@renaudbedard @gabrielverdon xbox NAAN t.co/szBJuJDUIt (Today)

RT @Teknopants: I've got a tumblr for my art now t.co/EztHw8ob9h (Today)

@ADAMATOMIC NO Compact it as much as you can. Dark matter grains. (Today)

The excitement of going to TIGJAM is almost overwhelming the anxiety of flying. (Today)

@EdmundMcMillenn Have a friend who works at Twitter. (seriously, the people that I know that have recieved name switches have connections.) (Today)

@goldbuick @celsiusgs Indeed. (Today)

@celsiusgs I'm speculating that Sony is adding KB+M support to all games on PS4 after reading my twitter! (Today)

@stijnlovedwdd After clicking a little rectangle on the upper left hand corner I found "Add file" hooray! (Today)

How can it be so difficult to just add an mp3 file to my iPad? (Today)

@ADAMATOMIC I thought you automatically get sales equal to your twitter followers! ᶜ(ᵔᴥᵔ)ᵓ (Today)

@Chounard @DiscordGames Huh, interesting! (Yesterday)

@DiscordGames My end goal is to have everything I can packed in with the exe. (Yesterday)

@DiscordGames Right I'm aware of texture packing for atlasing but that doesn't apply to wanting to embed or compress assets hmmm (Yesterday)

@DiscordGames Oh yeah these are just raw PNG, XML, etc files. There's no content processing for SFML. (Yesterday)

@DiscordGames Content processor? Hmm no all I'm using right now is visual studio C# express or whatever. (Yesterday)

@MattThorson I don't like exposing all the assets because I want secrets and I like just distributing a single .exe file. (Yesterday)

@AtriusUN I understood half of those words o_o (Yesterday)

@DiscordGames Hmm is there a way I can do it where my assets are all bundled up into one file or embedded with the exe? (Yesterday)

@MattThorson hmm yeah but ultimately I don't want a big "assets" folder bundled with the game. I want something like embedding with swfs :I (Yesterday)

@infinite_ammo I use t.co/klLa4j88EJ for no particular reason other than they've been simple and easy to use. (Yesterday)

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posts tagged with: game jam

2013 - 4 - 30 / 4:28 pm / general

TIGJam 5 Website

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The TIGJam 5 site is now live and registrations are open! Make sure to sign up soon if you want to go to one of the coolest jam events of the year.

(Also ignore the glaring typos on that image of the site for now.)

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2013 - 4 - 18 / 4:20 pm / events

TIGJam 5: Coming Soon

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Just a heads up: TIGJam 5 is happening! Check out the teaser details at the TIGJam website. (I made the site!) I'm 99% going to be there, and you should be too! It's going to be a crazy awesome time.

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2013 - 3 - 20 / 7:04 am / games

Namiko Now Available

Namiko Now Available

Hot off the heels of just releasing Super Ninja Slash, I'm releasing another game into the public's hands. Originally available as a bonus game for the Indie Royale bundle back in December, Namiko is a relatively simple wave defense type game that can be played on OSX or Windows. (You can find the downloads on this page.)

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When it was originally created, Namiko scored me 1st place at a local game jam held here in Phoenix at the University of Advancing Technology. The goal of the game is to defend your palace against hordes of attacking humanoid enemies that have three different powers. As the protagonist Namiko, you can scan these enemies and absorb their powers to make them your own. The game is about figuring out each enemy's weakness, and maximizing your chances of successfully defending by choosing the right weapon at the right time. I think the theme of the game jam was "adaptation."

Since the jam version I put a few more days work into it and just tried to generally polish up the experience. On a side note, releasing this game into the public officially makes this my 5th release between GDC 2012 and GDC 2013! I'll post more about that later though.

Have fun!

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2013 - 3 - 18 / 2:11 pm / games

Super Ninja Slash

Super Ninja Slash

Over the summer I went to a local game jam. 48 hours to sit down and try and make a game. The theme of that game jam was "stealth" and Super Ninja Slash is the game that I ended up making.

The game is pretty short because I actually didn't add that much to it after the jam. The original version featured some pretty bad music by myself, but luckily DannyB was able to step in and make a way better track for the game.

Super Ninja Slash also features a couple of leaderboards based on time and enemy kills, so if you're fortunate enough to get through the game's 9 brutal levels you can submit your time and compete with other internet people.

This also marks my 5th and final game release before GDC2013! Thus fulfilling my promise to myself to release 5 games in the span of a year. I'll talk more about that later though. For now just swing on over to Super Ninja Slash and give it a whirl!

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2013 - 2 - 1 / 2:47 am / games

Metroidvania Map Rendering

For the past couple days I've been tinkering around with some stuff in my Global Game Jam game from last weekend. One of the things I'm most stupidly excited about is rendering my game map automagically in code (instead of drawing it by hand.)

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I've added on a bunch of features since the original game jam version of the map rendering system. Right now the coolest stuff is the ability for each room to render its exits, and the potential for rooms that aren't square shaped (some rooms can be L shaped, or whatever)

I think I'm going to try and finish this game before GDC and not get too attached to it. I'm curious to see what kind of systems I can build for a future Metroidvania-esque project... so I have to be careful not to start caring too much about this game, otherwise it will take me way too long to finish. I think it's doable, especially if I aim for just maybe a 2 hour total game play experience! (And I can always add to it later.)

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2013 - 1 - 29 / 6:51 am / general

Global Game Jam 2013 - Timelapse

Global Game Jam 2013 - Timelapse



Ended up making a game for Global Game Jam 2013. I went to the Phoenix location at University of Advancing Technology (the only location in all of Arizona!) The games were judged locally and I ended up getting first place overall, yay! I won 48 gigs worth of flash drives. Not bad!

The game isn't really in a state where I want to release it just yet. I might want to take this one and make it into something bigger and better... but I say that about all my jam games. This one is different though! ... I think.

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about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by!

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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