Otter Documentation
Just a quick update about Otter! If you don't know already, Otter is a 2d game making framework that I'm making using DotNet/C# and SFML 2.
I just pushed a first pass at some documentation. This should be enough to at least help some people out with basic questions, but I'm sure it all has a long way to go. It's being generated from the source using Doxygen.
I'm going to be attempting to use Otter for a game jam coming up next weekend, and I can't wait to see either what I can make with it, or what horrible bugs will reveal themselves! I've been tinkering away on two different projects in Otter and so far so good, but you never know until your deep in the trenches of a game jam...
I just pushed a first pass at some documentation. This should be enough to at least help some people out with basic questions, but I'm sure it all has a long way to go. It's being generated from the source using Doxygen.
I'm going to be attempting to use Otter for a game jam coming up next weekend, and I can't wait to see either what I can make with it, or what horrible bugs will reveal themselves! I've been tinkering away on two different projects in Otter and so far so good, but you never know until your deep in the trenches of a game jam...
Comments
Just wondering if you could let us all know if someone manages to get Otter working on a Mac (or Linux) for development? I've got the project set up but mapping the references to the csfml dll files to mac dylib files is a bit beyond me (seems to be very poorly documented).
Thanks!
helio: I don't have any implementation for that on hand in AS3, but you can look in the source of Otter at the PlatformingMovement.cs file to see how I do it there.
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