Dev Log: Dice Bags
Work continues on this dice RPG thing that has been in my brain for a long time. I've been working on a lot of stuff but neglecting to post about it, but here's a quick shot of some recent progress:
At the end of the battle if any enemies dropped any new dice for you to grab you can choose to add them to your dice bag. So right now the game uses a generic dice inventory user interface that can be loaded with different sets of dice. The dice that the enemies drop are loaded on the left side, and the player's dice bag are loaded on the right. You can also bring up your dice inventory any time in the overworld screen, and I'll actually probably end up turning the dice inventory screen on the overworld into the main menu that shows all your stats and what not.
It's been a lot of fun working on this prototype and hopefully that continues for awhile. I figure once I hit a wall with this I can go back and finally finish Super Sky Sisters like I was supposed to a billion years ago.
At the end of the battle if any enemies dropped any new dice for you to grab you can choose to add them to your dice bag. So right now the game uses a generic dice inventory user interface that can be loaded with different sets of dice. The dice that the enemies drop are loaded on the left side, and the player's dice bag are loaded on the right. You can also bring up your dice inventory any time in the overworld screen, and I'll actually probably end up turning the dice inventory screen on the overworld into the main menu that shows all your stats and what not.
It's been a lot of fun working on this prototype and hopefully that continues for awhile. I figure once I hit a wall with this I can go back and finally finish Super Sky Sisters like I was supposed to a billion years ago.
Comments
I'm so down for that.
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