RT @theBanov: ICYMI, @CoinCrypt's 50% off + new expansion came out this week. Deck-building roguelike! t.co/mmT1HqqS76 t.co/i… (Today)

@saint11 c'mon be unsafe what's the worst that can happen (Yesterday)

@NoelFB @theBanov rip rip rip in peace (Yesterday)

@TeddyDief there would be a lot of public safety ads about not getting telefragged (Yesterday)

@soylent I placed an order for 2.0 back on 9/20 and haven't heard anything since "Label Created." Didn't hear back from support either :( (Yesterday)

@MattThorson hmm probably should have forward momentum into the slash so I can slash dash cancel into a leap and then ground pound. (2 days ago)

@goldbuick huh? o_o (2 days ago)

Pure Entity Component systems stuff look super cool and fun but I never have any idea how to apply it to my projects t.co/RC1et7D4Ba (2 days ago)

@gabrielviolence damn you got a free midnight raccoons show #jealous (3 days ago)

@Capn_Andy yeah they had those in august it was fucked up man (3 days ago)

@sgricci Wow nice :O (3 days ago)

@sgricci Yeah I unfortunately have no idea how to make it run in linux x_x (3 days ago)

There's now examples all the way up to "Sound and Music" for using my game making framework, Otter! t.co/E1a9eHjHSP (3 days ago)

@raiganburns @MattThorson Oh all of my bugs right now are currently caused by the slopes haha, gonna dig in some more today. (3 days ago)

@raiganburns @MattThorson they all take turns moving 1 px until all movement is done. I don't want any frames of showing overlap :o (3 days ago)

@gabrielverdon what the hell this is breaking my brain (4 days ago)

@braceyourselfok fun is the perfect random reward schedule timing to make sure levels of dopamine peak with anticipation of course!11 (4 days ago)

@larsiusprime Yeah this is Otter. I mean if I can understand the logic it shouldn't be an issue to port it over to C# Otter code. (4 days ago)

@larsiusprime Hmm I should check it out at least though! always can learn stuff from other approaches (4 days ago)

@larsiusprime I mostly just want a system of things that can be pushed and carried that applies to all the game objects, with slopes! (4 days ago)


2013 - 6 - 13 / 4:20 pm / games

New Game Mockup!

New Game Mockup!

Now that I'm doing all this stuff with C# and SFML, some people have been wondering what exactly it is I'm doing with it! I have two games that I want to try and make with my new C# knowledge. They're both previous game jam games of mine, and here's what I want to do first:



You may recognize this from the game I made for Ludum Dare 17. It's actually available for download in my games section -- just scroll down to Gaiadi and download it to give it a whirl. Gaiadi is just a prototype, but now I want to turn the concept into a fully fleshed out game.

I've been trying to get this project going for a long time now, and I think attempting it in a high resolution will be pretty fun ... as long as nothing goes horribly wrong! This is by no means a guarantee that I will be releasing this game any time soon, but just what I'll be focusing on for the next big chunk of time.

As for my metroidvania project in flash from Global Game Jam... that's not 100% dead, but right now I am putting it on hold to focus on this.


2013 - 6 - 13 5:01 PM

Diego Machado

Man, i've played Gaiadi back in Ludum Dare 17 and I still remember the feeling, it was awesome. Looking forward for a more complex version, the HD mockup looks awesome.

About C# and SFML, i'm struggling just like you were when searching for the pseudo-silver-bullet cross-platform open-sourced gears to develop 2D games.

I've played a lot with XNA/Monogame, but still wanted to make some small games for the web, cause I think it's easier for people to play. I've decided to learn the Flash API and play with OpenFL in Haxe, previosly NME.

Share more XP on your decision and I shall play with C#+SFML too.


2013 - 6 - 13 5:40 PM


Hey thanks! :D

I'm actually making the transition from small web games to bigger games again. I've been making small-ish flash games for awhile now and I want to get back into the groove of a big project. Flash drove me insane with its performance hiccups, and it still breaks my heart to see some people have framerate issues with Offspring Fling... so C# + SFML is where I've ended up.

XNA/Monogame is also a safe bet I think in the current landscape of engines/frameworks, but for some reason SFML just made more sense to me. I tried HaxeNME but unfortunately Flashpunk's port Haxepunk didn't work very well.

I'll be documenting my progress on SFML as I get more into it!


2013 - 6 - 14 8:12 AM

Gary the Llama

That HD mock-up looks amazing. Can't wait to see it in action.


2013 - 6 - 14 8:16 PM


That HD Mockup looks awesome! I'm glad to see you got an engine sorted out. Can't wait to see how the game progresses.


2013 - 6 - 16 1:45 PM


Thanks bros! <3


2013 - 6 - 16 2:45 PM


I <3 Gaiadi!


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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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