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posts dated from: august 2016

Dev Log: New Title Screen

Dev Log: New Title Screen
The old title screen of Super Sky Sisters wasn't really doing it for me anymore. It was one of the first things I did when figuring out the art style, and after the game evolved more and more over the course of a year, it just didn't fit anymore. I wanted something a little more dynamic, and maybe a little artsy fartsy? So here's what it looks like now.

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And when you press a button it does this:

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Hey pretty cool! Now it looks all dynamic and stuff, and I even have a new logo.

I'm getting to the point where I can't remember if I've already done a blog post on something or not... I'm basically working a lot on the game and not really remembering to do blog posts, so hopefully I don't accidentally double up on something!

Doodle Post

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Dev Log: Cutscene Stuff

Dev Log: Cutscene Stuff
Here's a quick preview of how the story scenes work in Sky Sisters!

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Just continuing work on getting all these dang images done. Oh, and there is a chance I'll be showing Sky Sisters at PAX! So now I really have to make sure everything is squared away by then.

Doodle Post

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Dev Log: Cutscene Drafts

Oh no I've been so totally heads down on Sky Sisters and other things this month that I've completely neglected my blogosphere. Fear not as work continues on the game and I'm bringing it closer and closer to its completion! I'm working on the cutscenes for the game which involve some fancy illustrations moving about on the screen. Here are some drafts for some of the scenes!

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More to come! I've signed myself up to do 20 of these illustrations so I'm going to be in the art grinder for awhile yet.

Oh and a doodle to go with it.

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Doodle Post

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My Pathfinder character Ryn and all his past lives (that he knows about, kinda.)