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Dev Log: Shootin' Stuff

Dev Log: Shootin' Stuff
As I spend most of my time visiting family in the cold north east of the U.S., I still have some down time to work on my next project. I've been trying to flesh out the feel of the moment to moment game play which will involve a lot of enemies, shooting, and explosions. Eventually there will be a system to build islands and structures, and then some kind of overall goal to complete for each challenge, but for now I am just focusing on the details of combat.

Right now this is what it currently looks like in animated gif form:

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I've been playing around a lot with hit freezing the action for when enemies are hit and destroyed, and still not totally sure if I like it or not. I think I might reserve it for larger enemies and more significant events and explosions, but it is kinda cool. I also threw damage numbers onto stuff just to see how it would look and surprisingly it makes shooting things magically more satisfying. In the final build of the game I'll probably have the option to turn it off.

I've also been updating some things in Otter as I work and I'll most likely save a lot of it for one big push with a lot of changes. It doesn't look like I'll be able to get any video tutorials recorded, so it may be a little while before I make another one of those.

Trying to keep up with my usual 15ish blog posts a month, but I'll have to go double time from here on out to hit my goal!
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