I finally got back to my development stream after what feels like a super long hiatus. Today I worked on some effects for one the end of Super Sky Sisters.
After defeating the demon sisters the players will receive the ultimate orb power up that basically transforms them into gods. The next step is work on the ending sequence that happens when you've activated this power up, and this will be the second of the two endings in the game.
A brutal moment from the Pathfinder campaign I'm in. My character's past life was killed by the party because we traveled back in time and she attacked us. It's a pretty big bummer. I mean, there's more details than that, but it would take like 30 paragraphs to explain it all.
Dang I don't know what it is, but my energy is still at an all time low this month. I'm scraping together some background implementations of the new assets though.
Progress in the game will mix up the background elements a bit.
Right now I'm listening to a podcast on how to stop procrastination... so that's some sort of progress I guess. I need a one way ticket out of bummertown, stat!
Doggone it July has been a giant mess when I had the best intentions for it. It was going to be so productive, I thought, but little did I know what a giant lump of poop it would all become! Distractions and my brain filled to the brim with depression and anxiety have doomed July to the abyss. Well, I'm still scraping together some work. Here's some new background assets for Sky Sisters.
I'm also setting up the background changes in my cool spread sheet which gets translated into code with the push of a button in Visual Studio.
Hi! I'm Kyle Pulver, and I make video games most of the time in Seattle, Washinton. Here you will find my thoughts, games, websites, doodles, and other stuff like that.
If you want to get a hold of me leave a comment, check out my email at the bottom of the page, or just tweet at me. Thanks for stoppin' by! You're the coolest.