@jongraywb @pietepiet No way, I can't believe this. (Today)

@pietepiet qt pi (Yesterday)

RT @djcoreynolan: Ahh so now I know what @Lumin0via and I would look like if we were assimilated into the @kylepulver universe. <3 t… (3 days ago)

@ComcastMike Oh, no, that would be @goldbuick! (3 days ago)

@chickysprout @dom2d waaaaaa this looks fucking fantastic! STYLIN'~ (3 days ago)

@goldbuick @comcast Yeah it's amazing how progress somehow totally reversed at some point. Bandwidth caps are ancient. (4 days ago)

@goldbuick @comcast Holy shit that's insane. I didn't think companies actually charged for more bandwidth in the US. (4 days ago)

@SteveSwink @MattThorson yooooooooooooooooooooo were you able to fix the shoulder button squish? (4 days ago)

@infinite_ammo David haven't you been watching?! DAVID. (4 days ago)

@ThemsAllTook Auugh I cant stand it. I always feel like I'm the most terrified person on the whole flight. (4 days ago)

Smooth flight: Wow flying is so cool I should do this more. Bumpy flight: FUCK THIS I AM NEVER FLYING AGAIN FUCK (4 days ago)

@notch @TommyRefenes "WOW THIS IS GOING TO BE GREAT I KNOW EXACTLY WHAT TO DO" *sit down at computer* "I have no idea what to do." (5 days ago)

@ChevyRay Silviu Stan strikes again. (5 days ago)

RT @Capy_Nathan: Every year @RichhhardLi puts out beautiful, intense, emotional videos from EVO. This year's is just phenomenal. t.… (5 days ago)

@TommyRefenes YEAH John Hammond was able to place a copyright strike on the painting after google bought it :( (6 days ago)

@Marshall2Re hey thanks! ;D (6 days ago)

Anonymous inside sources confirmed that Google has purchased a pretty cool painting of a Stegosaurus at a yard sale for 0.000000001 billion (6 days ago)

@TommyRefenes dang you got like 9999 pills (6 days ago)

@Livelyivy Oh nooooo I thought we sealed off the murder hole once and for all (6 days ago)

@fncwill I wasn't playing, only saw the screen. (6 days ago)

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2014 - 7 - 30 / 4:52 pm / doodle

Doodle Post

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2014 - 7 - 29 / 6:27 pm / doodle

Doodle Breakdown

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Thought it would be neat to go through the layers/phases of my most recent doodle post!

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2014 - 7 - 29 / 4:09 pm / otter

Some Otter Updates

Some Otter Updates

Over the past month or so I have been pushing a few updates to the dev branch of Otter. Slowly crawling toward the big 1.0 as I continue to work on, and work with the engine. My experiments of doing some tiny projects every now and then give me more ideas for improving the work flow, but I might save that for a post 1.0 update. Anyway, here's a few things that happened on the dev branch.

* Added SetPosition() to Graphic

* Added Start(Scene firstScene) to Game. (Instead of having to set Game.FirstScene)

* Added SurfaceX() and SurfaceY() to Surface for getting the positions on a surface relative to the game window (doesn't work for scaling and rotating yet though.)

* Added SetLayer() functions to Tilemap.

* Hopefully fixed Game.SetWindowScale() (It was rescaling some resolutions incorrectly, resulting in a few ugly pixels.)

* Added Axis.CreateWASD() and Axis.CreateArrowKeys() shortcuts.

* Fixed Grid not using its Color correctly.

No Comments

2014 - 7 - 27 / 9:17 am / doodle

Doodle Post

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Okay this isn't really a doodle at this point. This was part of Corey's birthday present! It's her and her sister.

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2014 - 7 - 22 / 1:25 pm / general

Taking a Quick Break

Taking a Quick Break

Whoops! I think this is the longest I've ever let my blog go without an update in a long time. I've been traveling a lot this month and haven't really had a whole lot of time to sit down and do a lot of cool game dev work to talk about.

I was at EVO just two weekends ago, and this last weekend I spent visiting my old college roommates, and some high school friends that I haven't seen in a billion years. Yesterday I was in New York City, and now for the rest of the week I'm in Upstate NY where apparently it's totally okay to convert the shoulder into a driving lane whenever you want. On Saturday I'll finally be back in Phoenix!

I have been working on a little side thing experimenting with near-infinite level generation. It's a little game in Otter right now with just boxes and the game scene is filled in as the player travels through it. Areas of the level also unload when the player gets too far. I wanted to try to make something in which the player can go out in any direction and keep finding stuff, and not have it be bound by any walls or anything like that. I started it on the flight out to the east coast, and worked on it a little bit in a coffee shop in NYC more, but right now it's just a bunch of squares that aren't that exciting.

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I think for my developer/mental health I should start working on tiny experiments like this more. It's something that I used to do often, but now I feel like I don't want to take time away from my main project, but that usually ends up being a bad attitude... more thoughts on that later!

Should have more time this week to work on some stuff though before I go back to the west. Sorry about dropping off the face of the internet for awhile!

2 Comments

2014 - 7 - 9 / 4:20 pm / general

Assassin Prince 360 Controller Mod

Assassin Prince 360 Controller Mod

I play a lot of TowerFall. So much TowerFall that I broke a 360 Elite controller within one month of purchasing it. I bought the "elite" controller because it was supposed to have that awesome d-pad that can transform and all that good stuff. Well it turns out that using the d-pad excessively results in the shell of the d-pad just cracking and breaking off.

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At this point the controller is already broken, so I figured trying to mod it would be the best bet. I grabbed a new d-pad off of ebay, as well as a set of pink controller parts. The d-pad came with the screw driver needed to take apart the controller. After looking at a quick video on how to take apart the controller, here's the result!

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Now I am totally ready to take on all opponents in style.

2 Comments

about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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