// I don't know why this works but it does (Today)

@Shin_Hogosha hahahah I saw it coming but I stayed until the end anyway (Today)

is there any better way to start your day than by watching the ssj2 gohan vs perfect cell kamehameha fight (Today)

@ayyang9 it'll stop moving (Yesterday)

@Data01 Hahah, well make it run in C# I guess and I could check it out ;p (Yesterday)

@ForestGameDev t.co/lR87R2gGmD (Yesterday)

Getting more and more stable, but the code is getting more and more messy ;_; t.co/PhmLyZwJHz (Yesterday)

Sometimes I feel like I can't draw anything and then I switch what brush I'm using and that somehow fixes it and I don't know why (Yesterday)

@infinite_ammo @ADAMATOMIC ahhh I love when I suddenly realize I have a lot of red letter media stuff to catch up on (Yesterday)

@infinite_ammo you see a wise man by the name of william shakesman once said brevity is the soul of wit (Yesterday)

@TommyRefenes w t fuck (Yesterday)

@IvoryOasis Really? I don't really see 2d games as having super varied needs as far as asset placement. Tiles and entities seems like enough (2 days ago)

@floatvoid Unity would be cool then I see someone have a nightmare experience with its source control or updating it and I'm like eehhhhh (2 days ago)

Really surprised that there hasn't been some sort of ultimate 2d level editor kickstarter yet like there was for 2d bone animators. (2 days ago)

@Capn_Andy some day I'll make it out to this place (2 days ago)

@realgreybob good ole Red Eye Rect (3 days ago)

@nico_m__ today was a good day of fixing edge cases and changing some of my logic, but I might be driving myself insane x_x (3 days ago)

okay done for the day but this thing is working pretty nice I think (I have a hover jump kinda thing going on) t.co/X9M2mjEo2E (3 days ago)

Well there's still some wonkiness to resolve in cases like this and sometimes slopes still cause stack overflows. >:( t.co/L2tVoiLHzg (3 days ago)

@tylerglaiel t.co/D9Rb0pKEc6 (3 days ago)


2014 - 2 - 18 / 8:57 pm / general

Dev Log: Otter Spine Animations

Dev Log: Otter Spine Animations

Today is a very awesome day, for I finally got Spine animations running in Otter! I only have the super basic stuff right now, but I'm hoping to expand the support as I tinker around with Otter and my next game.


This is a quick test of the test animation that comes with Spine. Right now a skeleton can be loaded up, and play its animations in the most simple way. The next steps will be getting all of the cool spine functionality in and running, like being able to manipulate bones and mix animations and all that kinda stuff.

This hasn't been pushed to Otter yet, and probably won't be for at least a few more days as I test it out and hopefully work out any show stopping bugs that might appear.

While making the Otter implementation of Spine I made great use of the Spine csharp runtime which I just dragged and dropped into Otter, and I also referenced the XNA runtime, along with C#Punk's implementation of a SpineAnimation graphic type.


2014 - 2 - 18 9:51 PM


Sweet! Is the console new, too?

Can't wait to finish my FlashPunk game, so I can move on to C#/Otter. Is it weird that I use another language as motivation?


2014 - 2 - 18 11:14 PM


The console/debugger has been in there for awhile, you can give it debug commands to execute from typing them in. It can be accessed through Debugger.Instance, or through some functions in Util.


2014 - 2 - 19 8:07 AM

Jacob Albano



2014 - 2 - 20 8:24 AM

Marcius Oliveira

Very cool man! Simple and util!


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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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