesterday)

@ADAMATOMIC ahh a friend of mine in phoenix has a widescreen CRT and it is amazing but unfortunately 10 billion lbs (Yesterday)

@Chounard Can't really find any monitors that are above 27" though that don't shoot up in price like crazy though. (Yesterday)

"this tv is great it has low input lag for gamers" *test shows 45ms* uhhhhhh (Yesterday)

@GreyAlien we don't even get to explore space ;_; (Yesterday)

@celsiusgs oh my god it took me so long to realize lttp had a different meaning and I thought everyone was somehow making a zelda reference (Yesterday)

@theBanov I'm noel francis berry (Yesterday)

I FORGOT to let everyone know that Offspring Fling is 50% right now I am the worst marketeer ever t.co/dIT1qBocg2 (2 days ago)

@amora_b ooohhh~ thanks :3 ᶜ(ᵔᴥᵔ)ᵓ (2 days ago)

@rustym Yeah that's like double the budget I have. :I (2 days ago)


2015 - 11 - 21 / 9:14 am / doodle

Doodle Post





2015 - 11 - 21 / 9:12 am / general

Dev Log: RPG and YAML Stuff

Dev Log: RPG and YAML Stuff

With the move to Denver pretty much complete I've gotten back into some sort of groove of working on stuff, but I guess my brain must've been pretty scrambled with this sudden weather change because now I'm taking some time to work on a completely different project again!

This is actually a project I've worked on here and there over the past year, but I think I finally have narrowed down some ideas in my head on more of the finer details and that's inspired me to work on it some more.

Without spoiling too much about it: it is some sort of RPG, and it does have some sort of procedural generation element to it. I've been digging into using YAML for the data since I've been looking for something easy to parse and easy to write out. I think the failings of JSON and XML are that it is a giant pain to write out by hand, so YAML seems to be covering that gap quite well.

Here's an example of some of my YAML data:

name: "Bob"
health: 10
money: 5
drop: [null, null, basicattack]
color: ff0000
- Attack 1
- Attack 1
- [Attack 1, Attack 1, Charge]
- Attack 1
- [Flee, Defend]
- Restart

And to parse it in Otter I'm using a library called YamlDotNet. It makes parsing YAML pretty easy but unfortunately it is lacking in documentation and community.

The parsing code for the above data looks like this:

// An enemy class to match the structure of the YAML
public class Enemy : DataObject {
public static string DataPath = Assets.Data.Enemies;

public int Health { get; set; }
public int Money { get; set; }
public List<string> Drop { get; set; }
public List<object> Combat { get; set; }
public string Color { get; set; }
// A method to load the data from the YAML
enemies = Load<Parsed.Enemy>();
// The method to load the data from YAML
static Dictionary<string, T> Load<T>() where T : Parsed.DataObject {
string dataPath = "";
try {
dataPath = (string)Util.GetFieldValue(typeof(T), "DataPath");
catch {
throw new Exception(string.Format("No data path found on type {0}", typeof(T)));

var dict = DD.Yaml.Deserialize<Dictionary<string, T>>(File.ReadAllText(dataPath));
dict.Each((k, v) => {
v.Id = k;
return dict;

Normally I would be using my Google Spreadsheet tools for data, but unfortunately spreadsheets break down at a certain point. When my data starts to need more than just scalar values in each field spreadsheets become a pain to use. Basically if I want an enemy to have a list of attacks to perform on the player I have to enter that list into a single cell of a spreadsheet which just doesn't look or feel good.

More updates on this and hopefully Super Sky Sisters coming soon!

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2015 - 11 - 17 / 10:35 am / doodle

Doodle Post


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2015 - 11 - 17 / 10:13 am / games

Now on Itch.IO

Now on Itch.IO

I think things are finally settling down in good ole Denver, Colorado. I probably should update the little paragraph about me on the right. I have my desktop PC all set up and going again with my ridiculous four monitor set up, so I got back to work by diving into itch.io.

You can now find almost all of my downloadable game titles available on kpulv.itch.io! A lot of the games there also have the option of tossing a few bucks my way in exchange for a zip file, but all of my free games are still available for free.


Itch.io seems like a really great platform and I feel really inspired whenever I visit. It feels a lot of like an underground scene of video games which is a pretty stark contrast with booting up Steam. Nothing against games on Steam, but I don't really think the big games on the platform really do anything for me anymore... but that's a blog post for the future (if I feel like diving into my taste in games, oh boy.)

I'm getting back online and back to work on my contract work, as well as Super Sky Sisters and one or two of my other prototype ideas.

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2015 - 11 - 15 / 10:25 am / doodle

Doodle Post


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2015 - 11 - 13 / 12:40 pm / doodle

Doodle Post


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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


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