RT @IndieOlympics: #IndieOlympics2017. What do you want to see? What should we create together? RT and reply (Today)

RT @HeartMachineZ: If you or anyone you know is a topnotch GameMaker programmer and interested in helping us with a few things, hit up info… (Yesterday)

@RakurinHD It was Ibuki who I was kinda interested in checking out so maybe it was just destiny (Yesterday)

@Capy_Nathan I think I still like 4 better but that is probably just due to how much time I spent with it, and 5 doesn't have sak ;_; (Yesterday)

@Capy_Nathan hmm yeah I am having fun with mika, karin, and juri but right now the characters feel more samey than they did in SF4 maybe? (Yesterday)

@mattjbaldo It purchased it with my fight money which is the first option in the menu, so when it buffered my input it just selected that. (Yesterday)

@Capy_Nathan yes the core game is really fun and cool and great which is why I am so dang frustrated at everything else (Yesterday)

I cannot help but laugh at what a horrible mess SFV is other than the actual core game itself. It amazes me more and more every day. (Yesterday)

accidentally bought a character in street fighter v because I tried to select a locked char and it lagged and I hit A during the lag fffffff (Yesterday)

@aceriou not an otter thing. You could use some windows api methods on init to force focus I believe. (2 days ago)

@aceriou yeah sorry that's something in windows I think. When you run without debug console it should just focus the game window (2 days ago)

@TyrusPeace I hear guilty gear is pretty good. The new KoF looks... weird. I liked KoF13 a lot though. (2 days ago)

@RakurinHD Yeah they look... alright? But dang between the UI, survival mode, and the excessive DLC I'm amazed it has players (2 days ago)

I like the core system and fighting part of street fighter v but wow everything else surrounding it stinky poop garbage (2 days ago)

@aceriou There was a Flashpunk "port" to C++, and Otter is based off Flashpunk: t.co/PBf41S4KRh Hasn't been touched in awhile though (3 days ago)

@aceriou Not sure, but if you're using C++ I would look into just using SFML directly, or look into C++ built frameworks rather than Otter. (3 days ago)

@StoryFort yaye yaaaaaaye (3 days ago)

@dejobaan I'M FIRED (3 days ago)

Working solo is cool and all but it also means that when I'm in a huge funk I don't have anyone else on the project to snap me out of it x_x (3 days ago)

RT @x01010111: If YOU help make @HaxeFlixel better, I can make better games for YOU to play!!! t.co/glJDPr5Oiw #indiedev t.… (3 days ago)

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2014 - 2 - 18 / 8:57 pm / general

Dev Log: Otter Spine Animations

Dev Log: Otter Spine Animations

Today is a very awesome day, for I finally got Spine animations running in Otter! I only have the super basic stuff right now, but I'm hoping to expand the support as I tinker around with Otter and my next game.

Image

This is a quick test of the test animation that comes with Spine. Right now a skeleton can be loaded up, and play its animations in the most simple way. The next steps will be getting all of the cool spine functionality in and running, like being able to manipulate bones and mix animations and all that kinda stuff.

This hasn't been pushed to Otter yet, and probably won't be for at least a few more days as I test it out and hopefully work out any show stopping bugs that might appear.

While making the Otter implementation of Spine I made great use of the Spine csharp runtime which I just dragged and dropped into Otter, and I also referenced the XNA runtime, along with C#Punk's implementation of a SpineAnimation graphic type.

4 Comments
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2014 - 2 - 18 9:51 PM

Oliver

Sweet! Is the console new, too?

Can't wait to finish my FlashPunk game, so I can move on to C#/Otter. Is it weird that I use another language as motivation?

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2014 - 2 - 18 11:14 PM

Kyle

The console/debugger has been in there for awhile, you can give it debug commands to execute from typing them in. It can be accessed through Debugger.Instance, or through some functions in Util.

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2014 - 2 - 19 8:07 AM

Jacob Albano

SWEEEEET :D

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2014 - 2 - 20 8:24 AM

Marcius Oliveira

Very cool man! Simple and util!

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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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