@TommyRefenes YEAH John Hammond was able to place a copyright strike on the painting after google bought it :( (Today)

@Marshall2Re hey thanks! ;D (Today)

Anonymous inside sources confirmed that Google has purchased a pretty cool painting of a Stegosaurus at a yard sale for 0.000000001 billion (Today)

@TommyRefenes dang you got like 9999 pills (Today)

@Livelyivy Oh nooooo I thought we sealed off the murder hole once and for all (Today)

@fncwill I wasn't playing, only saw the screen. (Today)

Nobody is a loser at the Saratoga Casino and Raceway! (You could be a "looser" though.) t.co/b6HOTas7eR (Today)

@PuppyWarrior @MattThorson When the only thing that the reviews mention is the addiction, and it's a mobile game, I don't have high hopes. (Today)

@MattThorson At least when looking at mobile games seeing a bunch of "5/5 so addicting!" reviews is a giant red flag. (Today)

@ChevyRay @ADAMATOMIC Oh really? I was given false info then! Plus resharper defaulted to making private stuff have a _ when I tried it :I (Today)

@codeapparat HMM interessting. I have seen some code bases with initials at the start of variables. I might try this in a quick jam thing. (Today)

@championchap Yeah I think FP is the first place I saw it. (Today)

@ADAMATOMIC Yeah right now I'm just doing lowercase for all private stuff, but I think the C# "official" standard is starting them with _ (Today)

@zenasprime Local scope I just make lower case and try to make them as shortly named a possible. (Today)

@ADAMATOMIC A chill runs down your spine as your sock begins to absorb whatever you just stepped in. Let the games begin. (Today)

@MoviusC I mean underscores to start though. Like private int _speed = 0; or something like that. (Today)

@zenasprime Ah, yeah that's what I'm using for my projects now. (Today)

Experimenting with using underscores for private things in C# and I'm still not sure if I like it or not. DO YOU USE UNDERSCORES?! WHY?! (Today)

@0SCUR0 @konjak I dont think you could guarantee it to be visible or invisible on the video or stream though. (Yesterday)

@konjak Shovel Knight revealed how much of a problem it can be. Flickering every other frame at 60fps makes something invisible at 30fps :O (Yesterday)

follow
search

2014 - 2 - 18 / 8:57 pm / general

Dev Log: Otter Spine Animations

Dev Log: Otter Spine Animations

Today is a very awesome day, for I finally got Spine animations running in Otter! I only have the super basic stuff right now, but I'm hoping to expand the support as I tinker around with Otter and my next game.

Image

This is a quick test of the test animation that comes with Spine. Right now a skeleton can be loaded up, and play its animations in the most simple way. The next steps will be getting all of the cool spine functionality in and running, like being able to manipulate bones and mix animations and all that kinda stuff.

This hasn't been pushed to Otter yet, and probably won't be for at least a few more days as I test it out and hopefully work out any show stopping bugs that might appear.

While making the Otter implementation of Spine I made great use of the Spine csharp runtime which I just dragged and dropped into Otter, and I also referenced the XNA runtime, along with C#Punk's implementation of a SpineAnimation graphic type.

4 Comments
Avatar

2014 - 2 - 18 9:51 PM

Oliver

Sweet! Is the console new, too?

Can't wait to finish my FlashPunk game, so I can move on to C#/Otter. Is it weird that I use another language as motivation?

Avatar

2014 - 2 - 18 11:14 PM

Kyle

The console/debugger has been in there for awhile, you can give it debug commands to execute from typing them in. It can be accessed through Debugger.Instance, or through some functions in Util.

Avatar

2014 - 2 - 19 8:07 AM

Jacob Albano

SWEEEEET :D

Avatar

2014 - 2 - 20 8:24 AM

Marcius Oliveira

Very cool man! Simple and util!

Avatar

Post your comment!

POST COMMENT

about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE