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Screenshot Saturday: Shaders!

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BEHOLD I have finally implemented a shader! (It's actually just the example blur shader that comes with SFML.)

Ever since I started working on Snapshot I've always wanted to take advantage of pixel shaders for 2d games, and now with C# and SFML I've been able to finally do it. I'm pretty excited for where this can take me, but now I have to actually learn how to write GLSL shaders which looks pretty tough...
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