@Capn_Andy some day I'll make it out to this place (Today)

@realgreybob good ole Red Eye Rect (Today)

@nico_m__ today was a good day of fixing edge cases and changing some of my logic, but I might be driving myself insane x_x (Today)

okay done for the day but this thing is working pretty nice I think (I have a hover jump kinda thing going on) t.co/X9M2mjEo2E (Today)

Well there's still some wonkiness to resolve in cases like this and sometimes slopes still cause stack overflows. >:( t.co/L2tVoiLHzg (Today)

@tylerglaiel t.co/D9Rb0pKEc6 (Today)

@saint11 yep all in Otter :O (Today)

@tylerglaiel hahah that definitely makes me curious. I think right now the object on top will just get 0 momentum and fall. (Today)

almost there! next thing to fix is an object resting on multiple moving objects gets moved by each object... t.co/F2S1z263RE (Today)

@kinifi Wasn't world of goo a jam game? Can't think of any others off the top of my head (Today)

@Lumin0via drink 506 lbs of orange juice sleep for 71 hours eat 37 grains of oatmeal and do 1413 push ups and you'll be fine (Yesterday)

@isoiphone Hahhah oh well (Yesterday)

@tylerglaiel that works but I just discovered jumping into a slope with a stack causes chaos (Yesterday)

@isoiphone you seem a bit floaty #kaboom (Yesterday)

@Doomlaser Hmmm there might be stuff to pick up like in Lyle but would go beyond cubes :O (Yesterday)

@GauthamCode No game yet, working on the core platforming physics stuff with pushblocks and moving platforms and all that stuff. (Yesterday)

@raiganburns Yeah I can pull off that kinda work during crunch, game jams, or working on easy stuff I've done 100 times before. (Yesterday)

This is working even better now but I'm sure I'm just missing some sort of crazy bug lurking in the shadows. t.co/NofUiWNkRA (Yesterday)

@sgricci yeah like 90% of my work is on my own projects (Yesterday)

@sgricci Wow nice :o (Yesterday)


2012 - 7 - 13 / 12:09 pm / offspringfling

PAX10 and Steam Summer Sales!

PAX10 and Steam Summer Sales!

Hey! I really should be writing on my site more often than I am, but that's another topic to tackle all together. For now, I am happy to announce that Offspring Fling has been selected for the PAX10 Showcase!

The game will be on display during PAX Prime along with 9 other super awesome games, and I'll be there showing it off to the world. If I can just brag some more for the moment, I'd also like to note that this is the second time in a row that I've been a part of the PAX10. Last year Snapshot was selected for the showcase!

In other Offspring Fling news, the Steam Summer Sales have officially begun starting yesterday, and that means Offspring Fling is available for an amazingly low price! How low?! Well you'll have to find out for yourself!

It's been exciting times for Offspring Fling all around. Just last week, Offspring Fling was featured as the Daily Deal on Steam, and it was quite the wild ride. I was actually attending EVO during the time that the sale was going on, so it made things especially crazy.

I'm so incredibly happy with how Offspring Fling turned out in the end. It was a project where everything just felt right when I was making it, which doesn't really happen too often when making a game (at least for me.) I'm still aiming to write a little bit more about my thoughts and some of my process about making Offspring Fling, but strangely enough I have a pretty hard time with putting my thoughts about game making into words.

Anyway, Offspring Fling is in the PAX10, and totally on sale on Steam right now so you should totally check it out if you haven't yet. Later!

1 Comment

2012 - 7 - 15 6:06 AM


That game is soooo awesome.. I'm really gonna get it on SSS.. I think I would buy myself an Super Nintendo if it was also released on that console. It reminds me a bit of the charme of Yoshis Island on SNES with those cute reduced 8-bit (16?) graphic details. :)


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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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