@AsherVo yeah whatever let me know when it can make a driverless car pick you up and go off a sweet jump on top of a parking garage (Yesterday)

@jethrolarson hahah why would they allow comments on Ted talks that's just a recipe for disaster (2 days ago)

Are there any GDC talks along the lines of "how to make cool stuff without being crippled by self doubt and overwhelming anxiety" ?? (2 days ago)

RT @ESAdevlog: ENVIRONMENTAL STATION ALPHA IS OUT! t.co/02XSoVYNJB Release trailer: t.co/ICFmBTDsRl (3 days ago)

@biphenyl anything less than left wing is unacceptable (4 days ago)

@biphenyl damn Thomas Ryun with the option select (4 days ago)

@TeddyDief probably as a kid when I realized that giving enemies and bosses a billion health in my games was only fun for me (4 days ago)

@pietepiet PogChamp (5 days ago)

@rustym @ADAMATOMIC resteroni in pepperoni (5 days ago)

RT @unseven: Lady Lock's INCREDIBLE animation by @AdamKlingPixel for @PlayDuelyst one of my fav characters :D #pixelart t.co/vvZZqew… (5 days ago)

@jacobalbano @r0bbieTheRobot my color lerping dreams have come true (6 days ago)

@MattThorson team most lethal strikes again (7 days ago)

@ADAMATOMIC he's ready to play the recorder (7 days ago)

@dannyBstyle I'm diggin' those specs, dawg!~ (7 days ago)

@Draknek Seems like it's just a very hard problem to solve... but yeah I love flashpunk and my C# engine is based entirely off of it ;D (7 days ago)

@konjak ok! <3 (7 days ago)

@jwaaaap oh thanks!! :3 (7 days ago)

@konjak (I'm procrastinating on doing enemy and player animations) (7 days ago)

@konjak Yeah the game is like... pretty much done I'm just adding unnecessary amounts of polish. (7 days ago)

More menu work today t.co/HoeYRjdIOE #screenshotsaturday ;D (7 days ago)

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posts tagged with: bill pullman

2013 - 10 - 24 / 9:47 am / general

Indie Custom Magic Cube

Indie Custom Magic Cube

Last year before GDC I had a small part in creating a completely custom set for Magic: The Gathering based on the indie game development scene. The full set ended up being 360 cards total, and I'm responsible for about 45 of those cards! I even made it into a couple of cards myself, with Kyle Pulver, Game Jammer, and Rapid Prototyping. My cards were the ones about Source Control, Multimedia Fusion, Lyle in Cube Sector, and a couple of references to Bonesaw, Snapshot, and Offspring Fling.

Update: The indie cube has been taken down. I suggest reading this to find out more.

Here's just a small sample of some of my favorite cards, you can check out the full visual spoiler to see the rest.

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And now a card that I hate with all of my being because Edmund used it on me every game and kept stealing my best creatures from my hand:

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Blue is so annoying.

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2011 - 3 - 8 / 12:10 pm / events

GDC2011: Independence Day

GDC2011: Independence Day

Normally I would probably start posting about Game Developers Conference as soon as I got home from it, but this time is a little bit different. This year I only have 2 whole days of being home in my room before I have to fly out to the east coast for PAX East, so the GDC recap posts will be pretty slow. (I hope that you didn't already forget that Snapshot is sharing a big booth there for the Boston Indie Showcase.)

The first highlight of GDC I will be sharing is going to be probably the best one of them all. This year I gave a 5 minute micro-talk (which I will probably post about later) which somehow lead to me being back on stage in front of the microphone talking about things, doing impressions, and finally executing the Independence Day speech with my dear friend Tommy Refenes.

This magical moment was caught almost entirely on film by the people in the audience, so check it out:


Or look at a a vimeo version.

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about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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