@konjak delicious (Today)

@konjak no don't it was only joke ok (Today)

@konjak "wow iconoclasts was really good except that one sprite..." (Today)

@Livelyivy this citrus knows not the bounds of this feeble reality (Today)

RT @PCGamesN: "We prefer that a gamer pirates the game as opposed to paying G2A," says Action Henk dev. t.co/R2zbxdaAGZ t.c… (Today)

@rustym ah time to work on these animations... or rearrange all the furniture and deconstruct, clean, and reconstruct my entire workstation (Today)

@FRENDEN @TommyRefenes Yeah I don't know anything about Rayman other than that Rayman Legends game. (Today)

@kertgartner shiiiiiit I probably should watch the movie first (Today)

@FRENDEN Recent Rayman, Ori in the Blind Forest I think? For just bg, Rocket Knight Adventures and Sonic 3 have neato parallax backgrounds. (Today)

@JordanFehr the hit freeze mix ups (Today)

@Chounard awesome!! :D I think it has helped me with focus a lot (Today)

@theBanov read this as "armed with an actual moose" and I was like damn greg is really taking to this canadian thing (Yesterday)

RT @ChevyRay: Ikenfell is an original school of magic RPG! Please back us on Kickstarter! RTs ahoy! t.co/9NgGzy9pjK t.co/qE… (Yesterday)

@ColinNorthway wat (Yesterday)

I recommend CHECKING THIS OUT!!111 t.co/YS5lwdmU54 (Yesterday)

@ChevyRay understandable. a quick look at the internet suggests friday morning may be best, and consider morning to be in eastern time. (Yesterday)

@ChevyRay (I have done 0 kickstarters) (Yesterday)

@ChevyRay I think it's important to consider what time and what day of the week the kickstarter will end ...maybe? (Yesterday)

@_carlbrand Gradient map is something like Photoshop's gradient map adjustment layer, palette map is a color grading LUT I believe. (Yesterday)

RT @MANvsGAME: Fantastic summary by @LevelCapGaming how gray market sites like G2A facilitate a fraudulent economy and hurt devs. t… (Yesterday)

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posts tagged with: bill pullman

2013 - 10 - 24 / 9:47 am / general

Indie Custom Magic Cube

Indie Custom Magic Cube

Last year before GDC I had a small part in creating a completely custom set for Magic: The Gathering based on the indie game development scene. The full set ended up being 360 cards total, and I'm responsible for about 45 of those cards! I even made it into a couple of cards myself, with Kyle Pulver, Game Jammer, and Rapid Prototyping. My cards were the ones about Source Control, Multimedia Fusion, Lyle in Cube Sector, and a couple of references to Bonesaw, Snapshot, and Offspring Fling.

Update: The indie cube has been taken down. I suggest reading this to find out more.

Here's just a small sample of some of my favorite cards, you can check out the full visual spoiler to see the rest.

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And now a card that I hate with all of my being because Edmund used it on me every game and kept stealing my best creatures from my hand:

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Blue is so annoying.

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2011 - 3 - 8 / 12:10 pm / events

GDC2011: Independence Day

GDC2011: Independence Day

Normally I would probably start posting about Game Developers Conference as soon as I got home from it, but this time is a little bit different. This year I only have 2 whole days of being home in my room before I have to fly out to the east coast for PAX East, so the GDC recap posts will be pretty slow. (I hope that you didn't already forget that Snapshot is sharing a big booth there for the Boston Indie Showcase.)

The first highlight of GDC I will be sharing is going to be probably the best one of them all. This year I gave a 5 minute micro-talk (which I will probably post about later) which somehow lead to me being back on stage in front of the microphone talking about things, doing impressions, and finally executing the Independence Day speech with my dear friend Tommy Refenes.

This magical moment was caught almost entirely on film by the people in the audience, so check it out:


Or look at a a vimeo version.

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about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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