@fell_martins @theBanov even with the sticker rules PAX has been my favorite thing to exhibit at~ (Today)

@theBanov few years back we were heavily advised against stickers. if they find them on walls, and can be traced back to you, you pay for it (Today)

@Lumin0via it ok dont be cry (Today)

RT @ChevyRay: Last 4 hours to back my game about a magic school gone awry! t.co/9NgGzy9pjK t.co/06UBiPjEni (Yesterday)

@TommyRefenes I'M ON MY WAY (2 days ago)

@dicey for real what does those trees sound like if they was a waveform (3 days ago)

RT @ChevyRay: Only 52 hours left to back my adorable witch-school RPG on Kickstarter! t.co/hDn3USWAGQ t.co/fh645TFbOV (3 days ago)

@1bitgrit Nope but I am googling it now! (3 days ago)

@konjak shell shock (4 days ago)

@thegamedesigner hahah I wiiish (4 days ago)

@thegamedesigner self-care sounds good but tough in murica (4 days ago)

@MANvsGAME oh thanks :3 (4 days ago)

Want to make games but my brain has been a dumpster fire of depression panic and anxiety lately x_x (4 days ago)

RT @ChevyRay: There are just 3 more days to back Ikenfell! Help me make this game! t.co/WbEYu92AHd (4 days ago)

in bed: "i have so many ideas for my game today is going to be AMAZING LETS DO THIS!!1" at computer: "i have no idea what i'm doing" (4 days ago)

@AsherVo love each otter t.co/KEB7sL4m30 (5 days ago)

@TommyRefenes hmm sounds like you want pokemon go to be some sort of actual game (6 days ago)

@PatrickHyatt I guuesssss~ (6 days ago)

so jelly of teams of awesome people that seem to work so dang well together ahhh ;_; (6 days ago)

RT @ChevyRay: We’re at 2000 backers and $50k! That’s a perfect average of $25/backer. Y’ALL PLEASING ME W/ NUMBERS <3 t.co/9NgGzy9p… (6 days ago)

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posts tagged with: good times

2016 - 7 - 8 / 11:33 am / general

Holiday Break Game Time

Holiday Break Game Time

Things got a little chaotic for me over the last two weeks and I've felt a little bit distracted and was kinda forced into taking a small break on game dev. There's also the fact that Summer Games Done Quick is going on and that is just a constant distraction for the entire week.

So I took a look at my Steam library and there were a couple of things there that I needed to still get through. One of them being Environmental Station Alpha! I've been meaning to play this game forever but I never got around to it until pretty recently. I was a few hours into it and so I started playing it again and took it all the way to ... almost completion? (Spoilers: It turns out this game has a billion hours of post game content, and I think I've done all the major things I can do, and found all the cool things I can find.) So I figure instead of talking about my own games for once I can throw down some thoughts about someone else's game. read more

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2016 - 3 - 23 / 8:48 am / general

Indie Olympics TowerFall

Indie Olympics TowerFall

Last week during Game Developers Conference I had the chance to defend my crown as TowerFall World Champion. The folks at Showdown, as well as the San Francisco area TowerFall community put together the Indie Olympics which featured a whole bunch of games, but TowerFall was center stage.

The tournament was probably the most legit TowerFall tournament I've ever attended. It was pool play with two players advancing out of each pool, and then top 16 all the way down to one. It was also double elimination which was super cool. The whole event was incredible, and you can watch it all right here, but for now here are my streamed matches:









Good games!

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2016 - 3 - 22 / 5:04 pm / general

GDC Aftermath

GDC Aftermath

Another Game Developers Conference has come and gone. I guess this was my 9th GDC I've attended, so I guess next year will be kind of a big deal... I should do a quick recap of the week while it's still fresh in my mind. I'll spare you the big details and just try to do a broad sweep over the week, and maybe if there's anything specific I want to unravel I can do that in another blog post.

Also all the pictures in this post are from Matthew Wegner and the GDC Photo Stream!

Things started off a little crappy because of the weather. Saturday and Sunday were pretty rainy and cloudy days respectively. Walking through San Francisco during a giant mess of a St. Patricks day parade while it's raining is not super fun, and it's even worse when you're carrying all your stuff trying to find where you're staying.

The weekend was spent hanging out with all sorts of cool people from around the world. Sunday night we busted out some Magic booster packs and did a quick draft tournament. My Red White Allies deck managed to scrape out two victories in my pod which was pretty neat. We also ate a lot of sushi right off the bat which is one of the main reasons I go to GDC I think. read more

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2016 - 2 - 15 / 4:04 pm / general

Game Development Streaming

Game Development Streaming

Sorry for the all the dust around here lately! I've been caught up in a bunch of stuff this month, and I've started doing some cool game development streams on Twitch!

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You can follow me on Twitch right here! Right now my schedule is every Monday, Wednesday, and Thursday starting at noon pacific time. So far it's been a lot of fun and I've been streaming a lot of Super Sky Sisters stuff! With the help of the stream chat it's been pretty productive -- actually very surprisingly productive.

So I got a little bit swept up in getting my stream all put together so I forgot to write blog posts about my progress lately, but I'll be posting again this week with what's been going on with Sky Sisters. (You'll notice that I pivoted back to that from the dice rpg, but the dice RPG is still living on, I just am using streaming as a way to get back in the saddle of Sky Sisters so I can finally finish this dang game.)

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2016 - 1 - 13 / 12:09 pm / general

Snapshot AGDQ Speedrun

Snapshot AGDQ Speedrun

At the start of the new year one of my game development dreams came true! That one game I worked on a billion years ago, Snapshot, was selected to be one of the games showcased in Awesome Games Done Quick!

This was a pretty big deal to me! I love the speed running, the speed running community, and Games Done Quick is like the biggest speed running event ever! This year they raised 1.2 million something dollars for charity, and reached over 200,000 viewers during the event!

But wait, there's more! Not only was Snapshot selected to be a part of the event, but I was also invited to appear live via voice chat to help commentate the speed run! The whole thing was captured on video:



I ended up having to wake up at six o'clock in the morning to catch the run in my timezone, but it was totally worth it. I think we ended up having 100,000 viewers for the Snapshot run, which is absolutely insane, and I'm guessing the largest audience I'll ever "appear" before. I'm happy I didn't puke during the run!

A huge thanks to Games Done Quick, Blechy, and Nightmare for setting it all up. You're all the best!

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2016 - 1 - 13 / 11:58 am / general

2015: What Happened Part V

2015: What Happened Part V

So originally I had planned to write out this whole thing about what my plans and changes were going to be in 2016, and I really felt like I had a lot of things to say about what I've been up to and how I've been doing mentally and all that kind of stuff, but then somewhere along the way I just kinda lost all the motivation to do that.

When I was writing the 2015 posts at the end of December I felt like I had some really intense feelings to scribble down, but as time went on those feelings kind of faded and I felt like it would be weird to write about them at that point.

Things felt a little derailed by the holidays, friends visiting, and Awesome Games Done Quick going on, so I never felt like I was in the mindset to write out a big heartfelt post about the new year. So now here is my best attempt at some sort of reflection of the past, and/or look at tomorrow... read more

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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