@notch @TommyRefenes "WOW THIS IS GOING TO BE GREAT I KNOW EXACTLY WHAT TO DO" *sit down at computer* "I have no idea what to do." (Today)

@ChevyRay Silviu Stan strikes again. (Today)

RT @Capy_Nathan: Every year @RichhhardLi puts out beautiful, intense, emotional videos from EVO. This year's is just phenomenal. t.… (Today)

@TommyRefenes YEAH John Hammond was able to place a copyright strike on the painting after google bought it :( (Today)

@Marshall2Re hey thanks! ;D (Today)

Anonymous inside sources confirmed that Google has purchased a pretty cool painting of a Stegosaurus at a yard sale for 0.000000001 billion (Today)

@TommyRefenes dang you got like 9999 pills (Today)

@Livelyivy Oh nooooo I thought we sealed off the murder hole once and for all (Today)

@fncwill I wasn't playing, only saw the screen. (Today)

Nobody is a loser at the Saratoga Casino and Raceway! (You could be a "looser" though.) t.co/b6HOTas7eR (Yesterday)

@PuppyWarrior @MattThorson When the only thing that the reviews mention is the addiction, and it's a mobile game, I don't have high hopes. (Yesterday)

@MattThorson At least when looking at mobile games seeing a bunch of "5/5 so addicting!" reviews is a giant red flag. (Yesterday)

@ChevyRay @ADAMATOMIC Oh really? I was given false info then! Plus resharper defaulted to making private stuff have a _ when I tried it :I (Yesterday)

@codeapparat HMM interessting. I have seen some code bases with initials at the start of variables. I might try this in a quick jam thing. (Yesterday)

@championchap Yeah I think FP is the first place I saw it. (Yesterday)

@ADAMATOMIC Yeah right now I'm just doing lowercase for all private stuff, but I think the C# "official" standard is starting them with _ (Yesterday)

@zenasprime Local scope I just make lower case and try to make them as shortly named a possible. (Yesterday)

@ADAMATOMIC A chill runs down your spine as your sock begins to absorb whatever you just stepped in. Let the games begin. (Yesterday)

@MoviusC I mean underscores to start though. Like private int _speed = 0; or something like that. (Yesterday)

@zenasprime Ah, yeah that's what I'm using for my projects now. (Yesterday)

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posts tagged with: offspring fling

2014 - 6 - 21 / 1:14 pm / offspringfling

Offspring Fling Summer Sale

Offspring Fling Summer Sale

It's that time again! Offspring Fling is now available for 50% off on Steam for the duration of the Steam Summer Sale. It's hard to believe this game came out two years ago now. It feels like only yesterday I was working 14 hour days to get the game and the level sharing website ready for the Steam launch.

At some point soon I do want to have a proper postmortem post with all kinds of stats but I first need to make sure I'm able to post those stats without getting in trouble.

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2014 - 5 - 13 / 8:55 pm / offspringfling

Offspring Fling Humble Store Sale

Offspring Fling Humble Store Sale

Just a quick heads up that Offspring Fling is available DRM free for 50% off over at the Humble Store! I'm not sure how long the discount lasts, but if you're still aching for a copy of the game then now's your chance to save a few bucks.

It's hard to believe it's been over two years since the game came out. It seems like only yesterday I was crunching 18 hours a day to get it ready for a release on Steam... those were fun times. The morning it actually launched I hadn't slept for 30-something hours, so that was pretty intense. Hopefully I can avoid that situation with future game launches.

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2014 - 3 - 27 / 12:35 pm / offspringfling

Humble Weekly Sale!

Humble Weekly Sale!

Just a quick heads up, Offspring Fling is currently in the Humble Weekly Sale along with seven other amazing games.

This particular bundle is in support of the software and tools that we use to create our games, including FlashDevelop which was used for Offspring Fling.

It works the same way as a regular bundle, and you get more amazing games if you pay enough moneys. You also get Steam activations for all of the games.

3 Comments

2013 - 12 - 19 / 5:38 pm / offspringfling

Offspring Fling Sale

Offspring Fling Sale

Just a quick post to say Offspring Fling is once again available on Steam for 50% off its normal price, and I'll just give you the heads up now that it will not be featured as a flash sale or a daily deal unfortunately. There's also a new update available on the Steam beta branch that should improve the controller support and get rid of those nasty crash bugs that a few people were encountering. The password for the beta branch is iwannatestosf.

I also just want to say thank you for all the support from everyone out there. I never expected Offspring Fling to become the game it did, and because of awesome people buying the game I can keep being an indie developer for the time being. I also deeply appreciate the super fans of Offspring Fling out there that have analyzed every last pixel of the game and really pushed it to its limits. I knew I could count on the internet to destroy my developer times!

For those Offspring Fling super fans out there, Offspring Fling Momma plushes are also available from Frank 'n Stitch. These plushes are really awesome and lovable and worth every penny. They're also very easy to throw around at things.

2 Comments

2013 - 12 - 16 / 1:50 pm / general

Dev Log: December Madness

Dev Log: December Madness

December is looking like a pretty slow month for me as far as development and blog posts go. I spent a lot of last week getting ready to travel back to the cold north east, and spent all day on airplanes yesterday. I'm slowly grinding away at some stuff.

I managed to push a new build of Offspring Fling to Steam for both Windows and Mac. The controller support for the builds has been vastly improved thanks to AIRControl. Achievements are now also working for both versions of the game which is super cool, thanks to FRESteamWorks. Currently the only way to get the new build is through the Beta branch on Steam, which you can access with the password iwannatestosf.

Some small updates are coming to Otter as well, and if I can manage to record a video or two while I'm traveling that'd be pretty neat, but right now I don't think I'm going to have much time for that. As I start to chip away at the project tentatively titled Gaiaden, I'm making a lot of minor tweaks to the engine. I'm still playing around a lot with the exact order of updating and rendering stuff, so we'll see what happens when the dust settles.

Also check out this blurry cell phone photo of a crazy mansion in Albany, NY all decked out for Christmas.

Image

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2013 - 11 - 26 / 12:06 pm / general

Maybe Updating Offspring Fling!

Maybe Updating Offspring Fling!

I'm dipping back into the wild world of AS3 for the next few days and pushing out a small update for Offspring Fling (if everything goes according to plan.)

You see, many years ago when Offspring Fling was being made into a downloadable application instead of a flash game, I wanted to add joystick support. I ended up going with a native extension called JoyQuery that was able to do it.. sort of. It had a few issues, but the game had joystick support for being an AIR application which was pretty awesome.

Unfortunately, JoyQuery caused some issues on some people's computers. The game would run incredibly slow, or the game would straight up crash on some PCs. I think the game doesn't work at all on Windows 8 right now unless you put it in Windows 7 compatibility mode.

So that's where AIRControl comes in. The creator of JoyQuery released it a little while ago, and so far it's looking super promising. Getting it integrated with Offspring Fling even after not touching the code in a very long time was really straight forward. This is also coming from someone who tried to use the new GameInput stuff that Adobe has exposed to desktop applications in AIR. I really tried to get GameInput to work, but I have no clue how it works still, and AIRControl took me less than an hour to get rolling.

Anyway, stay tuned for an Offspring Fling minor update that should fix the last remaining issues with the game related to JoyQuery!

2 Comments

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About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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