@saint11 Dang, pixel tattoos seem so tough to get right. That came out great :O (Today)

@mguniverse yes i just added it to early access (Today)

Think I got drag n drop stuff working the way I want finally x_x t.co/wZZNfKCOCn (Today)

@NoelFB is this the first time the noel to logan transformation has been captured (Yesterday)

@_Gaeel_ Ah interesting, seems like a good method! Right now these things only react to being dragged pretty fast. (2 days ago)

@GreyAlien Hahah it is really fun for me so I get sucked into it. Then I look up and everyone else has made 100 games in that time #WHOOPS (2 days ago)

@GreyAlien I just get so caught up in the engineering of it. I always want to code stuff in the most amazing elegant way... #ripproductivity (2 days ago)

@rabbit_nabokov pretty much. you play as a group of otters fighting fish and turning them into sushi... (2 days ago)

Messing around with making a drag and drop interface for a game idear... it's way more complicated than I thought x_x t.co/6Wufj6594U (2 days ago)

@floatvoid all of my wildest dreams have come true (2 days ago)

@still @floatvoid yay! ;D (2 days ago)

@amora_b It is my sworn duty to send a picture of an otter! t.co/zqYMFlMObj (2 days ago)

My backpack just fell over into my bedroom door and scared the crap out of me what an exciting time to be a game developer (3 days ago)

@floatvoid yeah fuckin' MADNESS (3 days ago)

@Chris_Rock @NoelFB nope, has a progression thing in it so I don't really want to play it haha (3 days ago)

Somehow I haven't seen this until now. Some of the features toward the end are blowing my mind t.co/SOITdoy8MQ (level editor stuff) (3 days ago)

@nealen @ADAMATOMIC @djcoreynolan @BenRuiz @mwegner @getdizzzy @flantz saw a lot of the blow ups yesterday though (3 days ago)

@nealen @ADAMATOMIC @djcoreynolan @BenRuiz @mwegner @getdizzzy @flantz out today was going to watch top 8 later (3 days ago)

@theBanov @shaneneville @NoelFB WHITE SPOT where they ask you "do you want toast, or pancakes?" (4 days ago)

@C418 thanks :3 (5 days ago)

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2014 - 2 - 18 / 8:57 pm / general

Dev Log: Otter Spine Animations

Dev Log: Otter Spine Animations

Today is a very awesome day, for I finally got Spine animations running in Otter! I only have the super basic stuff right now, but I'm hoping to expand the support as I tinker around with Otter and my next game.

Image

This is a quick test of the test animation that comes with Spine. Right now a skeleton can be loaded up, and play its animations in the most simple way. The next steps will be getting all of the cool spine functionality in and running, like being able to manipulate bones and mix animations and all that kinda stuff.

This hasn't been pushed to Otter yet, and probably won't be for at least a few more days as I test it out and hopefully work out any show stopping bugs that might appear.

While making the Otter implementation of Spine I made great use of the Spine csharp runtime which I just dragged and dropped into Otter, and I also referenced the XNA runtime, along with C#Punk's implementation of a SpineAnimation graphic type.

4 Comments
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2014 - 2 - 18 9:51 PM

Oliver

Sweet! Is the console new, too?

Can't wait to finish my FlashPunk game, so I can move on to C#/Otter. Is it weird that I use another language as motivation?

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2014 - 2 - 18 11:14 PM

Kyle

The console/debugger has been in there for awhile, you can give it debug commands to execute from typing them in. It can be accessed through Debugger.Instance, or through some functions in Util.

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2014 - 2 - 19 8:07 AM

Jacob Albano

SWEEEEET :D

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2014 - 2 - 20 8:24 AM

Marcius Oliveira

Very cool man! Simple and util!

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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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