I'm home for the holidays so that gives me plenty of time to catch up on my missing blog posts for the month!
Here's something I updated in Sky Sisters a little while back:
The assets for the "upgrade path" were a little lacking. Previously they were just some simple monocolored assets that had some minor effects. What I found though was that they were very hard to see against certain sky palettes. I tried some tricks like shifting the color of the asset around to make them stand out more, but I was having a hard time making them out. If I was having a hard time that meant that any players would have an even harder time, so out they went.
I opted for a more detailed asset that is trying to be more in line with how the upgrade diamonds look themselves. There are some minor issues with these but I don't see them changing much beyond this iteration.
I've just been hopping around on Sky Sisters revisiting some areas that needed a little bit more love. I wanted to make the upgrade diamonds a little bit more clear when the players touch one.
The changes are super subtle but hopefully they get the message across a little bit more. I adjusted the screen flash and the particle burst when the orb touches the diamond, and I also added a flashing effect onto the diamond itself that gets more intense. I also shortened the overall time it takes for the whole effect to play out.
Whoops I forgot to post for like two weeks again. Why do I keep doing that! Oh well.
I'm quickly running out of things to do in Super Sky Sisters now as I try to polish every last bit that I can. I just keep letting my anxiety get the best of me and I refuse to release it because my brain is broken in weird ways. Anyway!
I added some fancy numbers for when the player collects loot in the game. I figure since damage and healing has numbers then also collecting loot should also give some fancy numbers as well. I tried to make them look very different from the damage numbers so I went with a white fill and a gold outline.
The numbers also get bigger the more you collect which can be pretty fun at times...
Hi! I'm Kyle Pulver, and I make video games most of the time in Seattle, Washinton. Here you will find my thoughts, games, websites, doodles, and other stuff like that.
If you want to get a hold of me leave a comment, check out my email at the bottom of the page, or just tweet at me. Thanks for stoppin' by! You're the coolest.