I moved to a new URL! Check it out!

Dev Log: FNA Tiles

Dev Log: FNA Tiles
Been working a little bit on getting tile maps set up in the FNA version of Otter along with a quick platforming movement test.

Image


I'm still wrestling with some issues in FNA that I'm sure are totally my fault, but so far things have been working pretty nicely. Understanding the whole sprite batch drawing thing is still a little bit tricky for me, and I'm hoping that I can wrangle my familiar engine api into something that doesnt perform like garbage. Trying to manage when I should be calling End() and Begin() is a little bit more challenging than I hoped, and I don't want to just be calling them both for every single draw if I can help it.

I've hit a weird snag with my initialization process and render targets, and I think it's related to some kinda weird race condition that I can't pin down... but probably more on this in a future post.
new comment!

Post your comment!

Name
Email
Comment