@infinite_ammo at least they all stayed outside when I was there :I (Today)

RT @TomFulp: Gonna promote Steam games by people with roots on NG, please follow! t.co/0bDg8UHbJE (Today)

Yup. t.co/Oke5xyI7PG (Today)

@rustym assassin prince hype (Yesterday)

@konjak I send you my most sincerest hearts <3 <3 <3 (2 days ago)

@rabbit_nabokov nooo island building game I post about it on my site (3 days ago)

@rabbit_nabokov island game with high res art x _ x (3 days ago)

@rabbit_nabokov pretty well. Some folks are using it for games. Almost calling it 1.0 (3 days ago)

@rabbit_nabokov why am I not just making pixel platformers for the rest of my life (3 days ago)

@rabbit_nabokov u r cool (3 days ago)

@MattThorson @NoelFB null propagation is the name of my new band (4 days ago)

@NoelFB MY GOD t.co/V4TO8FYLei (4 days ago)

@NoelFB WHOA Is that a thing that actually is going to happen!? (4 days ago)

@Hoaxfish @ColinNorthway Yeah, I'm doing high res graphics for my current project and the work flow sucks compared to small res pixels :( (4 days ago)

@amora_b t.co/2U6A6mKujc that feel when you're trying to sleep and there's a spooky ghost princess whispering to you about dark magic (4 days ago)

@ColinNorthway @Hoaxfish I think it's fine to rotate and scale pixel art if you're not creating weird sized or rotated pixels. (4 days ago)

@ColinNorthway Or when the pixel art moves in sub pixel space *dies* (4 days ago)

RT @infinite_ammo: Reminder - Check out Chevy's patreon: t.co/vPuEH34mm0 it has a pretty funny/cool video :O (4 days ago)

@Doomlaser YUUUUUP that made me want to barf haha (6 days ago)

@TheCasanovaGirl follow your heart (6 days ago)

follow
search

2014 - 2 - 27 / 5:55 pm / general

Dev Log: More Explosions

Image

Been having a lot of fun with my workflow of animating in Flash, exporting to a SWF, and then using ShoeBox to convert to a sprite sheet. There are some hiccups in the pipeline still, but hopefully I can get them ironed out before I get any deeper in the art department.

I should really be working on the actual game part of this game, and probably all the systems that are going to be needed to be intertwined, but at this point I'm having way too much fun with particles. I've been bound by the word of Flash and ActionScript 3 for so long. Having 30 particles on the screen in Offspring Fling was a nightmare for performance, but now in the land of SFML, C#, and Otter, I can spawn hundreds of particles and the game doesn't hitch at all -- not even in debug mode!

1 Comment
Avatar

2014 - 3 - 1 12:34 PM

Mikale

Nice. ShoeBox is sweet, I just started using it today.

Avatar

Post your comment!

POST COMMENT

about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE