@ChevyRay I think you're really dang good at it to achieve that pace. It takes me like forever and a million years for editor features ;_; (Today)

@infinite_ammo cancel all my meetings that i didn't have. looks like i have other plans for today. (Today)

@infinite_ammo hahahh fuck I dont remember that and I should be all caught up. I must have missed that... (Today)

RT @Draknek: The Stugan deadline is coming up soon and @bnhw and I want to work on a new project there, looking for a 3D artist: t.… (Today)

@infinite_ammo oh god he's slamming the baby in the toilet. it's only a matter of time before he turns his toilet seat into a subwoofer too. (Today)

@infinite_ammo my fav is my upstairs neighbor who slams his toilet seat down also now apparently has a screaming baby in his apartment?? (Today)

@ChevyRay ugggghhhhh I LOVE MAP VIEWS OF THINGS AHHH (Today)

@jwaaaap I don't think you need to be SUPER HARDCORE but you def need platforming skills and the map system can seem kinda brutal at first (Yesterday)

@ChevyRay hi here is my tutorial on regular expressions this is how to verify an email address s/g+.a-Z0-9[]{/gi-?@/f-[a-Z]0-9??/gmail.com (3 days ago)

@TommyRefenes the lengths you'll go to become a metal gear solid boss amaze me (3 days ago)

@shaneneville t.co/9H8F5KlgFA (4 days ago)

@shaneneville well that sounds rad as fuck jfc (4 days ago)

@shaneneville tell me more (tabletop / pen and paper rpg systems are super duper fascinating to me) (4 days ago)

@Fruckert depends on my pace. if I'm working super fast I'll just have a text file in my csproj folder. if I'm slower I'll use trello. (4 days ago)

@ADAMATOMIC I'm not far into this talk yet but do they discuss how most of the costumes make characters look entirely different and incompre (4 days ago)

I'm excited to make games today! *checks task list* Oh right I'm stuck on like 50 bugs I don't know how to solve. (4 days ago)

@ADAMATOMIC just now realizing that I need a giant motivational poster of nasir over my desk at all times (5 days ago)

@obskyr YEAH I was bummed that the Hollow Knight soundtrack turned a bunch of the loops into short songs or arrangements :I (5 days ago)

I humbly request for video game soundtracks to feature more than one loop on the tracks that normally loop in the game~ (ESPECIALLY BOSS TRA (5 days ago)

RT @bitmOO: Hi, I make playful art! :) If you like my work please consider supporting me: 🐮 t.co/dFSRVxbXzf ☕️ t.co/F2hPwao… (5 days ago)

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posts tagged with: ninja slash

2013 - 5 - 29 / 7:31 pm / games

New Super Ninja Slash World Record



Jesse Richmond, also known as YourWifeAndKids has smashed the world record time of Super Ninja Slash. My personal best was 00:50.68, and now the fastest time is now over 2 seconds better!

Seeing any speed runs of my games gives me the warmest and fuzziest feelings. Make sure to follow Jesse on twitch for more!

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2013 - 4 - 16 / 11:33 am / games

Super Ninja Slash Speedrun


Just a week or so after I launched Super Ninja Slash my best time was around 1:25. I thought that was possibly the best time I could get, and maybe under 1:20 was possible. Then someone posted a time of 1:07 and my mind was blown, so I went back to try to beat that time. After playing for a couple of days, I finally broke through the 1 minute barrier.

Oh, and that's not my best time anymore.

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I don't want to submit my own times to the leaderboards, but there's the time to beat if you want to be faster than me!

I think Super Ninja Slash is the first game I've played longer than I developed it. (The game actually only was in development for 4 days!)

1 Comment

2013 - 4 - 3 / 3:44 pm / games

Super Ninja Slash 1.1

Super Ninja Slash 1.1

Just a quick update to Super Ninja Slash.

- Jump input now has a small grace period before landing on the ground.
- ESC will now reset the game from the beginning.
- Audio controls are disabled at the "Enter your name" screen.
- Help screen updated with more useful tips.

The game has been played a few thousand times now, which is pretty awesome! Although, only a small fraction of those people make it to the end... just as planned, ha!

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2013 - 3 - 18 / 2:11 pm / games

Super Ninja Slash

Super Ninja Slash

Over the summer I went to a local game jam. 48 hours to sit down and try and make a game. The theme of that game jam was "stealth" and Super Ninja Slash is the game that I ended up making.

The game is pretty short because I actually didn't add that much to it after the jam. The original version featured some pretty bad music by myself, but luckily DannyB was able to step in and make a way better track for the game.

Super Ninja Slash also features a couple of leaderboards based on time and enemy kills, so if you're fortunate enough to get through the game's 9 brutal levels you can submit your time and compete with other internet people.

This also marks my 5th and final game release before GDC2013! Thus fulfilling my promise to myself to release 5 games in the span of a year. I'll talk more about that later though. For now just swing on over to Super Ninja Slash and give it a whirl!

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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