@LorenBednar @infinite_ammo WEASEL (Today)

Spent a week doing art and drawing stuff and now I feel like I've totally forgotten how to program anything x_x (Today)

@JesusCripe I might've talked about it, but I dont think I can answer in a tweet. Feel free to email me hi@kpulv.com (Today)

@rustym o ____ o (Yesterday)

@jezzamonn your choice to spell the word incorrectly on purpose will give me an ulcer. I dunno what the spikes are :o (2 days ago)

@Tawnithan YEAH! ... what? O_O (2 days ago)

@ncgames oops misread your tweet at first, new response: I can only dream. (2 days ago)

I don't like where this is going... t.co/snVIrU06TU (2 days ago)

@Lumin0via t.co/mKsnRwkmeo (2 days ago)

@Lumin0via self doubt and being creative seem to just go together. also you're super young and 99% of the time it's not too late to do stuff (2 days ago)

@supershigi @djcoreynolan yeah we've been going once a week or so! Also I'm playing standard at Friday night magics ;D (3 days ago)

@supershigi never forget andy's indie cube cat deck #acehull #eighthhull (3 days ago)

@supershigi t.co/GaZzeBtB0S (3 days ago)

@supershigi metroid just wants to draft (3 days ago)

@NoelFB @theBanov At first I read this as you guys were just going to ride free transit all day while jamming (4 days ago)

@mikekasprzak I highly recommend 64gb of ram (5 days ago)

I love me some jimmy circles! t.co/vGFlL65wIL (6 days ago)

RT @BigGiantCircles: There Came An Echo is #1 on @Bandcamp! Not even released yet! #EgoBoost Wow, I'm seriously grateful everyone <3 (6 days ago)

@MANvsGAME @Ezekiel_III yoooooo the blow ups!! PogChamp PogChampPogChamp PogChamp (6 days ago)

@bitmOO @NoelFB @infinite_ammo @theBanov I am so jealous ;_; (7 days ago)

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posts tagged with: dev log

2015 - 5 - 16 / 4:14 pm / general

Dev Log: Procrastination

Dev Log: Procrastination

Super Sky Sisters is almost done, but I'm having a lot of trouble actually bringing it across the finish line.

The very last thing to do on the game is animations and this is something that I struggle a lot with usually. Animation is probably my weakest skill amongst my game development related talents, and I usually save it for the very end of the project if I can help it. Offspring Fling had almost no animations until I was about 95% done with the game... I think the entire game was totally playable start to finish with all of the secret content and everything before I did a single animation on any of the enemies.

Since I'm not that good at animations I usually get very flustered when trying to work on them. I constantly do not produce results that are good enough for my own taste, which leads to me being very discouraged, which leads to me not liking to do animations, which leads to me procrastinating on doing animations even when it's the last thing to do in the project.

I should probably stop making excuses and just do it because that's the only way I'll be able to get this game done! But first.. I think I'll go work on sounds for a little while.

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2015 - 5 - 5 / 4:03 pm / general

Dev Log: Solo Mode Controls

Dev Log: Solo Mode Controls

Super Sky Sisters has a solo mode! But it's not for the faint of heart. It's going to be pretty tough controlling both of the sisters at the same time.

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Yeah, that looks pretty awful, but is probably the one of the easiest ways I can explain the controls before things get crazy. The game wasn't really designed for solo mode so I hope that most people play co-op, but I understand that not everyone has the opportunity to do so and probably wants to just blow up stuff on their own.

It is actually pretty playable in solo mode until you end up crossing player 2 with player 1. Then your brain melts because the sister on the left is controlled with the joystick on the right of your controller and vice versa, but if you can manage to overcome that madness then it should be a pretty fun way to play the game.

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2015 - 4 - 22 / 7:47 pm / general

Dev Log: Game Mode Arts

Dev Log: Game Mode Arts

In the continuation of adding art to the menus in the game I recently added art to the difficulty selection screen.

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Gonna be tough to finish the game this month as I have to travel a bit this coming weekend, but we're almost there!

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2015 - 4 - 21 / 2:26 pm / general

Dev Log: Help Menu Arts

Dev Log: Help Menu Arts

Trying to tackle the last of my art tasks in Super Sky Sisters. If I manage to finish the art stuff, then my to do list is reduced down to just 11 things before the game is done!

The help screen is available from the main menu and has some tips and tricks for playing the game better.

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After the game is done all I have to do is figure out what I'm going to do with it, but I haven't put any energy into thinking about that yet because it tends to stress me out and cause me to not work on it. My idea right now is that I can figure it out after it's all done!

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2015 - 4 - 17 / 5:20 pm / general

Dev Log: Menu Arts

Dev Log: Menu Arts

I've been putting off this task for awhile but I finally got around to adding some menu art to the main menu of Super Sky Sisters!

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A lot of art tasks remain actually as I usually put off this stuff until the very end. I still have to do some animations for the players and enemies and I'm not really looking forward to that since I struggle a lot with animation.

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2015 - 4 - 16 / 5:48 pm / general

Dev Log: Graphs

Dev Log: Graphs

Almost done with this game now except for a bunch of polish work that I made for myself. One of the things I'm doing for the results screen is a cool graph for various things in the game.

I started out with just graphing the score and the orb's health:

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Then I added the player's health as well:

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And now the final version has those plus markers for when events started:

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You can even zoom in and scroll around the graph to see the more interesting points as you walk down memory lane remembering the times where you got ambushed by a bunch of eyeballs shooting purple lasers at you.

Getting closer to done! But... I still need to put audio in the game at some point.

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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