Overheard at this Thanksgiving "you all are talking about video games A LOT." (Today)

@Dan_Adelman @TommyRefenes @AxiomVerge well that's a bunch of poop (Today)

@BenRuiz ah this takes me back (Today)

enjoy your thanksgiving meal with 2v2s smash on the tv t.co/Yko301OX0v (Today)

@speakr4thedead @ADAMATOMIC ok I shamefully deleted it and redid it ANYTHING ELSE? (Today)

today i am thankful for when john america led his troops into one final battle against the turkey empire ending the great 100 year war (Today)

@ADAMATOMIC fuck (Today)

@benprunty Y E S S S S (Today)

@benprunty next year: sushi thanksgiving (Today)

Celebrating the day of the turkey with a new t.co/lR87R1Z5v5 example about tweens t.co/Xdxt1jDMlR ;D (Today)

@TommyRefenes @BriBriChatter also #qbf (Today)

@TommyRefenes @BriBriChatter I disabled chat from opponents it's pretty great (Today)

@celsiusgs hold on baby I just gotta install ace's mega codecs pack (Yesterday)

okay I think this ui stuff is good enough to prototype the actual game with now look at all this DRAGGING t.co/eBvbiXHn5n (Yesterday)

@fucrate @djcoreynolan many combolations, elizagerth. (2 days ago)

@MattThorson y o u k n o w m y v o t e (つ•̀ᴥ•́)つ*:・゚✧ (3 days ago)

@kamihkamih Haven't played Avalon, but to me it feels waaaaaaay better than Resistance. (3 days ago)

Secret Hitler is probably the most fun lying bluffing secret game I've played and you should totes check it out t.co/ESF3nxUlyr (3 days ago)

@kinifi There's a tilemap class and I use ogmo editor for most stuff (3 days ago)

RT @KingOfElks: A kill breakdown of my battle with @zecmo from @tripleboop's tourney last night: t.co/6e5qWjMJBc cc @kylepulver, @M… (4 days ago)


2014 - 2 - 27 / 5:55 pm / general

Dev Log: More Explosions


Been having a lot of fun with my workflow of animating in Flash, exporting to a SWF, and then using ShoeBox to convert to a sprite sheet. There are some hiccups in the pipeline still, but hopefully I can get them ironed out before I get any deeper in the art department.

I should really be working on the actual game part of this game, and probably all the systems that are going to be needed to be intertwined, but at this point I'm having way too much fun with particles. I've been bound by the word of Flash and ActionScript 3 for so long. Having 30 particles on the screen in Offspring Fling was a nightmare for performance, but now in the land of SFML, C#, and Otter, I can spawn hundreds of particles and the game doesn't hitch at all -- not even in debug mode!

1 Comment

2014 - 3 - 1 12:34 PM


Nice. ShoeBox is sweet, I just started using it today.


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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


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