Just now getting back into coding stuff! I'm almost to the point where I can actually start building a game instead of just random testing scenarios, woohoo!
Now that I'm doing all this stuff with C# and SFML, some people have been wondering what exactly it is I'm doing with it! I have two games that I want to try and make with my new C# knowledge. They're both previous game jam games of mine, and here's what I want to do first:
You may recognize this from the game I made for Ludum Dare 17. It's actually available for download in my games section -- just scroll down to Gaiadi and download it to give it a whirl. Gaiadi is just a prototype, but now I want to turn the concept into a fully fleshed out game.
I've been trying to get this project going for a long time now, and I think attempting it in a high resolution will be pretty fun ... as long as nothing goes horribly wrong! This is by no means a guarantee that I will be releasing this game any time soon, but just what I'll be focusing on for the next big chunk of time.
As for my metroidvania project in flash from Global Game Jam... that's not 100% dead, but right now I am putting it on hold to focus on this.
Jesse Richmond, also known as YourWifeAndKids has smashed the world record time of Super Ninja Slash. My personal best was 00:50.68, and now the fastest time is now over 2 seconds better!
Seeing any speed runs of my games gives me the warmest and fuzziest feelings. Make sure to follow Jesse on twitch for more!
Just a week or so after I launched Super Ninja Slash my best time was around 1:25. I thought that was possibly the best time I could get, and maybe under 1:20 was possible. Then someone posted a time of 1:07 and my mind was blown, so I went back to try to beat that time. After playing for a couple of days, I finally broke through the 1 minute barrier.
Oh, and that's not my best time anymore.
I don't want to submit my own times to the leaderboards, but there's the time to beat if you want to be faster than me!
I think Super Ninja Slash is the first game I've played longer than I developed it. (The game actually only was in development for 4 days!)
Right before GDC my friend Tim Winsky released his first iOS game into the market, Indiana Stone: The Brave and the Boulder. He needed a quick and simple promotional site for the game, so I stepped up to the job.
The game itself is pretty rad too, and you should totally check it out, and then buy it and then tell all your friends to buy it. Viral marketing.
- Jump input now has a small grace period before landing on the ground.
- ESC will now reset the game from the beginning.
- Audio controls are disabled at the "Enter your name" screen.
- Help screen updated with more useful tips.
The game has been played a few thousand times now, which is pretty awesome! Although, only a small fraction of those people make it to the end... just as planned, ha!
Hi! I'm Kyle Pulver, and I make video games most of the time in Seattle, Washinton. Here you will find my thoughts, games, websites, doodles, and other stuff like that.
If you want to get a hold of me leave a comment, check out my email at the bottom of the page, or just tweet at me. Thanks for stoppin' by! You're the coolest.