@floatvoid @jacobalbano Yeah that's why I had to take SpineAnimation.cs out of Otter's default repository :( (Today)

@HansenKimberley @theBanov t.co/jE5B0hsj14 (Today)

@TannerGill_ It is tough to take internet tutorial stuff and use it. I really recommend this: t.co/RZ27t0nGiO (Today)

@TannerGill_ Ah I see. I would recommend something like Game Maker Studio at this point. It's a pretty safe environment to learn in. (Today)

@jacobalbano @floatvoid Yeah I worry since it's not officially maintained though that it'll be janky and/or missing features. (Today)

@floatvoid that's what their runtime license prevents you from doing though :I (Today)

@TannerGill_ Hm what do you mean by new material? Not sure if I'm totally understanding the question. (Today)

@floatvoid Yeah that was pretty mean of them. I pretty much had no idea if I wanted to use it based off the trial because of that. (Today)

@ChevyRay yeah man people just don't converse like they used too t.co/nDS2HIqfOF (Today)

@floatvoid Yeah, well the main reason I used Spine is that they had a ready to roll C# API. Spriter's APIs seem to be less far along. (Today)

@HansenKimberley @theBanov I don't know POOP about Unity though! (Today)

@helvetica @aeiowu It really is amazing how this shit is all playing out just as predicted without net neutrality. (Today)

RT @helvetica: Oh great. Great fucking appointment Obama. God damnit. Look, I’m loving the healthcare, but this is a huge blunder. t… (Today)

RT @MOOMANiBE: If you like learning about interesting, lesser-known games, you really should be following @WarpDoor. (Today)

@twobitart @RayMPerry @pietepiet t.co/cQFOUQC6v3 (Today)

RT @rabbit_nabokov: momo 3 is 95% approved to top 100! please vote and RT to spread the word, minna!! t.co/Aw9zjkSpeZ t.co/Xo… (Today)

@legobutts Its a tool to teach american children that eating a sandwich of marshmallows is a perfectly fine meal. #diabetes (Today)

@twobitart nuuuuuudistu beachu~ (Today)

@djcoreynolan <3 (Yesterday)

RT @djcoreynolan: dammit, life would be so excellent if I didn't have some mysterious autoimmune disease continuously sapping my HP (Yesterday)

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posts tagged with: bill pullman

2013 - 10 - 24 / 9:47 am / general

Indie Custom Magic Cube

Indie Custom Magic Cube

Last year before GDC I had a small part in creating a completely custom set for Magic: The Gathering based on the indie game development scene. The full set ended up being 360 cards total, and I'm responsible for about 45 of those cards! I even made it into a couple of cards myself, with Kyle Pulver, Game Jammer, and Rapid Prototyping. My cards were the ones about Source Control, Multimedia Fusion, Lyle in Cube Sector, and a couple of references to Bonesaw, Snapshot, and Offspring Fling.

Update: The indie cube has been taken down. I suggest reading this to find out more.

Here's just a small sample of some of my favorite cards, you can check out the full visual spoiler to see the rest.

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And now a card that I hate with all of my being because Edmund used it on me every game and kept stealing my best creatures from my hand:

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Blue is so annoying.

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2011 - 3 - 8 / 12:10 pm / events

GDC2011: Independence Day

GDC2011: Independence Day

Normally I would probably start posting about Game Developers Conference as soon as I got home from it, but this time is a little bit different. This year I only have 2 whole days of being home in my room before I have to fly out to the east coast for PAX East, so the GDC recap posts will be pretty slow. (I hope that you didn't already forget that Snapshot is sharing a big booth there for the Boston Indie Showcase.)

The first highlight of GDC I will be sharing is going to be probably the best one of them all. This year I gave a 5 minute micro-talk (which I will probably post about later) which somehow lead to me being back on stage in front of the microphone talking about things, doing impressions, and finally executing the Independence Day speech with my dear friend Tommy Refenes.

This magical moment was caught almost entirely on film by the people in the audience, so check it out:


Or look at a a vimeo version.

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about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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