Dev Log: FNA Primitive Progress

Dev Log: FNA Primitive Progress
In between Super Sky Sisters tasks I'm chipping away at some basic stuff using FNA. One of the tough things to get out of the way early is drawing primitives so I've spent some time getting that up to par with how Otter does it currently.

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Circles and rectangles are in and working with camera movement as well. I also went ahead and put in camera zooming and rotating as well so that it matches the functionality that Otter has currently. Primitive outlines for both rectangles and circles is working too! The tough stuff I have coming up is figuring out the best way to do Tilemaps and transformations of a bunch of sprites all at once... basically Otter allows you to do things like create massive graphics, such as Tilemaps, and then give them their own scale, rotation, origin, color, etc. This doesn't seem as straight forward in FNA as far as I can tell right now, but hopefully I'll stumble across something.

Other than that,I've started messing with some basic collision detection which I plan on reworking a little bit from Otter. I'm trying to make it a little bit more organized this time around now that I have a chance to rework things from almost scratch.

The plan going forward is to start up my next game using this framework, and keep Otter SFML online "as is" and probably clean up some stuff to mark it as version 1.0.
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