@MarioKid591 hey sorry I forgot. Send me an email hi@kpulv.com (Today)

@BomuBoi oh my god I hate these so much. "What if ash hallucinated Pokémon cause his dad died and he was sad" (Today)

@BenRuiz LL is one of the best feeling games I've played in the past forever. Some minor visual criticisms but aside from that its NOICE (Today)

@TommyRefenes PARCEIL ONIY!!! (Yesterday)

@AsherVo @ADAMATOMIC I'm pretty sure making a game that isn't playable in a weekend is impossible (Yesterday)

@tom_hunt haha oh man that's a slippery slope... (2 days ago)

@GreyAlien Hmm yeah that's good. Right now I'm tinkering with a board game and having fun editing spread sheets full of stuff. (2 days ago)

@GreyAlien I feel like I run out of simple things to do... haha (2 days ago)

Really wish I could figure out why my brain goes from being super productive to having no motivation at all UGH (2 days ago)

@kertgartner @gabrielverdon It seems that people are really getting into this "internet" stuff! Some are even using it for businesses! (2 days ago)

@gabrielverdon @kertgartner I thought canadian internet lines were wood. (2 days ago)

@gabrielverdon @kertgartner The internet lines get cold and moose nibble on 'em so they're pretty slow, eh? (2 days ago)

@kertgartner Canada has awesome healthcare but damn it seems like all the ISPs and mobile carriers suck. (2 days ago)

@pietepiet t.co/CZoX8s1A7E (3 days ago)

@spinning_ebooks nope all that stuff is determined by demand. I didn't even know about the gem stuff until it launched haha. (3 days ago)

@infinite_ammo I charge $200 an hour for tween consulting. (3 days ago)

@infinite_ammo I pretty much only play Street Fighter IV... ;_; #indiedevconfessions (3 days ago)

RT @danielben: If you want to be a better programmer, watch this industry veteran make a full professional game from scratch *live*: http:/… (3 days ago)

@dasCameo1 the final super secret levels are unlocked through rainbow flowers ;D (4 days ago)

@konjak I'm now trained in the art of Select layer. Draw some pixels. Erase them. Now commence drawing. (4 days ago)

follow
search

2013 - 9 - 17 / 9:51 am / general

Dev Log: Example Game Arts

Dev Log: Example Game Arts

For my upcoming 2d framework built with C# and SFML I'm building an example game that at first was going to be a super quick project, but when it comes to art I'm still a little stumped on what the best workflow is going to be.

The game is going to be a little simple platformer, and if this were pixel art then I would have no problem just jamming out a bunch of pixel art for it... but with high res comes all kinds of problems.

I usually have used GraphicsGale for pixel art and animation, but now with high res Gale is no longer a very viable option. There's animating in Photoshop but it's horrible for animating. I really wish the animation options in Photoshop were better. There's tools like Spine and Spriter, but they're more for 2d bone animation and don't really help at all when it comes to frame by frame hand drawn animations.

There's also the problem of tile sets. With pixel art comes a very limited canvas site and color set per tile so making tiles line up with each other is a relatively simple task. When the resolution of color and canvas size increase then it becomes more and more of a pain to make each tile line up. I tried this with Snapshot but eventually I gave up and just faked using a tile set by making a bunch of independent images about the size of a tile and just stamped them on top of each other. Unfortunately right now that isn't an option for this game since I'm using Ogmo Editor as my level editor and strict tiles is probably my only option.

Here's a quick sketch of what I want the game to sort of resemble and I can already tell the tile set is going to be a nightmare because of the bleed of certain tiles (like grass, even stones have bleed, argh!)

Image

So that's where I'm at right now. I'm continuing to chip away at code somewhat as I think about how to possibly solve these art pipeline issues, and I expect to be done with the example game sometime next month along with the first public release of the framework.

4 Comments
Avatar

2013 - 9 - 17 10:32 AM

Jesse Chounard

I really dig the concept sketch. It looks great.

In my game, I'm using the approach from Snapshot (and Aquaria) with raw textures layered to build the environment. I wish there was a good generic tool for this sort of thing. I'm using my own forked version of Gleed2d, but I'd gladly pay for a higher quality tool.

Avatar

2013 - 9 - 17 1:54 PM

Kyle

Yeah, there is a huge opening right now for anyone that wants to swoop in and make a 2d level editor with free form placement as well as a tile editor.

Avatar

2013 - 12 - 11 4:38 AM

Esa Karjalainen

Well...
1. I still like Plastic Animation Paper for animating at decent resolutions. Graphicsgale can still open up exported images and turn them into a sprite strip.

2. Tiled has the possibility of placing Tile Objects in any position, although it doesn't do scaling or rotation, AFAIK. Seems like a bit of a workaround.

Right now, DAME actually seems like the strongest 2d level editor, although it doesn't look very nice IMO. but, I was impressed by the features displayed in the video. http://youtu.be/zLfa4doeNBg

Avatar

2013 - 12 - 11 11:09 AM

Kyle

I think I've used Dame before but I didn't realize it had freeform image placement!

Avatar

Post your comment!

POST COMMENT

about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE