@LyleCox @Livelyivy @SteveSwink Awesome! Also, we might actually talk about this on a different podcast that we do: t.co/o5gOXt3jll (Today)

@juanPAMVllo Yeah, a good next step would be giving tiles their own properties as well : ) (Today)

@LyleCox @Livelyivy YEAH We should (cc @SteveSwink) (Today)

@MattThorson @SteveSwink He'll make the best #zublax for the laptop nib. (Today)

@SteveSwink I always use that little nib between the G and H key if the laptop has it, haha (Today)

@AsherVo Shit I need to start hanging lights from my ceiling. (Today)

@PlaidPhantom Hah, actually this thing looks like a Sonic 1 bonus level right now with the tilemap just spinning. (Today)

@Seagaia2 Too bad slopes make autotiling a NIGHTMARE :I (Today)

RT @Seagaia2: slope tiles make your game look professional fo reals (Today)

@CatalystCoder No, I haven't used Unity at all actually. Been using Flashpunk and right now SFML C#. (Today)

I made tile maps scale and rotate, I dunno why but it seemed like a good idea. t.co/wdOWAewc03 (Today)

@Capn_Andy No fun allowed on UnityEditor's watch. (Today)

Oh apparently the Offspring Fling 50% sale is still going on for another hour t.co/LjRk3PiShG :D (Today)

@infinite_ammo @SteveSwink Keepin the #ZUBLAX alive (Today)

@MoviusC @infinite_ammo Yeah we got over a million preorders so I started working on it last week. (Today)

YAY Offspring Fling was on the World Records part of The Sunday Sequence Break t.co/qT8jeXD98W People are speed running it! :D (Today)

@Capn_Andy Unity.DoMeAFavor.SwitchMyScene("to that one where I have the ship and the water I think"); (Today)

@Capnsanity HAS SCIENCE GONE TOO FAR? (Today)

@MANvsGAME Hahah (Today)

@Endraxial tilemap.mode = TileMode.VanHalenGuitar (Today)

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2011 - 7 - 8 / 2:41 pm / snapshot

Goin' to the PAX10!

Goin' to the PAX10!

Earlier this morning me and my crew at Retro Affect finally got the green light to finally announce to the world that Snapshot is going to be in the PAX10, YEAH!

Check out all the games right here. There are some good ones in there, so I am super excited that Snapshot was able to squeeze into the selection somehow. Snapshot was also featured in the Boston Indie Showcase back at PAX East, so it also being in the PAX10 is some sort of back to back penny arcade super game selection combo, I think.

So now it's back to work on Snapshot to make sure it's looking good for the showcase!

2 Comments
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2011 - 8 - 3 4:14 PM

matthk

"My crew and I" Sorry, had to do it. :-P
Love your work though, very Japanese. And the idea behind Snapshot is very cool. Only wish there was a Mac version too.
cheers,
matt from Australia

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2011 - 8 - 7 12:51 PM

Kyle

Yo man, my crew and I are except from typical grammar rules. Anyway, don't get too down about there not being a mac version because there's a big possibility that there will be one after the PC version is out!

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About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by!

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