Dev Log: Damage Numbers
This week I did a quick experiment with Super Sky Sisters. I didn't really think it would work out, but it I was proven wrong, I think! I ended up adding damage numbers to the game. Check it out!
One problem in the game (and in any game I think) is letting the player know how effective their attacks are. In a game as fast as this one it can be pretty tough. There are a lot of objects that don't actually take damage from your bullets, but they still react. Some players end up continuously attacking things that don't take any damage, so hopefully this will help with that.
Not only is it useful for communication with players, but it also looks super cool. Why do numbers flying off of things make everything better? I'm pretty sure it's some sort of fundamental rule of game design.
One problem in the game (and in any game I think) is letting the player know how effective their attacks are. In a game as fast as this one it can be pretty tough. There are a lot of objects that don't actually take damage from your bullets, but they still react. Some players end up continuously attacking things that don't take any damage, so hopefully this will help with that.
Not only is it useful for communication with players, but it also looks super cool. Why do numbers flying off of things make everything better? I'm pretty sure it's some sort of fundamental rule of game design.
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