@aceriou not an otter thing. You could use some windows api methods on init to force focus I believe. (Today)

@aceriou yeah sorry that's something in windows I think. When you run without debug console it should just focus the game window (Today)

@TyrusPeace I hear guilty gear is pretty good. The new KoF looks... weird. I liked KoF13 a lot though. (Today)

@RakurinHD Yeah they look... alright? But dang between the UI, survival mode, and the excessive DLC I'm amazed it has players (Today)

I like the core system and fighting part of street fighter v but wow everything else surrounding it stinky poop garbage (Today)

@aceriou There was a Flashpunk "port" to C++, and Otter is based off Flashpunk: t.co/PBf41S4KRh Hasn't been touched in awhile though (Yesterday)

@aceriou Not sure, but if you're using C++ I would look into just using SFML directly, or look into C++ built frameworks rather than Otter. (Yesterday)

@StoryFort yaye yaaaaaaye (Yesterday)

@dejobaan I'M FIRED (Yesterday)

Working solo is cool and all but it also means that when I'm in a huge funk I don't have anyone else on the project to snap me out of it x_x (Yesterday)

RT @x01010111: If YOU help make @HaxeFlixel better, I can make better games for YOU to play!!! t.co/glJDPr5Oiw #indiedev t.… (Yesterday)

RT @gabetelepak: I'm looking for freelance design work to pay the bills! Plz RT 🙏 I have a wife + two fat pugs to feed t.co/TPdeMq… (Yesterday)

@SteveSwink hello yes my cat is ascending to godhood in my dining room please advise (Yesterday)

photoshop: you have to merge all layers before you do this!!1 *click "dont merge"* *everything works just fine* ok (Yesterday)

@Sosowski yeah please dont blow yourself up touching stuff inside one of those x_x (2 days ago)

@fell_martins @theBanov even with the sticker rules PAX has been my favorite thing to exhibit at~ (2 days ago)

@theBanov few years back we were heavily advised against stickers. if they find them on walls, and can be traced back to you, you pay for it (2 days ago)

@Lumin0via it ok dont be cry (3 days ago)

RT @ChevyRay: Last 4 hours to back my game about a magic school gone awry! t.co/9NgGzy9pjK t.co/06UBiPjEni (4 days ago)

@TommyRefenes I'M ON MY WAY (5 days ago)


2013 - 3 - 6 / 2:14 pm / general

A Flashpunk 9-Slice Object

A Flashpunk 9-Slice Object

As I've been working on this Global Game Jam game remake, I've been trying to come up with solutions for problems that I can hopefully reuse for more projects in the future. One of the things I've been thinking a lot about is managing and drawing the various user interfaces for the game. Even though I'm not quite sure how much UI stuff this game will need, I wanted to have some sort of solid base to start with so that I could get stuff up and running quickly.

One of the most basic core structures of drawing a cool UI (in my opinion!) is a 9-slice graphic object. What's a 9-slice graphic object?! Well, here's a quick example of one that I have working in Flashpunk right now.

The box that is being drawn above the red player rectangle is a working example of my NineSlice class. It's being drawn from a source image of nine tiles. The source file has four tiles for the corners, four tiles for the sides, and one tile for the center. Here's what the source looks like (blown up 4x because it is tiny.)

This is incredibly useful because it's now possible for me to draw stylized boxes for potential UI components at any size without having to draw each one individually. One thing that I wish that I had spent more time on in Offspring Fling is the UI for the menus, so in the future I want to make my menus and interfaces as awesome as they can be, and having some functions do a lot of the fancy work for me is a big step in that direction. Here's what it looks like right now: NineSlice.as

Here are some snippets of code from the example shown above:

//initial set up
private var nineSliceTest:NineSlice = new NineSlice(Assets.IMG_NINE_SLICE_TEST, 3, 3, 3, 3);
//in the entity's constructor
nineSliceTest.scrollX = nineSliceTest.scrollY = 0;
nineSliceTest.width = 40;
nineSliceTest.height = 40;
nineSliceTest.x = 50;
nineSliceTest.y = 50;
//in the entity's render function

Right now this is a very rough first pass on this kind of thing. Ideally it would be some sort of Flashpunk graphic extension that would plug directly into the Flashpunk rendering system. For now it makes use of the Flashpunk Draw class, and some utility functions that I've written for myself. Feel free to use it or improve it, and if you end up improving it then let me know!


2013 - 3 - 11 3:45 PM


excuse me but i see a diagonal tile how can i dothat in FP?


2013 - 3 - 11 8:02 PM


I posted about slopes a few weeks ago, if you just go back through the posts in February you'll find some info about that.


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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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