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Dev Log: Upgrades!

Dev Log: Upgrades!
Been doing a lot of work on Sky Sisters again and trying to push it in the direction of making it feel like a real completely game. I've had a lot of help from twitch and adding a whole bunch of cool stuff.

As I was messing around with play testing stuff I realized that I could implement some sort of quick upgrade system as the players progress. So after a few hours I ended up with this:

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Basically every couple of rounds (undecided on the number right now) the players get an opportunity to grab some sort of upgrade that lasts for the rest of the session. This is in addition to the player special attacks, and the orb power ups. Basically just trying to think of ways to make each play session a little bit more interesting, and have a different twist each time.
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