@Capn_Andy Gibson status: hacked. (Yesterday)

@AsherVo yeah whatever let me know when it can make a driverless car pick you up and go off a sweet jump on top of a parking garage (4 days ago)

@jethrolarson hahah why would they allow comments on Ted talks that's just a recipe for disaster (4 days ago)

Are there any GDC talks along the lines of "how to make cool stuff without being crippled by self doubt and overwhelming anxiety" ?? (4 days ago)

RT @ESAdevlog: ENVIRONMENTAL STATION ALPHA IS OUT! t.co/02XSoVYNJB Release trailer: t.co/ICFmBTDsRl (5 days ago)

@biphenyl anything less than left wing is unacceptable (6 days ago)

@biphenyl damn Thomas Ryun with the option select (6 days ago)

@TeddyDief probably as a kid when I realized that giving enemies and bosses a billion health in my games was only fun for me (6 days ago)

@pietepiet PogChamp (7 days ago)

@rustym @ADAMATOMIC resteroni in pepperoni (7 days ago)

RT @unseven: Lady Lock's INCREDIBLE animation by @AdamKlingPixel for @PlayDuelyst one of my fav characters :D #pixelart t.co/vvZZqew… (7 days ago)

@jacobalbano @r0bbieTheRobot my color lerping dreams have come true (8 days ago)

@MattThorson team most lethal strikes again (9 days ago)

@ADAMATOMIC he's ready to play the recorder (9 days ago)

@dannyBstyle I'm diggin' those specs, dawg!~ (9 days ago)

@Draknek Seems like it's just a very hard problem to solve... but yeah I love flashpunk and my C# engine is based entirely off of it ;D (9 days ago)

@konjak ok! <3 (9 days ago)

@jwaaaap oh thanks!! :3 (9 days ago)

@konjak (I'm procrastinating on doing enemy and player animations) (9 days ago)

@konjak Yeah the game is like... pretty much done I'm just adding unnecessary amounts of polish. (9 days ago)

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posts tagged with: dev log

2015 - 4 - 22 / 7:47 pm / general

Dev Log: Game Mode Arts

Dev Log: Game Mode Arts

In the continuation of adding art to the menus in the game I recently added art to the difficulty selection screen.

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Gonna be tough to finish the game this month as I have to travel a bit this coming weekend, but we're almost there!

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2015 - 4 - 21 / 2:26 pm / general

Dev Log: Help Menu Arts

Dev Log: Help Menu Arts

Trying to tackle the last of my art tasks in Super Sky Sisters. If I manage to finish the art stuff, then my to do list is reduced down to just 11 things before the game is done!

The help screen is available from the main menu and has some tips and tricks for playing the game better.

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After the game is done all I have to do is figure out what I'm going to do with it, but I haven't put any energy into thinking about that yet because it tends to stress me out and cause me to not work on it. My idea right now is that I can figure it out after it's all done!

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2015 - 4 - 17 / 5:20 pm / general

Dev Log: Menu Arts

Dev Log: Menu Arts

I've been putting off this task for awhile but I finally got around to adding some menu art to the main menu of Super Sky Sisters!

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A lot of art tasks remain actually as I usually put off this stuff until the very end. I still have to do some animations for the players and enemies and I'm not really looking forward to that since I struggle a lot with animation.

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2015 - 4 - 16 / 5:48 pm / general

Dev Log: Graphs

Dev Log: Graphs

Almost done with this game now except for a bunch of polish work that I made for myself. One of the things I'm doing for the results screen is a cool graph for various things in the game.

I started out with just graphing the score and the orb's health:

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Then I added the player's health as well:

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And now the final version has those plus markers for when events started:

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You can even zoom in and scroll around the graph to see the more interesting points as you walk down memory lane remembering the times where you got ambushed by a bunch of eyeballs shooting purple lasers at you.

Getting closer to done! But... I still need to put audio in the game at some point.

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2015 - 4 - 8 / 1:11 pm / general

Dev Log: Boss Stuff

Dev Log: Boss Stuff

Alright so it's been more than a week since I posted last on here due to a combination of many reasons. Around this time last week I got pretty sick and I think it was some kind of food poisoning thing, and I felt the effects of that for a couple of days. Also for a few days I just felt pretty out of it and I still feel like I can't draw anything lately so doodle posts have decreased rapidly. I also got caught up in organizing all my financial stuff from 2014 and that took a little while and I'm not exactly going to dev blog about that...

So I'm back in the saddle for now working on the third boss for Super Sky Sisters. This is actually the first boss you face in the game now since it feels like the easiest to fight against (at least to me!)

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The snake boss guy just cruises around the sky while casually trying to kill you. This boss at first doesn't directly aim at the players, so it's a little bit easier to dodge at first, however once the eyes open then you have to watch out as at that point it's actively trying to kill the orb.

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Of course there's also a crazy explosion for when this boss dies that can be viewed here. The animated gif for this was 22 megabytes soooo viewing it as a webm on imgur is a better bet than embedding it into this post.

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2015 - 3 - 31 / 12:42 pm / general

Dev Log: Stats Stuff

Dev Log: Stats Stuff

Why does it feel like making menus and interface stuff for a game takes three times the amount of work to actually make the game itself? I'm trying to churn through these menus and stuff as fast as I can, and I got some ideas for how to even make more work for myself... but for now here's the stats screen for Sky Sisters.

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Pretty simple compared to what I originally wanted, but I realized that not every single little thing needs to be tracked. For example there was a lot more stats per enemy, but then as I played the game I realized that you're only interacting with enemies only a small portion of the time, so I reduced it down to just how many times each player has killed an enemy.

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Some stats can be displayed for each player by holding down tab or a shoulder button on the controllers while on the stats screen. This may not actually matter, but I thought it would be a neat thing to have (and that's how things pile up on my to do list under neat things to have and I spend all my time trying to get all of them in.)

Okay only two more menu screens to go, one of them is pretty straight forward and the other is complicated as hell so we'll see where I end up with that next week!

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About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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