Dev Log: Debuggin Stuff
I'm trying to now take care of the last couple of things on my checklist before a public beta/release of my framework! This includes the elusive debugging and command console.
![Image](http://kpulv.com/upload/files/10513ssblog.png)
This is the quick first pass of the debug console running in my Offspring Fling mock up using my framework. Right now all I can do is just type into this box, but eventually what I want to do is have commands being run from this console, as well as debug output being sent to it.
I'm also toying around with shaders as well and I think I'm starting to get a grasp on it, or at least fragment shaders, but I still have a lot to learn. Exciting!
--
Hey I'm editing this blog post to show the progress! Here's the console as it looks after working on it for the whole day:
![Image](http://kpulv.com/upload/files/10513debugconsole2.jpg)
Still no fancy reflection, but for now it has cool enough stuff to debug a game, I think!
![Image](http://kpulv.com/upload/files/10513ssblog.png)
This is the quick first pass of the debug console running in my Offspring Fling mock up using my framework. Right now all I can do is just type into this box, but eventually what I want to do is have commands being run from this console, as well as debug output being sent to it.
I'm also toying around with shaders as well and I think I'm starting to get a grasp on it, or at least fragment shaders, but I still have a lot to learn. Exciting!
--
Hey I'm editing this blog post to show the progress! Here's the console as it looks after working on it for the whole day:
![Image](http://kpulv.com/upload/files/10513debugconsole2.jpg)
Still no fancy reflection, but for now it has cool enough stuff to debug a game, I think!
Comments
May i ask you how did you get stroked font?
Thank you.
Excellent blog, btw. Lots of clever and interesting things.
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