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posts dated from: april 2016

Doodle Post

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Doodle Post

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Dev Log: Shield Effects

Dev Log: Shield Effects
Chipping away at some of the new work I've created for myself with Super Sky Sisters. So far it's been going pretty well! I'm trying to get the new boss's look and feel to a certain level of quality before pushing into the actual fight too much. Here's some of the effects for their shield!

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And regaining the shield

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The basic idea is that you'll have to use both sisters to take down their shield and then you can go crazy on their orb. After dealing a set amount of damage their shield will turn back on and the fight will most likely be separated into different phases based on how many times their shield was brought down.

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Dev Log: Runes n More

Dev Log: Runes n More
Warning! This is now mega spoilers for Super Sky Sisters if you ever want to play it without knowing the most secret of secrets.

The latest developments on Sky Sisters have been working on the super secrets that will be in the game! The basic idea of it is that the players can activate these secret rune things that trigger based on different game play events. The events are things like taking no damage for a certain amount of time, beating all the bosses, getting all the power ups, and all that kinda stuff. Whenever one of these events is triggered a game event appears that is unlocking one of the runes.

This is all still pretty work in progress stuff!

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When the players complete the unlock sequence they add the rune to their collection.

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What happens when they get all of them?! Well it's going to be a big secret boss fight. I'll be working on that next week, and then cleaning up all the effects and art for all of this nonsense... and then I think the game will actually be content complete except for audio. Yeah!

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