@kinifi just 640 x 480. Nothin fancy (Today)

@theBanov what! (Today)

@BenRuiz Latch's special seems a little OP compared to everyone else's so you should always pick Latch (Today)

@MarioKid591 hey sorry I forgot. Send me an email hi@kpulv.com (Yesterday)

@BomuBoi oh my god I hate these so much. "What if ash hallucinated Pokémon cause his dad died and he was sad" (Yesterday)

@BenRuiz LL is one of the best feeling games I've played in the past forever. Some minor visual criticisms but aside from that its NOICE (Yesterday)

@TommyRefenes PARCEIL ONIY!!! (2 days ago)

@AsherVo @ADAMATOMIC I'm pretty sure making a game that isn't playable in a weekend is impossible (2 days ago)

@tom_hunt haha oh man that's a slippery slope... (3 days ago)

@GreyAlien Hmm yeah that's good. Right now I'm tinkering with a board game and having fun editing spread sheets full of stuff. (3 days ago)

@GreyAlien I feel like I run out of simple things to do... haha (3 days ago)

Really wish I could figure out why my brain goes from being super productive to having no motivation at all UGH (3 days ago)

@kertgartner @gabrielverdon It seems that people are really getting into this "internet" stuff! Some are even using it for businesses! (3 days ago)

@gabrielverdon @kertgartner I thought canadian internet lines were wood. (3 days ago)

@gabrielverdon @kertgartner The internet lines get cold and moose nibble on 'em so they're pretty slow, eh? (3 days ago)

@kertgartner Canada has awesome healthcare but damn it seems like all the ISPs and mobile carriers suck. (3 days ago)

@pietepiet t.co/CZoX8s1A7E (4 days ago)

@spinning_ebooks nope all that stuff is determined by demand. I didn't even know about the gem stuff until it launched haha. (4 days ago)

@infinite_ammo I charge $200 an hour for tween consulting. (4 days ago)

@infinite_ammo I pretty much only play Street Fighter IV... ;_; #indiedevconfessions (4 days ago)

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2014 - 12 - 18 / 11:45 pm / doodle

Doodle Post

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2014 - 12 - 18 / 1:50 am / general

Moving the Console Window

Moving the Console Window

Just wanted to share a quick tidbit of code that's useful for making a game with a console window for debug information. A lot of times I want to launch my game and have the console window on a different monitor, or just out of the way in general. It gets super annoying to have to move it over every time I launch a game for debugging, but then I found that I can move it with programming!

I'm going to be honest and say I don't totally understand how this works. It uses DllImport to get some functions from the user32.dll in Windows and then uses those to move the window around... I think? It should be noted that this probably only works for Windows.

class Program {
static void Main(string[] args) {
IntPtr handle = FindWindowByCaption(IntPtr.Zero, Console.Title);
MoveWindow(handle, -700, 50, 1000, 1100, true);

Core.Game.Start(); // Start the Otter game
}

[DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)]
public static extern IntPtr FindWindowByCaption(IntPtr zeroOnly, string lpWindowName);

[DllImport("user32.dll", SetLastError = true)]
internal static extern bool MoveWindow(IntPtr hwnd, int X, int Y, int nWidth, int nHeight, bool bRepaint);
}


I use functions to find the console window by it's name which can be accessed through the Console class in .net, and move the window by its handle. I give it a negative X coordinate because that pushes it onto my left monitor, so now every time I launch the game my console window appears and immediately gets pushed over to the left monitor. Neat!

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2014 - 12 - 18 / 1:38 am / doodle

Doodle Post

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2014 - 12 - 16 / 5:48 pm / doodle

Doodle Post

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2014 - 12 - 16 / 9:57 am / general

Dev Log: Board Game Stuff

Dev Log: Board Game Stuff

Work continues a little bit on a board game prototype with some local Phoenix developer friends. Dave ended up making some amazing tokens for us to prototype with which makes the game feel a billion times more fun. Every week we have a play test and it seems like we're narrowing in on something that's actually a playable game.

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We've been using Google Sheets and nanDECK to prototype and print out our cards, and then sticking them into sleeves along with Magic cards to play with. I think having a total break from making games with code and complex art assets has been pretty fun -- it's a totally different experience than making a video game, and getting better at board/tabletop game design is something I really want to work towards.

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I'll get back to my main project soon I promise! (but now holiday travel season is upon us and that puts a giant wrench in everything too.)

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2014 - 12 - 12 / 10:11 pm / doodle

Doodle Post

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about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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