@TommyRefenes PARCEIL ONIY!!! (Today)

@AsherVo @ADAMATOMIC I'm pretty sure making a game that isn't playable in a weekend is impossible (Today)

@tom_hunt haha oh man that's a slippery slope... (Yesterday)

@GreyAlien Hmm yeah that's good. Right now I'm tinkering with a board game and having fun editing spread sheets full of stuff. (Yesterday)

@GreyAlien I feel like I run out of simple things to do... haha (Yesterday)

Really wish I could figure out why my brain goes from being super productive to having no motivation at all UGH (Yesterday)

@kertgartner @gabrielverdon It seems that people are really getting into this "internet" stuff! Some are even using it for businesses! (Yesterday)

@gabrielverdon @kertgartner I thought canadian internet lines were wood. (Yesterday)

@gabrielverdon @kertgartner The internet lines get cold and moose nibble on 'em so they're pretty slow, eh? (Yesterday)

@kertgartner Canada has awesome healthcare but damn it seems like all the ISPs and mobile carriers suck. (Yesterday)

@pietepiet t.co/CZoX8s1A7E (2 days ago)

@spinning_ebooks nope all that stuff is determined by demand. I didn't even know about the gem stuff until it launched haha. (2 days ago)

@infinite_ammo I charge $200 an hour for tween consulting. (2 days ago)

@infinite_ammo I pretty much only play Street Fighter IV... ;_; #indiedevconfessions (2 days ago)

RT @danielben: If you want to be a better programmer, watch this industry veteran make a full professional game from scratch *live*: http:/… (2 days ago)

@dasCameo1 the final super secret levels are unlocked through rainbow flowers ;D (3 days ago)

@konjak I'm now trained in the art of Select layer. Draw some pixels. Erase them. Now commence drawing. (3 days ago)

@TommyRefenes what are you gonna do are you gonna get googly eyes from spencers gifts and put em on my face for twitter why would you do tha (3 days ago)

I can't believe how insane the geminids are it's been like 3 or 4 meteors a minute for 5 hours ahhhhh SPACE (4 days ago)

YOOOO RED FOCUS (4 days ago)


2014 - 12 - 18 / 1:50 am / general

Moving the Console Window

Moving the Console Window

Just wanted to share a quick tidbit of code that's useful for making a game with a console window for debug information. A lot of times I want to launch my game and have the console window on a different monitor, or just out of the way in general. It gets super annoying to have to move it over every time I launch a game for debugging, but then I found that I can move it with programming!

I'm going to be honest and say I don't totally understand how this works. It uses DllImport to get some functions from the user32.dll in Windows and then uses those to move the window around... I think? It should be noted that this probably only works for Windows.

class Program {
static void Main(string[] args) {
IntPtr handle = FindWindowByCaption(IntPtr.Zero, Console.Title);
MoveWindow(handle, -700, 50, 1000, 1100, true);

Core.Game.Start(); // Start the Otter game

[DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)]
public static extern IntPtr FindWindowByCaption(IntPtr zeroOnly, string lpWindowName);

[DllImport("user32.dll", SetLastError = true)]
internal static extern bool MoveWindow(IntPtr hwnd, int X, int Y, int nWidth, int nHeight, bool bRepaint);

I use functions to find the console window by it's name which can be accessed through the Console class in .net, and move the window by its handle. I give it a negative X coordinate because that pushes it onto my left monitor, so now every time I launch the game my console window appears and immediately gets pushed over to the left monitor. Neat!

No Comments

2014 - 12 - 18 / 1:38 am / doodle

Doodle Post


No Comments

2014 - 12 - 16 / 5:48 pm / doodle

Doodle Post


No Comments

2014 - 12 - 16 / 9:57 am / general

Dev Log: Board Game Stuff

Dev Log: Board Game Stuff

Work continues a little bit on a board game prototype with some local Phoenix developer friends. Dave ended up making some amazing tokens for us to prototype with which makes the game feel a billion times more fun. Every week we have a play test and it seems like we're narrowing in on something that's actually a playable game.


We've been using Google Sheets and nanDECK to prototype and print out our cards, and then sticking them into sleeves along with Magic cards to play with. I think having a total break from making games with code and complex art assets has been pretty fun -- it's a totally different experience than making a video game, and getting better at board/tabletop game design is something I really want to work towards.


I'll get back to my main project soon I promise! (but now holiday travel season is upon us and that puts a giant wrench in everything too.)

No Comments

2014 - 12 - 12 / 10:11 pm / doodle

Doodle Post


No Comments

2014 - 12 - 11 / 11:19 pm / general

Dev Log: That Lost Feeling

Dev Log: That Lost Feeling

I feel like days are just flying by lately. What have I even been up to?! The past week or so has probably been a record low in the motivation department, and I have no good idea why that is. I guess it just happens. Sometimes I just end up feeling totally lost as to what I should do, or what I should be working on.

I'm working a little bit on a board game idea that some local Phoenix developer friends came up with, and I'm poking around at finishing my two player coop action game, but overall my amount-of-work-getting-done value has dropped off a lot, and the crazy thing is just a week or so ago it felt like it was at an all time high! I've been doing creative stuff and making games and whatever else for years now and I still don't understand how it all works.

Sometimes it just seems like every other developer or creative person on the planet has everything figured out and I'm the only one that totally drops off the face of the earth for weeks. (I know that's pretty hyperbolic, but I'm not claiming to be rational here.) When I get programming demotivated I start to draw more, and you'd figure I'd draw art for my games, but the problem is that for some reason that stresses me out, and so I just start to doodle what makes me comfortable instead.

I'm going to try just fiddling around with Otter to see if I can get a spark going again for programming. I think some of this feeling might have to do with upcoming travel which always stresses me out beyond belief. I wish I didn't freak out so much whenever I have upcoming travel, but I'm not really sure how to fix it!

Oh well, game development isn't all sunshine and puppy dogs and rainbows or whatever. Sometimes it sucks, and it's really depressing! But maybe it will clear up again soon.

On the upside I've been watching Handmade Hero and so far it's been pretty awesome. It's going to be a complete series on making a game from scratch. It's opening my eyes to a lot of stuff that I thought was just dark magic, and there are a lot of great programming and development tips scattered throughout all of the videos.

1 Comment



Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.



Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


Your message has been sent! Thanks :)