@konjak the most disorienting scene transition in video game history (Today)

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@konjak shakey arms... the sign of a true warrior. don't worry my friend. some day you will be able to carry a medium-large package. (Today)

One time I tried playing Paper Mario on a flight. I guess it helped a little? The next time I played Paper Mario I had a panic attack though (Today)

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@gritfish I wish I could focus enough on a game like that but it's so hard to overcome my out of control terror when I'm in the plane x_x (Today)

@HoquiamJMJ I've tried two of these, one of them gave me the most intense panic attack of my life haha (Today)

does anyone know how to replace "irrational and overwhelming fear of flying" with "glowing self confidence" please advise (Today)

weeeee I'm flying out for PAX tomorrow which means today my mind is a hurricane of anxiety and... more anxiety. (Today)

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2014 - 2 - 27 / 5:55 pm / general

Dev Log: More Explosions

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Been having a lot of fun with my workflow of animating in Flash, exporting to a SWF, and then using ShoeBox to convert to a sprite sheet. There are some hiccups in the pipeline still, but hopefully I can get them ironed out before I get any deeper in the art department.

I should really be working on the actual game part of this game, and probably all the systems that are going to be needed to be intertwined, but at this point I'm having way too much fun with particles. I've been bound by the word of Flash and ActionScript 3 for so long. Having 30 particles on the screen in Offspring Fling was a nightmare for performance, but now in the land of SFML, C#, and Otter, I can spawn hundreds of particles and the game doesn't hitch at all -- not even in debug mode!

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2014 - 3 - 1 12:34 PM

Mikale

Nice. ShoeBox is sweet, I just started using it today.

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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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