@AdventureMtn @cgbarrett I used the video timeline in Photoshop, you can do render video to export each frame as a png (Today)

Here's hoping for more dog focused action sequences in Independence Day: Resurgence t.co/SHJoMo2LDG (Today)

@Tawnithan ah the ole run the shower, sink faucets, and hair dryer style. (Yesterday)

@Endraxial Now that's what I call a close encounter. (Yesterday)

@MANvsGAME I write in Thomas Whitmore every election. (Yesterday)

I'm just so happy there's a day every year where we can put aside our differences and agree that Independence Day is the greatest movie ever (Yesterday)

@Dan_Adelman Just as planned... (Yesterday)

@NoelFB get confused, live stream hair cut instead (2 days ago)

@mguniverse 48 (2 days ago)

@TommyRefenes @BenRuiz @SanatanaMishra resteroni in pastramalamidingdongerino (2 days ago)

@floatvoid foreach (var sushi in sushiPlatter) { Eat(sushi); } (3 days ago)

@saracecilia the dark ui ;_; (3 days ago)

@floatvoid @C418 yeah the dark ui is pro version only uuugguhfufnsiej3oqbnd (3 days ago)

@C418 Yeah it's like "Oh boy I can try it out for a month for $75!... oh wait I have to pay $900." (3 days ago)

I really don't understand the point of Unity's $75 a month thing when there's a 12 month minimum... :I (3 days ago)

@ADAMATOMIC (the games I've shipped seem big ish to me but are still small compared to most stuff I think) (3 days ago)

@ADAMATOMIC making stuff seems way harder since releasing big ish things. I'm kinda happy but kinda not? (3 days ago)

I was going to do some tests in Unity today, first time I opened it in like 2 years, and of course the licensing server is down #rip (3 days ago)

@achebit I make sure to push them out of the wall entirely before reversing the speed. if (x < wallLeft) { x = wallLeft; speed.X *= -0.9f;} (3 days ago)

@achebit dice don't collide with each other yet, but once I tackle that I can tell you more if I solve that issue. (3 days ago)

follow
search

2014 - 2 - 27 / 5:55 pm / general

Dev Log: More Explosions

Image

Been having a lot of fun with my workflow of animating in Flash, exporting to a SWF, and then using ShoeBox to convert to a sprite sheet. There are some hiccups in the pipeline still, but hopefully I can get them ironed out before I get any deeper in the art department.

I should really be working on the actual game part of this game, and probably all the systems that are going to be needed to be intertwined, but at this point I'm having way too much fun with particles. I've been bound by the word of Flash and ActionScript 3 for so long. Having 30 particles on the screen in Offspring Fling was a nightmare for performance, but now in the land of SFML, C#, and Otter, I can spawn hundreds of particles and the game doesn't hitch at all -- not even in debug mode!

1 Comment
Avatar

2014 - 3 - 1 12:34 PM

Mikale

Nice. ShoeBox is sweet, I just started using it today.

Avatar

Post your comment!

POST COMMENT

about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE