I'm so mad about this because Evolve looked like a super fun asymmetrical multiplayer game, and it's fucked by a stupid progression hook. (Today)
Was pretty excited about Evolve until I saw the player progression screen. Fuck this stupid time sink for better shit bullshit fuck. >:I (Today)
2014 - 9 - 8 / 6:06 pm / general
I recently was in Seattle for PAX 2014 so obviously I had to make a stop at the Seattle Aquarium to hang out with some otters. These otters were just chilling out after a hectic day of otter stuff and I was able to get some super cute video of it. I added some random Youtube public domain music to the video since the original video just had waterfall noise.
2014 - 3 - 28 / 3:29 pm / general
Check out me playing TowerFall at the Humble Bundle 2014 World Invitational Tournament vs. my good friend and training buddy Will Courtney. It was a best of 5 set and each of us had to play through amazing opponents to get to the finals. Good times!
2014 - 3 - 25 / 8:45 pm / events
Another GDC has come and gone and each year it feels like it's going by faster and faster. I did get to see a lot of awesome people from around the world, but there were still many many more that I unfortunately missed. The indie community is getting so huge that there are hundreds of smaller communities within it, and I feel as if I'm only a small part of one of those fractured off communities.
GDC is a time of pretty intense emotions. The event is built up in my head as some sort of annual check up on how my game development life is doing. A lot of developers use this time as a huge deadline to show off their new work, or discuss how awesome their past work has done. It can get pretty stressful to think about.
Last month with GDC looming on the horizon I started to crunch on my latest game project. I wanted to get something playable and ready to display at GDC, but as the days went by I realized that although I was making pretty decent progress, a fully playable thing was not going to be possible by the time I would be in San Francisco. I decided to instead just take it easy and work at a normal rate, and instead look forward to playing TowerFall all week at GDC instead of stress out about showing a game.
I'm not really sure how that decision has effected me, but it feels like it was the right one... maybe? When I don't have anything super solid to just show people, the question of "So what are you working on these days?" is a little tough to answer, and is kind of scary to hear.
The last year of my game development life has been pretty weird for me. I was working on an extension of a game jam game in Flash at this time last year... but when I went to GDC I didn't really like my project anymore. I didn't like working in Flash anymore. So I scrapped it, and spent months searching for what to work on next.
Eventually I made it to C# with SFML.Net, and Otter was born. Along with that, I started working on a project based on my old game jam game Gaiadi. I feel like this is the right choice... but I'm never totally sure.
I actually started working on this new project in June, but also at that time I started working on Otter, so progress was pretty slow. Then in December after Otter was way better of an engine, I restarted the project, and I'm almost four months into the new version... which is a pretty long time now that I think about it.
So right now it's tough to fully explain what I'm working on. My game hasn't really taken a solid form yet, and I feel like it's going to be awhile before it actually does, and that is terrifying to me. It doesn't seem like that big of a deal to answer "what are you working on," but it is tough when the thing I'm working on is still very nebulous, and the fact that I spent half of last year between GDCs just screwing around with different engines, and I don't have a presentable thing to just display to someone, and say "this! this is what I'm working on and it's super cool!"
I feel like I should have more to show for one year since last GDC when I scrapped my old Flash game. When I see the awesome things that everyone else is cooking up I ask myself if I'm just totally lazy compared to all of the other people at the conference. I wonder how it seems like they have so many things figured out and I still feel like I have no idea what I'm doing or how to solve a lot of issues. Imposter syndrome becomes very severe this time of year!
Maybe I'm just in another rut of depression, as leaving GDC and all of my friends can be a pretty big bummer... but right now I totally feel like not doing anything. I spent most of today playing games. I've coded a little bit since I got back, but my motivation is near zero. I'm not really sure what the core issue is, but I'm going to try to get out of it as soon as possible.
Phew, this post is kind of a downer so far! GDC wasn't super depressing though. It was actually a lot of fun! But I have all these weird issues in my head popping up that I need to figure out.
2014 - 3 - 14 / 2:17 pm / general
It's no secret that TowerFall might be my favorite game made in the past decade. The local TowerFall community in Phoenix is quite strong, and we play almost every night. We've been playing the beta for the recent PC and PS4 release for a few months now, and over that time I've collected a whole lot of replays.
Since the game is finally out I'm going to start sharing all of my awesome replays on The Assassin Prince. I pretty much always play pink, so every replay is going to feature the pink archer somehow.
Also, next week is Game Developers Conference and I'm looking forward to playing so much TowerFall with everyone, YEAH!
2014 - 3 - 13 / 12:30 pm / general
Get one of these rare KPULV collectors items at Game Developers Conference! :D
2014 - 2 - 9 / 8:42 pm / games
Apparently there's a game jam going down soon about a recent mobile game sensation. I had a few hours to spare today and I wasn't being productive on my big game, so I decided to whip something up in Otter.
Download Flippy Flop 1.0 (Windows, 1.6mb)
Not really a game jam game, but more like a game doodle.
Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.
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