@saint11 Dang, pixel tattoos seem so tough to get right. That came out great :O (Today)

@mguniverse yes i just added it to early access (Today)

Think I got drag n drop stuff working the way I want finally x_x t.co/wZZNfKCOCn (Today)

@NoelFB is this the first time the noel to logan transformation has been captured (2 days ago)

@_Gaeel_ Ah interesting, seems like a good method! Right now these things only react to being dragged pretty fast. (2 days ago)

@GreyAlien Hahah it is really fun for me so I get sucked into it. Then I look up and everyone else has made 100 games in that time #WHOOPS (2 days ago)

@GreyAlien I just get so caught up in the engineering of it. I always want to code stuff in the most amazing elegant way... #ripproductivity (2 days ago)

@rabbit_nabokov pretty much. you play as a group of otters fighting fish and turning them into sushi... (2 days ago)

Messing around with making a drag and drop interface for a game idear... it's way more complicated than I thought x_x t.co/6Wufj6594U (2 days ago)

@floatvoid all of my wildest dreams have come true (2 days ago)

@still @floatvoid yay! ;D (2 days ago)

@amora_b It is my sworn duty to send a picture of an otter! t.co/zqYMFlMObj (2 days ago)

My backpack just fell over into my bedroom door and scared the crap out of me what an exciting time to be a game developer (3 days ago)

@floatvoid yeah fuckin' MADNESS (3 days ago)

@Chris_Rock @NoelFB nope, has a progression thing in it so I don't really want to play it haha (3 days ago)

Somehow I haven't seen this until now. Some of the features toward the end are blowing my mind t.co/SOITdoy8MQ (level editor stuff) (3 days ago)

@nealen @ADAMATOMIC @djcoreynolan @BenRuiz @mwegner @getdizzzy @flantz saw a lot of the blow ups yesterday though (3 days ago)

@nealen @ADAMATOMIC @djcoreynolan @BenRuiz @mwegner @getdizzzy @flantz out today was going to watch top 8 later (3 days ago)

@theBanov @shaneneville @NoelFB WHITE SPOT where they ask you "do you want toast, or pancakes?" (4 days ago)

@C418 thanks :3 (5 days ago)

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2012 - 4 - 3 / 6:25 pm / offspringfling

Offspring Fling Released!... What's Next?

Offspring Fling Released!... What's Next?

The past couple of days have just been a complete blur to me and I'm not really sure what exactly has happened between 11am on friday and now. I rolled out of bed that morning and saw twitter lighting up with "#WakeUpKylePulver" and so I quickly updated the Offspring Fling site to put the game out live.

The response has been overwhelmingly positive about the game! There's been a bunch of articles popping up all over about the game that I'm still going through, and some reviews are coming out that are giving the game pretty high marks! People are showing me screenshots of their progress through the game and I'm absolutely thrilled to see them all.

So now that the game is out, whats next? Well, I have some plans for an small update. Some stuff that I can talk about now, and some stuff that will be revealed later. I'm planning on updating the end of level screen a little bit to show some more information. Some people have requested to see how much time they shaved off of their previous best when they score a new best time. I'll also be saving more options from the options screen, such as the screen settings. I also want to make replay opening a little bit easier, so I'm going to try to see if I can make replays auto load from the operating system.

The next patch I'll also be trying to tackle native controller support. I've found some interesting leads on how to get this working and it might be easier than I thought. Along with that I'm going to attempt to do completely customizable keyboard control.

I'm also planning on releasing a short demo soon, so people that have been waiting for a demo to try it out before they buy it out will be seeing that soon.

So along with all of that, hopefully there will be some other updates and additions that people will like. If you want to stay updated about Offspring Fling, then I suggest you visit this blog every once and awhile or follow me on twitter.

With that, I just want to say THANK YOU SO MUCH to everyone that bought the game! I'm super excited for what the future holds! Now back to work, and back to finishing THIS GAME!

4 Comments
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2012 - 4 - 4 6:11 AM

pypebros

Lovely look and brilliant game design ... That'd have been "buy, don't think" for me if it was on the DSiWare (linux-user here) ... at least the flash demo I know I can recommend it to my friends ;)

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2012 - 4 - 4 6:53 AM

Peevish

And I just want to say YOU'RE WELCOME! This game is boss.

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2012 - 4 - 8 8:46 PM

Kyle

I'd love to have it on DSiWare, or the 3DS eShop :)

Thanks, Peevish!

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2012 - 7 - 10 11:55 PM

kai

i like your art style and all of your game very much.

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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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