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Dev Log: Debuggin Stuff

Dev Log: Debuggin Stuff
I'm trying to now take care of the last couple of things on my checklist before a public beta/release of my framework! This includes the elusive debugging and command console.

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This is the quick first pass of the debug console running in my Offspring Fling mock up using my framework. Right now all I can do is just type into this box, but eventually what I want to do is have commands being run from this console, as well as debug output being sent to it.

I'm also toying around with shaders as well and I think I'm starting to get a grasp on it, or at least fragment shaders, but I still have a lot to learn. Exciting!

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Hey I'm editing this blog post to show the progress! Here's the console as it looks after working on it for the whole day:

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Still no fancy reflection, but for now it has cool enough stuff to debug a game, I think!

Comments

a333
a333
Nice console, simple and pretty.
May i ask you how did you get stroked font?
Posted October 5th 2013 10:29 PM
Kyle
Kyle
To get an outline on the text I'm rendering the text a total of 9 times. The first 8 times I change the color to black and render it in 8 directions around the center, then I change the color to white or yellow and render it in the center. The result is an outline on the text :)
Posted October 5th 2013 11:30 PM
A333
A333
Oh. Should have guessed that.
Thank you.

Excellent blog, btw. Lots of clever and interesting things.
Posted October 7th 2013 1:30 AM
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