@codeapparat Hmm okay, there's BufferData, but now how to convert any of that to color data o __ o (Today)

@codeapparat Hmm right but how do I get such an array from SharpFont's bitmaps? (Today)

So I'm using System.Drawing.Bitmap as part of the process to Texture2D here, but I'm thinking this might not be the best idea... (Today)

Yeeehaw loadin' a whole font into FNA with SharpFont t.co/TJfjxY1MPs (Today)

@AsherVo making video games is like 10% game stuff and 173% UI design and programming (Today)

RT @tripleboop: 3v3 tourney for #towerfall at 3B: t.co/KevlbepVWw cc @kylepulver @MattThorson etc rt rt rt (Today)

@ChevyRay @eigenbom I have a W showing up for now #blessed t.co/0RzVOwdYCn (Yesterday)

@ChevyRay @eigenbom Ohh I was looking at the font code you gave me for SDL2 as a reference... but maybe we shall chat again soooon <3 (Yesterday)

@eigenbom eh maybe if I was doing 3d, I've given it a few shots and I just don't like the feel of the workflow for 2d :I (Yesterday)

@eigenbom Sort of. A lot of my utility/helper stuff is instant portable. Rebuilding the rendering stuff though using old code as a guide. (Yesterday)

@eigenbom UHHhhh trying to figure out if FNA is gonna be usable for my next project. Right now I am in font/text rendering hell. ;D (Yesterday)

Okay lets try to take this SharpFont library and uhh somehow... render text with XNA... and uh... *barf* (Yesterday)

@jacobalbano I compiled my .fx file into a .fxb with that fxc.exe program from the direct x SDK. Can be just used on its own. (Yesterday)

this may just look like a pink silhouetted graphic but it represents a shader actually working with FNA yeehaaawww t.co/AbriJFfgA5 (Yesterday)

@flibitijibibo Probably best thing is on google chats pulverk@gmail.com (Yesterday)

@flibitijibibo @larsiusprime Nope I have no XNA projects at all, starting from scratch. Will check out this fxc.exe thingy (Yesterday)

Dear FNA people, what is the process of getting a shader compiled and loaded? (Trying to avoid content pipeline stuff, using just files.) (Yesterday)

@flibitijibibo YUP Going to give it a whirl today! :O (Yesterday)

POOP I totally forgot to put FNA in the poll (Yesterday)

@StegerGames UGGH yeah the music stuff (and shader stuff) is what is making me feel weird about using XNA. (Yesterday)

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2011 - 7 - 8 / 2:41 pm / snapshot

Goin' to the PAX10!

Goin' to the PAX10!

Earlier this morning me and my crew at Retro Affect finally got the green light to finally announce to the world that Snapshot is going to be in the PAX10, YEAH!

Check out all the games right here. There are some good ones in there, so I am super excited that Snapshot was able to squeeze into the selection somehow. Snapshot was also featured in the Boston Indie Showcase back at PAX East, so it also being in the PAX10 is some sort of back to back penny arcade super game selection combo, I think.

So now it's back to work on Snapshot to make sure it's looking good for the showcase!

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2011 - 8 - 3 4:14 PM

matthk

"My crew and I" Sorry, had to do it. :-P
Love your work though, very Japanese. And the idea behind Snapshot is very cool. Only wish there was a Mac version too.
cheers,
matt from Australia

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2011 - 8 - 7 12:51 PM

Kyle

Yo man, my crew and I are except from typical grammar rules. Anyway, don't get too down about there not being a mac version because there's a big possibility that there will be one after the PC version is out!

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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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