@pietepiet Pretty sure Nintendo only made 10 game cube adapters. (Today)

RT @MattThorson: Oh, TowerFall is on sale on PS4 and Steam right now :) t.co/DOROJnUpyk (Today)

@konjak @NoelFB @legobutts yeah then eventually you can do this t.co/ikYl1QQBt5 (Today)

@NoelFB @legobutts just start wearing a cool hat (Today)

RT @MattThorson: Stagger Shot Primer t.co/SBBjDTOv0R (Today)

@MANvsGAME t.co/DDbvWGqJTj (Yesterday)

@dom2d Aw man, well I hope you are feelin' better soon <3 (Yesterday)

@dom2d All of the things you draw and post to twitter are just so coooool aahhhh (Yesterday)

@dom2d you are so cool ugh god damn (Yesterday)

@VanDykeConnor @BitEvoGame Hey thanks! You are da best (Yesterday)

@ChevyRay its probably gonna have microtrans anyway (Yesterday)

@BenRuiz Holy shit I just actually read the last part under that red image. This is like over ambitious impossible game ideas 101. (2 days ago)

@BenRuiz They have all the important things figured out like concept art, characters, and the story. (2 days ago)

@MLRTachyon Cool, if you want to talk more in depth than twitter feel free to send me a message hi@kpulv.com (3 days ago)

@MLRTachyon Oh thanks! <3 Good luck :) (3 days ago)

@naughtysecrets Oh sorry, I removed the password from the beta branch, and didn't update the main thread about it. Magic fixes everything :o (4 days ago)

@naughtysecrets The beta branch should take care of any game breaking issues. Is there something specific that isn't working for you? (4 days ago)

@EdgeOfProphecy @FourbitFriday UGH they're just making it worse with every update (4 days ago)

@FourbitFriday hope you didn't update your bed right before going to sleep (4 days ago)

@amora_b I think more games should just suddenly pause after 40 minutes or so with just a message box that says "Hey, fuck you." (4 days ago)

follow
search

2014 - 1 - 25 / 7:23 pm / general

Dev Log: More Data Driving

Dev Log: More Data Driving

How far is too far when it comes to making data driven code? Right now I'm wrestling with this question. I have a bunch of stuff defined in my xml which is all well and good for some parts of this game, but then I came to think of spells and abilities and how to make them data driven... but I think to truly do that would require some sort of scripting!

I was looking into Lua or using some form of Python for scripting in my game, but ultimately I've decided to hold off on that sort of thing. It sounds really fun, especially when I start to consider the modding possibilities of a game that uses a lot of scripting and data driven stuff... but it feels like a large burden to take on very early on in a project (even though getting Lua set up in C# is incredibly easy!)

As I slowly pick away at these systems everything is becoming a little bit more clear with each day of work. I'm still learning the ins and outs of C# and the power of reflection. One thing I started looking into today is custom attributes. It seems like a powerful way to combine data driven and engine driven stuff into one. I think by using custom attributes I could define a lot of data right in a class itself, and I would be mostly doing this in instances where I wouldn't want this kind of data exposed to the end user.

For example right now I have my stat class set up with a Dictionary where the enum StatType is the key, and a float is the value. This is all fine, but it means that in the constructor of my stat manager class I have to define all of those stats by doing Add(StatType, value) a bunch of times. An alternative way to do this might be to define the stats as just floats in the class itself, and apply custom attributes to each one like [Stat] or [CoreStat] or [DerivedStat]. I'm going to spend a little time experimenting with this stuff and we'll see how it turns out!

2 Comments
Avatar

2014 - 1 - 25 9:30 PM

Jesse Chounard

You're working in C#. Just use C# for scripting too. .Net has the compiler available for you to call at runtime. (Dunno if Mono does, but I'd imagine so.)

Avatar

2014 - 1 - 26 5:59 PM

Kyle

I've looked into this a little bit but it seems to be a little overkill for what I would want to do. That, and if I were to ever work on devices that don't allow compiling code at runtime then this could be an issue... still very interesting stuff, I might do some experiments with it on the side :)

Avatar

Post your comment!

POST COMMENT

about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE