RT @MattThorson: TowerFall news 3/3: TowerFall Ascension and Dark World are coming to XBox One! No release date yet, but I'm playing it and… (Today)

RT @MattThorson: TowerFall news 2/3: I finally released the official 8-player TowerFall mod! It's insane t.co/NhCCXhBSlO (Today)

RT @MattThorson: TowerFall news 1/3: A great recap video from 3rd TowerFall World Championship at @IndieOlympics :D (by @MllePilgrim) https… (Today)

@theBanov @djcoreynolan @Travel_Pillow ohhhh that is the sweetest thing <3 (Today)

@TeddyDief 4x cut?? (2 days ago)

@biphenyl I'll have to work on my leading with the lightning gun but I think its doable (2 days ago)

@biphenyl let me know when it has internet (2 days ago)

@jswiatek Sure, can work out the details via email: hi@kpulv.com (2 days ago)

@staticsteven ah it might be sampling from outside the bounds. Maybe somehow clamp it's source pixel to the bounds of the texture. (3 days ago)

@staticsteven I add the displacement at explosions and they scale up and fade out over time (3 days ago)

@floatvoid LEVEL 60 ZEBRA ROBOMANCER (3 days ago)

RT @cmuratori: I propose a different name for "Software as a service" that is more accurate: "Software as a tax." (4 days ago)

RT @TomFulp: Gone In A Flash - Kickstarter for a documentary about the Flash boom that changed the internet. Check it out! t.co/rKx… (4 days ago)

@TimothyFitz you just can't win. just get one of those 800lb widescreen CRT monitors~ (4 days ago)

@ADAMATOMIC @TommyRefenes @neilcic hahhaha this is what 11 year old kyle thought was going to happen when they said fire at will (4 days ago)

@konjak yay slot machines (5 days ago)

@TyrusPeace twitter is a fickle beast (5 days ago)

@ADAMATOMIC top 10 blow ups of 2016 (7 days ago)

@nnnehpe haha yeah maybe (7 days ago)

I hope the 3 people in the world that actually get the secret ending in sky sisters appreciate all the art I'm doing for it (7 days ago)

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posts tagged with: dev log

2016 - 8 - 25 / 11:49 pm / general

Dev Log: Story Arts

Dev Log: Story Arts

Just a quick update with some art from the intro of Super Sky Sisters!

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Working hard on getting stuff together for PAX!

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2016 - 8 - 22 / 10:09 pm / general

Dev Log: New Title Screen

Dev Log: New Title Screen

The old title screen of Super Sky Sisters wasn't really doing it for me anymore. It was one of the first things I did when figuring out the art style, and after the game evolved more and more over the course of a year, it just didn't fit anymore. I wanted something a little more dynamic, and maybe a little artsy fartsy? So here's what it looks like now.

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And when you press a button it does this:

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Hey pretty cool! Now it looks all dynamic and stuff, and I even have a new logo.

I'm getting to the point where I can't remember if I've already done a blog post on something or not... I'm basically working a lot on the game and not really remembering to do blog posts, so hopefully I don't accidentally double up on something!

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2016 - 8 - 17 / 1:35 pm / general

Dev Log: Cutscene Stuff

Dev Log: Cutscene Stuff

Here's a quick preview of how the story scenes work in Sky Sisters!

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Just continuing work on getting all these dang images done. Oh, and there is a chance I'll be showing Sky Sisters at PAX! So now I really have to make sure everything is squared away by then.

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2016 - 8 - 16 / 10:33 am / general

Dev Log: Cutscene Drafts

Oh no I've been so totally heads down on Sky Sisters and other things this month that I've completely neglected my blogosphere. Fear not as work continues on the game and I'm bringing it closer and closer to its completion! I'm working on the cutscenes for the game which involve some fancy illustrations moving about on the screen. Here are some drafts for some of the scenes!

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More to come! I've signed myself up to do 20 of these illustrations so I'm going to be in the art grinder for awhile yet.

Oh and a doodle to go with it.

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2016 - 8 - 9 / 11:04 am / general

Dev Log: Demon Animations

Dev Log: Demon Animations

Things are progressing! I've just been forgetting to document it on my blogosphere. I have some catching up to do!

Last week I finally tackled the animations for the demon sisters.

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Luckily I made a base template for all the sky sister animations, so this process ended up being a lot less painful than I thought it would be. All together it only took me a solid day of work to get together all the animations for the demons, and the demons actually have less frames than the angels so that made it all the more easier.

The task list continues to shrink!

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2016 - 7 - 29 / 6:23 pm / general

Dev Log: The Art Grind

Dev Log: The Art Grind

It seems that the problem with working on any sort of project is that it is inevitable that the things I hate doing will end up at the end of the task list. As the project gets closer and closer to the end it will be nothing but tasks that I hate and progress seems to crawl to a halt... I guess sometimes the benefit though is that I can tune up other parts of the project as I procrastinate... anyway that's the topic of a different post, I think. For now check out some final art I have to do for Sky Sisters.

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The game gives you a difficulty option for fighting the demon sisters after you've defeated them once, so they have some art for that. More spoilery art after the jump! read more

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About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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