Live from PAX
I feel like I just got to Seattle a second ago, but it looks like PAX is already coming to close. Hard to believe that 3 days of insane exhaustion have already gone by. I thought I would just quick list off some games that I checked out that we're super neato:
Viking Squad: Co-op lane based brawler thing that has the procedural levels that all the kids love these days. Had a lot of fun playing with some folks.
Chasm: Procedural metroidvania (my favorite) that is feeling really good these days. I think I played a build one or two years ago that was kinda cool but didn't have a super solid feel yet, but now I think it does. I do wish for a few things with the movement, but I understand that not everyone wants to make a game with movement exploits.
Timespinner: Another metroidvania but this time not procedural. Freeze time as of right now feels like a Super Metroid ice beam that just captures the whole world instead of just enemies. Cool system with weapons that are orbs that float around the player.
Futuregrind: Kind of like a Trials game but with a crazy future bike that grinds of rails built with my favorite colors. Interesting and expressive controls and movement. Trying to get a high score on the tracks leads to some pretty interesting scenarios once you master the techniques. Really good feel, these guys know what they're doing.
Shovel Knight Plague Knight DLC: I liked Shovel Knight a lot and the new Plague Knight DLC really changes how the game is played entirely. Plague Knight's movement options are really interesting. Combining double jumps, bomb jumps, and hovering from tossing bombs leads to really expressive possibilities.
Shantae: The new one is looking really really nice and has a good mix of 3d world and 2d sprites and animation. This kind of look is really hard to pull off but I think they're doing a good job. They're using Spine to do sort of frame by frame but also transforming animations which look really smooth.
Freedom Planet: This game is totally insane to me because it was made in Multimedia Fusion (Clickteam Fusion) and I have no idea how it can possibly work. I'm saying it's a Sonic the Hedgehog like and it has the full platforming engine of a really good 2d Sonic game. There's three characters to play from, and it has awesome stages and art. It's just a good solid game. I actually bought it awhile ago, but haven't played it that much yet, but seeing at PAX leads me to believe I should get to it pretty soon.
The King's Bird: Never heard of this game until playing it at PAX but boy was it great. Momentum based platformer. I'm sold already. Very fluid controls and just all around excellent game feel. Has a cool flying mechanic and so far just the two demo levels are pretty fun, so I'm interested in seeing more.
I've played many many more games but at the time of writing this post I can't think of them all! Everything in the Indie Mega Booth and the Indie Mini Booth are worth checking out so go through those lists! Now to just survive the final day of PAX.
Viking Squad: Co-op lane based brawler thing that has the procedural levels that all the kids love these days. Had a lot of fun playing with some folks.
Chasm: Procedural metroidvania (my favorite) that is feeling really good these days. I think I played a build one or two years ago that was kinda cool but didn't have a super solid feel yet, but now I think it does. I do wish for a few things with the movement, but I understand that not everyone wants to make a game with movement exploits.
Timespinner: Another metroidvania but this time not procedural. Freeze time as of right now feels like a Super Metroid ice beam that just captures the whole world instead of just enemies. Cool system with weapons that are orbs that float around the player.
Futuregrind: Kind of like a Trials game but with a crazy future bike that grinds of rails built with my favorite colors. Interesting and expressive controls and movement. Trying to get a high score on the tracks leads to some pretty interesting scenarios once you master the techniques. Really good feel, these guys know what they're doing.
Shovel Knight Plague Knight DLC: I liked Shovel Knight a lot and the new Plague Knight DLC really changes how the game is played entirely. Plague Knight's movement options are really interesting. Combining double jumps, bomb jumps, and hovering from tossing bombs leads to really expressive possibilities.
Shantae: The new one is looking really really nice and has a good mix of 3d world and 2d sprites and animation. This kind of look is really hard to pull off but I think they're doing a good job. They're using Spine to do sort of frame by frame but also transforming animations which look really smooth.
Freedom Planet: This game is totally insane to me because it was made in Multimedia Fusion (Clickteam Fusion) and I have no idea how it can possibly work. I'm saying it's a Sonic the Hedgehog like and it has the full platforming engine of a really good 2d Sonic game. There's three characters to play from, and it has awesome stages and art. It's just a good solid game. I actually bought it awhile ago, but haven't played it that much yet, but seeing at PAX leads me to believe I should get to it pretty soon.
The King's Bird: Never heard of this game until playing it at PAX but boy was it great. Momentum based platformer. I'm sold already. Very fluid controls and just all around excellent game feel. Has a cool flying mechanic and so far just the two demo levels are pretty fun, so I'm interested in seeing more.
I've played many many more games but at the time of writing this post I can't think of them all! Everything in the Indie Mega Booth and the Indie Mini Booth are worth checking out so go through those lists! Now to just survive the final day of PAX.
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