@SteveSwink that would be so amazing but sushi is so hard to make. We need to become bffs with a sushi chef (Today)

@dannyBstyle bro what headphones are you using these days? my DT770s are now four years old and are finally completely falling apart RIP (Today)

@rabbit_nabokov @konjak We really want to preserve the characters as they are. That's why Olimar is his original height of 4cm in the game. (Yesterday)

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@nickyonge @theBanov If you recall Fredrick Durstman is the one who said "..a redneck fucker from Jacksonville bringing on the dumpster..." (Yesterday)

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Come hang out with the Phoenix game dev community tonight: t.co/B7pKJyFjET We're gonna play some phoenix made games! (Yesterday)

@kertgartner @Capy_Nathan if your fever is too high try adjusting the quality settings and keyframe distance and try again with h.98.6 codec (Yesterday)

@Capn_Andy That otter has been done with his ship for years check out otter pup 681! t.co/vjlEPiSHJd t.co/adXogGH1iM (Yesterday)

@rabbit_nabokov chores simulator (Yesterday)

@infinite_ammo Nice! I might check this out for funsies at some point but I like Visual Studio a lot on the windows side ;o (Yesterday)

@GreyAlien @NoelFB Any 24 hour sushi place would have all of my money. (Yesterday)

@infinite_ammo Does it work for any c# or only unities (Yesterday)

@Lumin0via This one isn't made by Sonic Team though, it was a different studio. (Yesterday)

@dominictarason Haha no, I've seen the crazy weird cutscene video though with the characters being inside each other though. (Yesterday)

Well at least Sonic Boom has some awesome glitches for speed running t.co/7pKwrU77q9 (Yesterday)

@TheCasanovaGirl ohh but there's no astronaut ice cream of those flavors! (Yesterday)

@Lumin0via ahhh astronaut ice cream is the best it's so weird to eat (Yesterday)

It was almost a perfect day but the candy store didn't have the specific type of astronaut ice cream that I wanted... (2 days ago)

RT @MattThorson: Cataclysm random seed select t.co/K2M0I4Tlb9 (2 days ago)

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2012 - 4 - 3 / 6:25 pm / offspringfling

Offspring Fling Released!... What's Next?

Offspring Fling Released!... What's Next?

The past couple of days have just been a complete blur to me and I'm not really sure what exactly has happened between 11am on friday and now. I rolled out of bed that morning and saw twitter lighting up with "#WakeUpKylePulver" and so I quickly updated the Offspring Fling site to put the game out live.

The response has been overwhelmingly positive about the game! There's been a bunch of articles popping up all over about the game that I'm still going through, and some reviews are coming out that are giving the game pretty high marks! People are showing me screenshots of their progress through the game and I'm absolutely thrilled to see them all.

So now that the game is out, whats next? Well, I have some plans for an small update. Some stuff that I can talk about now, and some stuff that will be revealed later. I'm planning on updating the end of level screen a little bit to show some more information. Some people have requested to see how much time they shaved off of their previous best when they score a new best time. I'll also be saving more options from the options screen, such as the screen settings. I also want to make replay opening a little bit easier, so I'm going to try to see if I can make replays auto load from the operating system.

The next patch I'll also be trying to tackle native controller support. I've found some interesting leads on how to get this working and it might be easier than I thought. Along with that I'm going to attempt to do completely customizable keyboard control.

I'm also planning on releasing a short demo soon, so people that have been waiting for a demo to try it out before they buy it out will be seeing that soon.

So along with all of that, hopefully there will be some other updates and additions that people will like. If you want to stay updated about Offspring Fling, then I suggest you visit this blog every once and awhile or follow me on twitter.

With that, I just want to say THANK YOU SO MUCH to everyone that bought the game! I'm super excited for what the future holds! Now back to work, and back to finishing THIS GAME!

4 Comments
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2012 - 4 - 4 6:11 AM

pypebros

Lovely look and brilliant game design ... That'd have been "buy, don't think" for me if it was on the DSiWare (linux-user here) ... at least the flash demo I know I can recommend it to my friends ;)

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2012 - 4 - 4 6:53 AM

Peevish

And I just want to say YOU'RE WELCOME! This game is boss.

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2012 - 4 - 8 8:46 PM

Kyle

I'd love to have it on DSiWare, or the 3DS eShop :)

Thanks, Peevish!

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2012 - 7 - 10 11:55 PM

kai

i like your art style and all of your game very much.

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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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