2013 - 10 - 24 / 9:47 am / general
Last year before GDC I had a small part in creating a completely custom set for Magic: The Gathering based on the indie game development scene. The full set ended up being 360 cards total, and I'm responsible for about 45 of those cards! I even made it into a couple of cards myself, with Kyle Pulver, Game Jammer, and Rapid Prototyping. My cards were the ones about Source Control, Multimedia Fusion, Lyle in Cube Sector, and a couple of references to Bonesaw, Snapshot, and Offspring Fling.
Update: The indie cube has been taken down. I suggest reading this to find out more.
Here's just a small sample of some of my favorite cards, you can check out the full visual spoiler to see the rest.
And now a card that I hate with all of my being because Edmund used it on me every game and kept stealing my best creatures from my hand:
Blue is so annoying.
2013 - 9 - 25 / 10:17 am / offspringfling
This past weekend the Phoenix Art Museum hosted the Arizona Indie Game Showcase along side the Art of Video Games exhibit. Offspring Fling was one of the games in the showcase, along with some other local indie games like Scale, Gravity Ghost, Aztez, and Growing. Offspring Fling is getting up there in age now for a video game, so it's not the most exciting game to demo, but I still had a lot of fun with it. There were a lot of super young kids playing the game which is a pretty unique experience!
Special thanks to Game CoLab for the photos!
A surprising number of kids were able to make it through a lot of the demo levels, with only some of the harder execution based challenges stopping them. It's always fun to show the game to new people, but it's especially fun and terrifying to show to kids since they're never afraid to just tell you how they feel about your game.
I also had an NES controller hooked up to the game, so it was pretty funny to hand it off to a lot of kids who didn't even know what an NES was. I talked to some high schoolers about game development during the show as well, and one of them said they wanted to make games ever since they got their first console... an Xbox.
2013 - 9 - 19 / 4:34 pm / general
Inspired by the wise Paul Hubans I finally picked up Spelunky for the PC. I played the XBLA version for a little while but I never got very far past just beating the game normally without shortcuts.
At PAX I witnessed Spelunky Video Armageddon in which Colin Northway unleashed secret technology involving robbing shop keepers. His technique has spread like wildfire and it was just the spark I needed to get back into the game.
I've always played the game by not robbing shop keepers because I feared them waiting for me at the exit of each level, but little did I know all it takes is a day's worth of practice to develop some shop keeper murder methods. With my new knowledge on how to viciously murder every shop keeper in the black market, I finally made it all the way to the end of the game and defeated the king of hell after just starting to play the game again 2 days ago.
I even did it without sticky bombs!
Anyway, that was a much needed break from constantly coding and working on stuff. Another reason I started playing Spelunky again was to study how they did tiles, because I'm discovering once again that making tiles in a high resolution is a giant pain. Back to work!
2013 - 9 - 5 / 11:10 am / events
PAX has come and gone like a cool breeze on a mid-summer's day (not an Arizona mid-summer day, though.) It was as crazy as I expected it to be and a little bit more. Everyone was prepared for the madness to last four days this time, so every Indie Megabooth member had ample supplies of hand sanitizer, vitamin c powder, and various types of medicine in stock.
I was just at PAX floating around which was pretty fun. I filled in at the Aztez booth from time to time, and also helped out a little bit at TowerFall in the PAX10. My awesome laptop was used to demo Scale, but beyond that I had no real responsibilities, yay!
I stopped in for the Spelunky Video Armageddon challenge which turned out to be pretty awesome. Colin Northway destroyed all his competitors with a complete Hell run of Spelunky that actually went quite late since the Video Armageddon lived up to its name and started late after 30 minutes of struggling with laptop video out. read more
2013 - 8 - 29 / 5:14 pm / events
I made it safe and sound to Seattle after nearly losing my mind to the anxiety of flying and traveling in general. I usually like traveling when I'm actually in my new location, but the entire process of getting there makes me pretty crazy. The packing before the trip makes me freak out as if I forgot everything important, the airport security makes me freak out with the weird x ray scanners and pat downs, and the act of flying in a plane is probably the worst since I get pretty bad adrenaline rushes from the turbulence which causes me to panic...
But hey! Here I am in sunny Seattle, Washington getting ready for one of the craziest events of the year.
Behold the beautiful view from my friend James's apartment. We're only 10 to 15 minute walk from the actual convention center where PAX is, so it's a pretty good set up for 4 days of madness. I'm taking every precaution not to get sick, but it really does seem to come down to luck of the draw (but your odds of sickness increase based on how little sleep you get.)
If you're out at PAX then I hope I get to see you and or meet you! I'll be hanging around the indie mega booth or the PAX 10 for most of the time, so if you see some dude with blue and blonde hair you should totally say hello.
I hope everyone has an awesome and healthy PAX! LET'S DO THIS.
2013 - 7 - 17 / 3:34 pm / events
On Monday I returned from the hellish nightmare that is Las Vegas where I was attending EVO, the largest fighting game tournament in the world (I think!) It was pretty crazy as it always is, and I'm totally exhausted from being in Vegas for four straight days.
EVO has an indie games showcase now and my friends at Team Colorblind were demoing Aztez for the EVO crowd once again. The indie game showcase featured a bunch of awesome titles ranging from competitive multiplayer games to single player action beat-em-up combo-centric titles. TowerFall and Samurai Gunn I think were my favorite multiplayer games at the show.
On Saturday night I started to feel a little sick but I fought it off for the rest of the Vegas stay with food and ibuprofen, but on the drive home on Monday I felt pretty sick. Monday night I got hit hard with a fever of 101 and I spent most of yesterday slowly climbing my way out of the depths of the "Evola" virus. There were a handful of people wearing face masks at Evo, so I wonder if they were already sick or were expecting the Evola.
Attending EVO every year is something I really look forward to. I used to just tune in on the live stream, but when I realized that it's not actually that far of a drive to Vegas I made it my mission to be in the EVO crowd every year. It's a totally different experience to be a part of the huge crowd during the finals day, and even just walking around the room during the pools play. I really recommend any fan of fighting games make it out to EVO if they can! It's a pretty awesome experience even as just a spectator.
Since I just got back from the fighting game world championships, I'm itching to play some fighting games again. If you want to throw down at some Super Street Fighter IV Arcade Edition ver. 2012, then add me on Xbox Live kpulv or on GFWL xxerus. It'd be cool to have some people to play with every once and awhile. I played a little bit on MANvsGAME the other night and it was a lot of fun!
Okay I'll get back to making a game now I guess.
Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.
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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!