@TodesBrot420 cool, I'll check it out (Today)

@ADAMATOMIC gdc all-access now $64,000 (Today)

@ADAMATOMIC yeah it was "I dunno how to fix it *speed walks away*" hahah (Today)

@ADAMATOMIC oh yeah and steve set off the fire alarm! (Today)

@blindmessiah777 right seems like tri/vert would be way better for performance vs. a billion sprite batch draws (Today)

@celsiusgs t.co/kOgiELFLPG (Yesterday)

@BradyInstead at least in FNA it is. you can render vertices with texture and color, so having them all in a big vertex array mite b cool? (Yesterday)

@antumbral @flibitijibibo whoa dang thanks! lot to gander at here :O (Yesterday)

@konjak oh feel better ;_; <3 (Yesterday)

@BretHudson oh jeez is it already time for another one of those oh god (Yesterday)

@SaltyPepperG yeah like that feeling where you're struggling to figure out any exam questions and then someone is already turning theirs in (Yesterday)

@SaltyPepperG dang dude i'll email you exodia (Yesterday)

@SaltyPepperG JEEZ (Yesterday)

Do any XNA/FNA folks out there use triangles/vertices for rendering tiles or does everyone just spritebatch each tile on render? :o (Yesterday)

@laurclinn :3 (Yesterday)

@larsiusprime "i'm currently meeting the minimum requirement for existence, and you?" (Yesterday)

@larsiusprime hahah oh man I noticed that I never respond to "how are you" with "good." I always say "not bad" at best -_- (Yesterday)

@Mattendo21 merry christmas to me (Yesterday)

RT @EventheOcean: Even the Ocean is out NOW!! t.co/7Ez89tEpCX (Yesterday)

@Mattendo21 GIVE ME THE CODE TO ALWAYS HAVE TANOOKI SUIT (Yesterday)

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2016 - 11 - 22 / 4:17 pm / doodle

Doodle Post

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2016 - 11 - 22 / 4:17 pm / general

Travel Pillow Mock Up

Travel Pillow Mock Up

One of the main reasons I need to finish Sky Sisters is so I can get started on this dang game.

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The full version is on my twitter. This is the main reason I'm still looking for an editor that easily supports tiles with bleed over on the edges. If this mock up were using strict tiles I would end up with a billion different tiles and a billion tile layers to make it all work.

Anyway just dreaming of what I want to do next. Probably with FNA!

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2016 - 11 - 18 / 4:50 pm / doodle

Doodle Post

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2016 - 11 - 18 / 4:48 pm / general

Pathfinder Character Sheet

Pathfinder Character Sheet

Over the past two weeks I built a web based Pathfinder character sheet manager. It's all the way up to version 0.9.something which means that it's totally usable but may have a couple of new features added before it's called 1.0. Actually thinking about it now I have a really bad habit of calling things version 0.9.something forever instead of ever calling it version 1.0.

The entire source, readme, and license can be found on Github.

And now here are some cool screenshots.

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I should be getting back to game dev soon! I hope?

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2016 - 11 - 17 / 5:39 pm / doodle

Doodle Post

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2016 - 11 - 17 / 5:37 pm / general

Dev Log: Sky Palettes

Dev Log: Sky Palettes

Back to chomping away at small tasks in Sky Sisters. One of the things I've been meaning to do is go back and make new palettes for the skies. When the players go through a portal that leads to more action the sky palette will undergo a big shift. This helps in showing the players that they're making some sort of progress, I think! Here are some of the new skies:

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I'm still using a shader to color the sky that uses a color look up table. I just load up a grayscale image of the game's background in Photoshop and then mess with a bunch of settings until I get a palette that I like. I then export a little strip of color that ends up being a 16 x 16 x 16 cube of color, and the game then uses that to colorize the sky in real time. I will never be able to make a game without shaders ever again.

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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