RT @jessefreeman: #1GAM: How to Succeed at Making One Game a Month - Tuts+ Game Development Article t.co/jdLEUp6JaN (Today)

@ADAMATOMIC @traceylien @voxdotcom That's why I just stick with the stuffed plush otters. (Today)

@ADAMATOMIC @traceylien @voxdotcom Yeah man don't mess with otters they're fucking crazy. (Today)

@AsherVo does it have online? can I play it? can I play it and become the #1 ranked castle master in this galaxy? (Today)

@floatvoid @jacobalbano Yeah that's why I had to take SpineAnimation.cs out of Otter's default repository :( (Today)

@HansenKimberley @theBanov t.co/jE5B0hsj14 (Yesterday)

@TannerGill_ It is tough to take internet tutorial stuff and use it. I really recommend this: t.co/RZ27t0nGiO (Yesterday)

@TannerGill_ Ah I see. I would recommend something like Game Maker Studio at this point. It's a pretty safe environment to learn in. (Yesterday)

@jacobalbano @floatvoid Yeah I worry since it's not officially maintained though that it'll be janky and/or missing features. (Yesterday)

@floatvoid that's what their runtime license prevents you from doing though :I (Yesterday)

@TannerGill_ Hm what do you mean by new material? Not sure if I'm totally understanding the question. (Yesterday)

@floatvoid Yeah that was pretty mean of them. I pretty much had no idea if I wanted to use it based off the trial because of that. (Yesterday)

@ChevyRay yeah man people just don't converse like they used too t.co/nDS2HIqfOF (Yesterday)

@floatvoid Yeah, well the main reason I used Spine is that they had a ready to roll C# API. Spriter's APIs seem to be less far along. (Yesterday)

@HansenKimberley @theBanov I don't know POOP about Unity though! (Yesterday)

@helvetica @aeiowu It really is amazing how this shit is all playing out just as predicted without net neutrality. (Yesterday)

RT @helvetica: Oh great. Great fucking appointment Obama. God damnit. Look, I’m loving the healthcare, but this is a huge blunder. t… (Yesterday)

RT @MOOMANiBE: If you like learning about interesting, lesser-known games, you really should be following @WarpDoor. (Yesterday)

@twobitart @RayMPerry @pietepiet t.co/cQFOUQC6v3 (Yesterday)

RT @rabbit_nabokov: momo 3 is 95% approved to top 100! please vote and RT to spread the word, minna!! t.co/Aw9zjkSpeZ t.co/Xo… (Yesterday)

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posts tagged with: offspring fling

2014 - 3 - 27 / 12:35 pm / offspringfling

Humble Weekly Sale!

Humble Weekly Sale!

Just a quick heads up, Offspring Fling is currently in the Humble Weekly Sale along with seven other amazing games.

This particular bundle is in support of the software and tools that we use to create our games, including FlashDevelop which was used for Offspring Fling.

It works the same way as a regular bundle, and you get more amazing games if you pay enough moneys. You also get Steam activations for all of the games.

3 Comments

2013 - 12 - 19 / 5:38 pm / offspringfling

Offspring Fling Sale

Offspring Fling Sale

Just a quick post to say Offspring Fling is once again available on Steam for 50% off its normal price, and I'll just give you the heads up now that it will not be featured as a flash sale or a daily deal unfortunately. There's also a new update available on the Steam beta branch that should improve the controller support and get rid of those nasty crash bugs that a few people were encountering. The password for the beta branch is iwannatestosf.

I also just want to say thank you for all the support from everyone out there. I never expected Offspring Fling to become the game it did, and because of awesome people buying the game I can keep being an indie developer for the time being. I also deeply appreciate the super fans of Offspring Fling out there that have analyzed every last pixel of the game and really pushed it to its limits. I knew I could count on the internet to destroy my developer times!

For those Offspring Fling super fans out there, Offspring Fling Momma plushes are also available from Frank 'n Stitch. These plushes are really awesome and lovable and worth every penny. They're also very easy to throw around at things.

2 Comments

2013 - 12 - 16 / 1:50 pm / general

Dev Log: December Madness

Dev Log: December Madness

December is looking like a pretty slow month for me as far as development and blog posts go. I spent a lot of last week getting ready to travel back to the cold north east, and spent all day on airplanes yesterday. I'm slowly grinding away at some stuff.

I managed to push a new build of Offspring Fling to Steam for both Windows and Mac. The controller support for the builds has been vastly improved thanks to AIRControl. Achievements are now also working for both versions of the game which is super cool, thanks to FRESteamWorks. Currently the only way to get the new build is through the Beta branch on Steam, which you can access with the password iwannatestosf.

Some small updates are coming to Otter as well, and if I can manage to record a video or two while I'm traveling that'd be pretty neat, but right now I don't think I'm going to have much time for that. As I start to chip away at the project tentatively titled Gaiaden, I'm making a lot of minor tweaks to the engine. I'm still playing around a lot with the exact order of updating and rendering stuff, so we'll see what happens when the dust settles.

Also check out this blurry cell phone photo of a crazy mansion in Albany, NY all decked out for Christmas.

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2013 - 11 - 26 / 12:06 pm / general

Maybe Updating Offspring Fling!

Maybe Updating Offspring Fling!

I'm dipping back into the wild world of AS3 for the next few days and pushing out a small update for Offspring Fling (if everything goes according to plan.)

You see, many years ago when Offspring Fling was being made into a downloadable application instead of a flash game, I wanted to add joystick support. I ended up going with a native extension called JoyQuery that was able to do it.. sort of. It had a few issues, but the game had joystick support for being an AIR application which was pretty awesome.

Unfortunately, JoyQuery caused some issues on some people's computers. The game would run incredibly slow, or the game would straight up crash on some PCs. I think the game doesn't work at all on Windows 8 right now unless you put it in Windows 7 compatibility mode.

So that's where AIRControl comes in. The creator of JoyQuery released it a little while ago, and so far it's looking super promising. Getting it integrated with Offspring Fling even after not touching the code in a very long time was really straight forward. This is also coming from someone who tried to use the new GameInput stuff that Adobe has exposed to desktop applications in AIR. I really tried to get GameInput to work, but I have no clue how it works still, and AIRControl took me less than an hour to get rolling.

Anyway, stay tuned for an Offspring Fling minor update that should fix the last remaining issues with the game related to JoyQuery!

2 Comments

2013 - 10 - 2 / 11:21 am / offspringfling

Offspring Fling Plushies

Offspring Fling Plushies

You can now own your very own Momma from Offspring Fling thanks to Frank'N'Stitch! They're available right here on Etsy, along with an awesome Offspring Fling scarf. 100% home made!

I've had a lot of requests for plushies over the past year but couldn't really find a good way to make it happen until now. These plushies are also approved for flinging around a puzzle platforming level.

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2013 - 10 - 1 / 6:03 pm / general

Dev Log: Quick Prototype Testing

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Just playing around with things today -- I figured it would be a cool test to implement some Offspring Fling stuff in my C# framework. It was surprisingly easy to pull off and only took me about 2 or 3 hours to get to this point (and a lot of that time was spent debugging some errors I made in my Ogmo Editor helper class, WHOOPS.)

Right now I'm working on the ever so annoying bug of the game rendering once before it updates once. It's proving to be pretty difficult to hunt down even when I wrote the damn thing myself (FlashPunk had this problem too.)

Oh and if anyone out there listening wants advanced access to my framework before I publicly release it then let me know. I'm looking for a handful of people that will tinker around with it! (You can use the form at the bottom of my site to contact me, or send an email to hi@kpulv.com.)

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About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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