@MattThorson team most lethal strikes again (Today)

@ADAMATOMIC he's ready to play the recorder (Today)

@dannyBstyle I'm diggin' those specs, dawg!~ (Today)

@Draknek Seems like it's just a very hard problem to solve... but yeah I love flashpunk and my C# engine is based entirely off of it ;D (Today)

@konjak ok! <3 (Today)

@jwaaaap oh thanks!! :3 (Today)

@konjak (I'm procrastinating on doing enemy and player animations) (Today)

@konjak Yeah the game is like... pretty much done I'm just adding unnecessary amounts of polish. (Today)

More menu work today t.co/HoeYRjdIOE #screenshotsaturday ;D (Today)

@Silvanis_s then you can mod the images ;D (Yesterday)

@Sosowski Yeah I thought about it but for some reason I just don't like doors... (Yesterday)

Menu arts for #screenshotsaturday ;D t.co/fQoojt6wck (Yesterday)

RT @ludumdare: The Theme for Ludum Dare 32 is: An Unconventional Weapon #LDJAM t.co/DnzOycrkwp (Yesterday)

@jacobalbano Well I abandoned skype due to all the hacking and the ddosing :I plus every update it gets more bloated and annoying. (3 days ago)

@r0bbieTheRobot @jacobalbano I HATE SKYPE but I guess I can turn it on if nothing else works. Does gchat do group stuff or only hang outs? (3 days ago)

@SteveSwink @Ryubel ah perfect my "just woke up at 4pm" hair style (3 days ago)

@MattThorson I don't know if this works in physics engines... I remember trying to do this with box 2d and it never worked (3 days ago)

@TwoScoopGames Yeah I don't go 100% no sleep, I usually do like a 1 or 2 hour desk nap at 8am sunday morning haha (bring a pillow) (4 days ago)

@TwoScoopGames I always don't sleep on the 2nd night but that isn't very practical for most people haha (4 days ago)

@Lumin0via mite b cool B) (5 days ago)

follow
search

2014 - 2 - 27 / 5:55 pm / general

Dev Log: More Explosions

Image

Been having a lot of fun with my workflow of animating in Flash, exporting to a SWF, and then using ShoeBox to convert to a sprite sheet. There are some hiccups in the pipeline still, but hopefully I can get them ironed out before I get any deeper in the art department.

I should really be working on the actual game part of this game, and probably all the systems that are going to be needed to be intertwined, but at this point I'm having way too much fun with particles. I've been bound by the word of Flash and ActionScript 3 for so long. Having 30 particles on the screen in Offspring Fling was a nightmare for performance, but now in the land of SFML, C#, and Otter, I can spawn hundreds of particles and the game doesn't hitch at all -- not even in debug mode!

1 Comment
Avatar

2014 - 3 - 1 12:34 PM

Mikale

Nice. ShoeBox is sweet, I just started using it today.

Avatar

Post your comment!

POST COMMENT

about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE