@IvoryOasis Really? I don't really see 2d games as having super varied needs as far as asset placement. Tiles and entities seems like enough (Today)

@floatvoid Unity would be cool then I see someone have a nightmare experience with its source control or updating it and I'm like eehhhhh (Today)

Really surprised that there hasn't been some sort of ultimate 2d level editor kickstarter yet like there was for 2d bone animators. (Today)

@Capn_Andy some day I'll make it out to this place (Today)

@realgreybob good ole Red Eye Rect (Yesterday)

@nico_m__ today was a good day of fixing edge cases and changing some of my logic, but I might be driving myself insane x_x (Yesterday)

okay done for the day but this thing is working pretty nice I think (I have a hover jump kinda thing going on) t.co/X9M2mjEo2E (Yesterday)

Well there's still some wonkiness to resolve in cases like this and sometimes slopes still cause stack overflows. >:( t.co/L2tVoiLHzg (Yesterday)

@tylerglaiel t.co/D9Rb0pKEc6 (Yesterday)

@saint11 yep all in Otter :O (Yesterday)

@tylerglaiel hahah that definitely makes me curious. I think right now the object on top will just get 0 momentum and fall. (Yesterday)

almost there! next thing to fix is an object resting on multiple moving objects gets moved by each object... t.co/F2S1z263RE (Yesterday)

@kinifi Wasn't world of goo a jam game? Can't think of any others off the top of my head (Yesterday)

@Lumin0via drink 506 lbs of orange juice sleep for 71 hours eat 37 grains of oatmeal and do 1413 push ups and you'll be fine (Yesterday)

@isoiphone Hahhah oh well (2 days ago)

@tylerglaiel that works but I just discovered jumping into a slope with a stack causes chaos (2 days ago)

@isoiphone you seem a bit floaty #kaboom (2 days ago)

@Doomlaser Hmmm there might be stuff to pick up like in Lyle but would go beyond cubes :O (2 days ago)

@GauthamCode No game yet, working on the core platforming physics stuff with pushblocks and moving platforms and all that stuff. (2 days ago)

@raiganburns Yeah I can pull off that kinda work during crunch, game jams, or working on easy stuff I've done 100 times before. (2 days ago)


2012 - 11 - 10 / 3:09 pm / games

Jottobots Now Available!

Jottobots Now Available!

YEAH! After three years hiding from the public, Jottobots is now available! The game only costs a single US dollar to enjoy for an eternity, DRM free.

Jottobots is a miniature exploration platformer, or a mini-metroidvania if you prefer. You start with five minutes on the clock to rack up as many points as you can through blowing up enemies, finding power ups, and stumbling across secret passage ways. Most of the art was done by J. Otto Seibold, and I did the programming, and some additional artwork as well. On the audio side, Josh Whelchel handled the music and Power Up Audio helped out with some sound mixing and a few sound effects.

I've now officially released three games in 2012! Offspring Fling!, Snapshot, and Jottobots... but I'm not finished! I made a promise to myself that before GDC 2012 I would release 5 games, so I have to figure out which two are next.

Oh and Snapshot is currently 50% off on Steam for just $4.99! Madness. Check it out!

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Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


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