RT @LunarRayGames: More future versions of enemies on today's Timespinner devstream! Pixel art and design! 1-4pm PDT every Tuesday at https… (Today)

@SaltyPepperG t.co/1dpxpaE6E5 (Today)

@MagpieMcGraw I see. Do you have a programming day job or do you only code as a hobby or whatevs? (Today)

@SaltyPepperG yeah I've gotten better at this over the years, but when my final tasks involve "talk to other humans" I shut down hahah (Today)

@TyrusPeace hmmm right yeah that makes sense. I wonder if I tied my chill out things to my projects more if it would help (drawing, etc) (Today)

Also I feel like I'm at the very end of Sky Sisters dev and the rest of it involves doing things I don't like so I'm procrastinating forever (Today)

@MagpieMcGraw right I have heard that actual coding time can be like only 2 to 4 hours a day for most people :o (Today)

@bmau_ro yeah I probably have weird data on this stuff. a lot of folks I talked to about time tracking track SO MUCH TIME compared to me x_x (Today)

@UndeadBarryGibb @SnugglePilot labor 2.0 (Today)

@Teknopants yeah totally but things don't get done waiting around for inspiration ya know? Why is making stuff so gosh dang difficult (Yesterday)

@SnugglePilot dunno seems society likes that number a lot (Yesterday)

@DrMelon It always seems like the mega successful artists and creators out there have super human focus powers~ (Yesterday)

I want to be someone that can just work on the same thing all the time 8 hours a day every day but it just never works out for me. (Yesterday)

Working on Sky Sisters this month has been incredibly draining so I'll do the irresponsible thing and goof around with a side project~ (Yesterday)

@psysal hahah yeah sounds about right. I like how the anime advanced they started to adapt more of the actual game's rules. (Yesterday)

@psysal YEAH I loved the anime and my friends and I got into "AS A JOKE" and it turned out to be really fun so we went crazy with it (Yesterday)

@psysal uhh YEAH I played super competitively for a number of years and a friend from my locals won nationals in 2009!!1 (Yesterday)

@psysal i hope you brought your exodia with you (Yesterday)

@gritfish nope sorry been a long while since I've used it :[ (Yesterday)

@Managore @MattThorson right just rotate your sprite 90 degrees and you're good (2 days ago)

posts tagged with: offspring fling

2015 - 6 - 11 / 6:24 pm / offspringfling

Offspring Fling for Four Bucks

Offspring Fling for Four Bucks

The Steam Summer Sales are upon us again and that means you can grab Offspring Fling for just $3.99 on Steam.

Offspring Fling feels like it was made a lifetime ago. It's already been three years since it came out and I'm not entire sure where all that time went! I've been having a lot of fun working on small projects, and working on Otter but eventually I will have to buckle down and make a REAL GAME again.

Thank you to everyone who has supported my game development career! From through buying my games to just reading my blogosphere webpage. I'm able to keep going and keep making stuff and keep experimenting through your support. Thank you!

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2014 - 6 - 21 / 1:14 pm / offspringfling

Offspring Fling Summer Sale

Offspring Fling Summer Sale

It's that time again! Offspring Fling is now available for 50% off on Steam for the duration of the Steam Summer Sale. It's hard to believe this game came out two years ago now. It feels like only yesterday I was working 14 hour days to get the game and the level sharing website ready for the Steam launch.

At some point soon I do want to have a proper postmortem post with all kinds of stats but I first need to make sure I'm able to post those stats without getting in trouble.

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2014 - 5 - 13 / 8:55 pm / offspringfling

Offspring Fling Humble Store Sale

Offspring Fling Humble Store Sale

Just a quick heads up that Offspring Fling is available DRM free for 50% off over at the Humble Store! I'm not sure how long the discount lasts, but if you're still aching for a copy of the game then now's your chance to save a few bucks.

It's hard to believe it's been over two years since the game came out. It seems like only yesterday I was crunching 18 hours a day to get it ready for a release on Steam... those were fun times. The morning it actually launched I hadn't slept for 30-something hours, so that was pretty intense. Hopefully I can avoid that situation with future game launches.

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2014 - 3 - 27 / 12:35 pm / offspringfling

Humble Weekly Sale!

Humble Weekly Sale!

Just a quick heads up, Offspring Fling is currently in the Humble Weekly Sale along with seven other amazing games.

This particular bundle is in support of the software and tools that we use to create our games, including FlashDevelop which was used for Offspring Fling.

It works the same way as a regular bundle, and you get more amazing games if you pay enough moneys. You also get Steam activations for all of the games.


2013 - 12 - 19 / 5:38 pm / offspringfling

Offspring Fling Sale

Offspring Fling Sale

Just a quick post to say Offspring Fling is once again available on Steam for 50% off its normal price, and I'll just give you the heads up now that it will not be featured as a flash sale or a daily deal unfortunately. There's also a new update available on the Steam beta branch that should improve the controller support and get rid of those nasty crash bugs that a few people were encountering. The password for the beta branch is iwannatestosf.

I also just want to say thank you for all the support from everyone out there. I never expected Offspring Fling to become the game it did, and because of awesome people buying the game I can keep being an indie developer for the time being. I also deeply appreciate the super fans of Offspring Fling out there that have analyzed every last pixel of the game and really pushed it to its limits. I knew I could count on the internet to destroy my developer times!

For those Offspring Fling super fans out there, Offspring Fling Momma plushes are also available from Frank 'n Stitch. These plushes are really awesome and lovable and worth every penny. They're also very easy to throw around at things.


2013 - 12 - 16 / 1:50 pm / general

Dev Log: December Madness

Dev Log: December Madness

December is looking like a pretty slow month for me as far as development and blog posts go. I spent a lot of last week getting ready to travel back to the cold north east, and spent all day on airplanes yesterday. I'm slowly grinding away at some stuff.

I managed to push a new build of Offspring Fling to Steam for both Windows and Mac. The controller support for the builds has been vastly improved thanks to AIRControl. Achievements are now also working for both versions of the game which is super cool, thanks to FRESteamWorks. Currently the only way to get the new build is through the Beta branch on Steam, which you can access with the password iwannatestosf.

Some small updates are coming to Otter as well, and if I can manage to record a video or two while I'm traveling that'd be pretty neat, but right now I don't think I'm going to have much time for that. As I start to chip away at the project tentatively titled Gaiaden, I'm making a lot of minor tweaks to the engine. I'm still playing around a lot with the exact order of updating and rendering stuff, so we'll see what happens when the dust settles.

Also check out this blurry cell phone photo of a crazy mansion in Albany, NY all decked out for Christmas.


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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!


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