RT @LunarRayGames: More future versions of enemies on today's Timespinner devstream! Pixel art and design! 1-4pm PDT every Tuesday at https… (Today)

@SaltyPepperG t.co/1dpxpaE6E5 (Today)

@MagpieMcGraw I see. Do you have a programming day job or do you only code as a hobby or whatevs? (Today)

@SaltyPepperG yeah I've gotten better at this over the years, but when my final tasks involve "talk to other humans" I shut down hahah (Today)

@TyrusPeace hmmm right yeah that makes sense. I wonder if I tied my chill out things to my projects more if it would help (drawing, etc) (Today)

Also I feel like I'm at the very end of Sky Sisters dev and the rest of it involves doing things I don't like so I'm procrastinating forever (Today)

@MagpieMcGraw right I have heard that actual coding time can be like only 2 to 4 hours a day for most people :o (Today)

@bmau_ro yeah I probably have weird data on this stuff. a lot of folks I talked to about time tracking track SO MUCH TIME compared to me x_x (Today)

@UndeadBarryGibb @SnugglePilot labor 2.0 (Today)

@Teknopants yeah totally but things don't get done waiting around for inspiration ya know? Why is making stuff so gosh dang difficult (Today)

@SnugglePilot dunno seems society likes that number a lot (Today)

@DrMelon It always seems like the mega successful artists and creators out there have super human focus powers~ (Today)

I want to be someone that can just work on the same thing all the time 8 hours a day every day but it just never works out for me. (Today)

Working on Sky Sisters this month has been incredibly draining so I'll do the irresponsible thing and goof around with a side project~ (Today)

@psysal hahah yeah sounds about right. I like how the anime advanced they started to adapt more of the actual game's rules. (Yesterday)

@psysal YEAH I loved the anime and my friends and I got into "AS A JOKE" and it turned out to be really fun so we went crazy with it (Yesterday)

@psysal uhh YEAH I played super competitively for a number of years and a friend from my locals won nationals in 2009!!1 (Yesterday)

@psysal i hope you brought your exodia with you (Yesterday)

@gritfish nope sorry been a long while since I've used it :[ (Yesterday)

@Managore @MattThorson right just rotate your sprite 90 degrees and you're good (2 days ago)


2012 - 7 - 13 / 12:09 pm / offspringfling

PAX10 and Steam Summer Sales!

PAX10 and Steam Summer Sales!

Hey! I really should be writing on my site more often than I am, but that's another topic to tackle all together. For now, I am happy to announce that Offspring Fling has been selected for the PAX10 Showcase!

The game will be on display during PAX Prime along with 9 other super awesome games, and I'll be there showing it off to the world. If I can just brag some more for the moment, I'd also like to note that this is the second time in a row that I've been a part of the PAX10. Last year Snapshot was selected for the showcase!

In other Offspring Fling news, the Steam Summer Sales have officially begun starting yesterday, and that means Offspring Fling is available for an amazingly low price! How low?! Well you'll have to find out for yourself!

It's been exciting times for Offspring Fling all around. Just last week, Offspring Fling was featured as the Daily Deal on Steam, and it was quite the wild ride. I was actually attending EVO during the time that the sale was going on, so it made things especially crazy.

I'm so incredibly happy with how Offspring Fling turned out in the end. It was a project where everything just felt right when I was making it, which doesn't really happen too often when making a game (at least for me.) I'm still aiming to write a little bit more about my thoughts and some of my process about making Offspring Fling, but strangely enough I have a pretty hard time with putting my thoughts about game making into words.

Anyway, Offspring Fling is in the PAX10, and totally on sale on Steam right now so you should totally check it out if you haven't yet. Later!

1 Comment

2012 - 7 - 15 6:06 AM


That game is soooo awesome.. I'm really gonna get it on SSS.. I think I would buy myself an Super Nintendo if it was also released on that console. It reminds me a bit of the charme of Yoshis Island on SNES with those cute reduced 8-bit (16?) graphic details. :)


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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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