posts tagged with: screen sat

Screenshot Saturday

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Just a quick post for Screenshot Saturday. Working on getting a first pass of art in the game and hopefully have something to show by GDC time. I'm still figuring out the whole work flow with Spine, and also high res assets. For now it's looking like Flash is my best bet, at least for particles, but for other frame by frame stuff I'm still not sure what I'm going to do to achieve the look that Photoshop gives me...

I'll save those details for a future blog post though!

Screenshot Saturday: Some Graphics

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Starting to test out some graphics in my engine! I know this looks super hideous right now, but I'm starting to figure out the best pipeline for putting art into the game. I'm used to the old way of Flash where I could just embed everything into my SWF and it would just be one neat file... with C# this doesn't seem to be the best practice. I'm thinking about at least zipping up all my assets for distribution builds, but right now I have no idea how to do that.

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So about a half hour later I got my Gradient graphics class working with parallax and alpha blending, so I was able to add the all important haze layers! This makes the background way less jarring. This is super-temporary art, but it still helps to polish it up some.

Hopefully this starts to shape up into a game soon!