@pietepiet Pretty sure Nintendo only made 10 game cube adapters. (Today)

RT @MattThorson: Oh, TowerFall is on sale on PS4 and Steam right now :) t.co/DOROJnUpyk (Yesterday)

@konjak @NoelFB @legobutts yeah then eventually you can do this t.co/ikYl1QQBt5 (Yesterday)

@NoelFB @legobutts just start wearing a cool hat (Yesterday)

RT @MattThorson: Stagger Shot Primer t.co/SBBjDTOv0R (Yesterday)

@MANvsGAME t.co/DDbvWGqJTj (Yesterday)

@dom2d Aw man, well I hope you are feelin' better soon <3 (Yesterday)

@dom2d All of the things you draw and post to twitter are just so coooool aahhhh (Yesterday)

@dom2d you are so cool ugh god damn (Yesterday)

@VanDykeConnor @BitEvoGame Hey thanks! You are da best (Yesterday)

@ChevyRay its probably gonna have microtrans anyway (Yesterday)

@BenRuiz Holy shit I just actually read the last part under that red image. This is like over ambitious impossible game ideas 101. (2 days ago)

@BenRuiz They have all the important things figured out like concept art, characters, and the story. (2 days ago)

@MLRTachyon Cool, if you want to talk more in depth than twitter feel free to send me a message hi@kpulv.com (4 days ago)

@MLRTachyon Oh thanks! <3 Good luck :) (4 days ago)

@naughtysecrets Oh sorry, I removed the password from the beta branch, and didn't update the main thread about it. Magic fixes everything :o (4 days ago)

@naughtysecrets The beta branch should take care of any game breaking issues. Is there something specific that isn't working for you? (4 days ago)

@EdgeOfProphecy @FourbitFriday UGH they're just making it worse with every update (4 days ago)

@FourbitFriday hope you didn't update your bed right before going to sleep (4 days ago)

@amora_b I think more games should just suddenly pause after 40 minutes or so with just a message box that says "Hey, fuck you." (4 days ago)

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posts tagged with: bill pullman

2013 - 10 - 24 / 9:47 am / general

Indie Custom Magic Cube

Indie Custom Magic Cube

Last year before GDC I had a small part in creating a completely custom set for Magic: The Gathering based on the indie game development scene. The full set ended up being 360 cards total, and I'm responsible for about 45 of those cards! I even made it into a couple of cards myself, with Kyle Pulver, Game Jammer, and Rapid Prototyping. My cards were the ones about Source Control, Multimedia Fusion, Lyle in Cube Sector, and a couple of references to Bonesaw, Snapshot, and Offspring Fling.

Update: The indie cube has been taken down. I suggest reading this to find out more.

Here's just a small sample of some of my favorite cards, you can check out the full visual spoiler to see the rest.

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And now a card that I hate with all of my being because Edmund used it on me every game and kept stealing my best creatures from my hand:

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Blue is so annoying.

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2011 - 3 - 8 / 12:10 pm / events

GDC2011: Independence Day

GDC2011: Independence Day

Normally I would probably start posting about Game Developers Conference as soon as I got home from it, but this time is a little bit different. This year I only have 2 whole days of being home in my room before I have to fly out to the east coast for PAX East, so the GDC recap posts will be pretty slow. (I hope that you didn't already forget that Snapshot is sharing a big booth there for the Boston Indie Showcase.)

The first highlight of GDC I will be sharing is going to be probably the best one of them all. This year I gave a 5 minute micro-talk (which I will probably post about later) which somehow lead to me being back on stage in front of the microphone talking about things, doing impressions, and finally executing the Independence Day speech with my dear friend Tommy Refenes.

This magical moment was caught almost entirely on film by the people in the audience, so check it out:


Or look at a a vimeo version.

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about

About

Hi there, my name is Kyle, and I'm a kid disguised as a grown up. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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