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posts dated from: december 2015

Doodle Post

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Dev Log: Console Commands

Dev Log: Console Commands
This week has been pretty productive but I've neglected to keep up on my blog posts! I'm making pretty good progress and I've started trying out organizing my task list into week by week chunks. I'm trying to figure out the best way to keep my motivation up when I know I have a billion things to do, and I think just sorting tasks on a per week basis is a good start... maybe more on that some other time though!

For now this post is about using Otter's debug console to help run through battles in my current prototype.

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I have a bunch of commands for manipulating the stats of different actors during the battle, and also some debug commands for stuff like winning an entire battle (for testing all that end of battle result screen type stuff.)

Also as I worked on this I realized that not a lot of people know about the debug console in Otter, so hopefully my next post coming up will be an Otter example regarding the console.

Doodle Post

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Dev Log: Rolling Around

Dev Log: Rolling Around
Some things are starting to take form in my current prototype. You may be able to see what is going on now more clearly:

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Some elements may be familiar with stuff I've posted over the past ... year? Ugh how does time keep moving so fast. Anyway, I have most of the basic battle stuff down now and I'll be working on some more menus and such for when a battle ends. There is a little bit of an "overworld" right now but it's just a big grid with some monsters to fight.

I'm going to hold back talking too much about it still and just keep working on stuff to hopefully show in animated gif form!

Doodle Post

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Dev Log: Fighting Monsters (Rectangles)

Dev Log: Fighting Monsters (Rectangles)
Working away at this weird RPG-ish prototype. Now I can walk around a grid map of some sort and fight an actual monster (red rectangle.)

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You can see maybe a little bit of what's going on with this interface for the battles more clearly now. This is an idea a little bit inspired by a bunch of board games that I've played over the years and I'm curious to see if this idea has any hope of working digitally.

Still got a lot of stuff to do before this is playable but I'm well on the way!