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Dev Log: December Madness

Dev Log: December Madness
December is looking like a pretty slow month for me as far as development and blog posts go. I spent a lot of last week getting ready to travel back to the cold north east, and spent all day on airplanes yesterday. I'm slowly grinding away at some stuff.

I managed to push a new build of Offspring Fling to Steam for both Windows and Mac. The controller support for the builds has been vastly improved thanks to AIRControl. Achievements are now also working for both versions of the game which is super cool, thanks to FRESteamWorks. Currently the only way to get the new build is through the Beta branch on Steam, which you can access with the password iwannatestosf.

Some small updates are coming to Otter as well, and if I can manage to record a video or two while I'm traveling that'd be pretty neat, but right now I don't think I'm going to have much time for that. As I start to chip away at the project tentatively titled Gaiaden, I'm making a lot of minor tweaks to the engine. I'm still playing around a lot with the exact order of updating and rendering stuff, so we'll see what happens when the dust settles.

Also check out this blurry cell phone photo of a crazy mansion in Albany, NY all decked out for Christmas.

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