2013 - 11 - 26 / 12:06 pm / general
I'm dipping back into the wild world of AS3 for the next few days and pushing out a small update for Offspring Fling (if everything goes according to plan.)
You see, many years ago when Offspring Fling was being made into a downloadable application instead of a flash game, I wanted to add joystick support. I ended up going with a native extension called JoyQuery that was able to do it.. sort of. It had a few issues, but the game had joystick support for being an AIR application which was pretty awesome.
Unfortunately, JoyQuery caused some issues on some people's computers. The game would run incredibly slow, or the game would straight up crash on some PCs. I think the game doesn't work at all on Windows 8 right now unless you put it in Windows 7 compatibility mode.
So that's where AIRControl comes in. The creator of JoyQuery released it a little while ago, and so far it's looking super promising. Getting it integrated with Offspring Fling even after not touching the code in a very long time was really straight forward. This is also coming from someone who tried to use the new GameInput stuff that Adobe has exposed to desktop applications in AIR. I really tried to get GameInput to work, but I have no clue how it works still, and AIRControl took me less than an hour to get rolling.
Anyway, stay tuned for an Offspring Fling minor update that should fix the last remaining issues with the game related to JoyQuery!
2013 - 10 - 2 / 11:21 am / offspringfling
You can now own your very own Momma from Offspring Fling thanks to Frank'N'Stitch! They're available right here on Etsy, along with an awesome Offspring Fling scarf. 100% home made!
I've had a lot of requests for plushies over the past year but couldn't really find a good way to make it happen until now. These plushies are also approved for flinging around a puzzle platforming level.
2013 - 10 - 1 / 6:03 pm / general
Just playing around with things today -- I figured it would be a cool test to implement some Offspring Fling stuff in my C# framework. It was surprisingly easy to pull off and only took me about 2 or 3 hours to get to this point (and a lot of that time was spent debugging some errors I made in my Ogmo Editor helper class, WHOOPS.)
Right now I'm working on the ever so annoying bug of the game rendering once before it updates once. It's proving to be pretty difficult to hunt down even when I wrote the damn thing myself (FlashPunk had this problem too.)
Oh and if anyone out there listening wants advanced access to my framework before I publicly release it then let me know. I'm looking for a handful of people that will tinker around with it! (You can use the form at the bottom of my site to contact me, or send an email to firstname.lastname@example.org.)
2013 - 9 - 25 / 10:17 am / offspringfling
This past weekend the Phoenix Art Museum hosted the Arizona Indie Game Showcase along side the Art of Video Games exhibit. Offspring Fling was one of the games in the showcase, along with some other local indie games like Scale, Gravity Ghost, Aztez, and Growing. Offspring Fling is getting up there in age now for a video game, so it's not the most exciting game to demo, but I still had a lot of fun with it. There were a lot of super young kids playing the game which is a pretty unique experience!
Special thanks to Game CoLab for the photos!
A surprising number of kids were able to make it through a lot of the demo levels, with only some of the harder execution based challenges stopping them. It's always fun to show the game to new people, but it's especially fun and terrifying to show to kids since they're never afraid to just tell you how they feel about your game.
I also had an NES controller hooked up to the game, so it was pretty funny to hand it off to a lot of kids who didn't even know what an NES was. I talked to some high schoolers about game development during the show as well, and one of them said they wanted to make games ever since they got their first console... an Xbox.
2013 - 8 - 14 / 4:24 pm / general
Another quick post! You should check out this interview I did with Triforce Geek. It was a lot of fun, and I was also very sick during the interview but I did my best to not throw up or cough for the duration of it. We covered stuff like game jams, my experience working on Offspring Fling and Snapshot, and some other indie game dev related stuff.
They translated the whole thing into Spanish which is pretty neat. I like to imagine myself being able to speak fluent Spanish in the interview as I try to read through the translation. The audio on soundcloud is still in English though just in case you can't read Spanish.
2013 - 7 - 11 / 11:45 am / offspringfling
It's that time of the year again: Steam Summer Sales!
Check out all the madness, but first you should totally check out Offspring Fling is just $3.99! The deal lasts for the entire duration of the Steam sale, and plus Offspring Fling has Steam Trading Cards and I hear those are cool!
Unfortunately Offspring Fling probably isn't going to make it into one of the featured slots that the cool games get into, so I'm relying on a near 0 dollar budget in marketing to get the word out. If you want to share the news of this amazing sale with your pals on the internet I would really appreciate it!
With that, I am off to Las Vegas for the weekend! I'm going to be attending EVO, the crazy huge fighting game world championships. I'm heading out there with a bunch of the Arizona indie developers, and a few indies from around the continent. There may be a small dry spell of posts while I'm gone.
Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.
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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!