@mikekasprzak I must break myself of that habit. "I dunno how to solve this so I guess I'll just wander over here and... oh a funny video.." (Yesterday)

@twobitart something between human and clothing?! (Yesterday)

@joeydehnert I try to do this but it's hard to overcome the dread I'm building about all the rewrites that are waiting for me, haha (Yesterday)

@TyrusPeace hahahah awesome (Yesterday)

@TyrusPeace I find myself doing a lot of style/art/juice/particle stuff whenever I'm stuck on a harder problem somewhere else ;D (Yesterday)

@LyleCox Huh, interesting! Oh yeah, nice meeting you! Always cool to run into internet people in the real world ;D (Yesterday)

@konjak dont wanna get cramps! :3 (Yesterday)

@eigenbom Interesting! I figured it would be something like "the easiest stuff on the to-do list first" (Yesterday)

A lot of artists I know do warm up sketches and thumbnails... do programmers have warm up exercises or is it best to just JUMP RIGHT IN? (Yesterday)

@infinite_ammo is there a poster of Rick Berman (2 days ago)

@psysal so gdlk (2 days ago)

@NoelFB the party never ends noel... it never ends... (2 days ago)

@Zeomne Whoa thanks! :O (2 days ago)

@ADAMATOMIC @theBanov @infinite_ammo hahahahahh #busted (2 days ago)

@infinite_ammo @redlettermedia @ChevyRay @NoelFB WHAAAAAAAAAATT?? (3 days ago)

@BriProv Been using Spine but mostly because they had ready to roll code to drop into my engine to use their animation data. (3 days ago)

@infinite_ammo don't play with my heart (3 days ago)

@BenRuiz on the 420 bloodmoon all of the world money will turn into weed buy your dlc now before it too late (3 days ago)

Why do I get so mad when I see DLC advertisements on the Steam store page of a game that isn't even out yet? (3 days ago)

@kertgartner Just have an annotation link to your current work in the first 10 seconds ;D (3 days ago)

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posts tagged with: bill pullman

2013 - 10 - 24 / 9:47 am / general

Indie Custom Magic Cube

Indie Custom Magic Cube

Last year before GDC I had a small part in creating a completely custom set for Magic: The Gathering based on the indie game development scene. The full set ended up being 360 cards total, and I'm responsible for about 45 of those cards! I even made it into a couple of cards myself, with Kyle Pulver, Game Jammer, and Rapid Prototyping. My cards were the ones about Source Control, Multimedia Fusion, Lyle in Cube Sector, and a couple of references to Bonesaw, Snapshot, and Offspring Fling.

Update: The indie cube has been taken down. I suggest reading this to find out more.

Here's just a small sample of some of my favorite cards, you can check out the full visual spoiler to see the rest.

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And now a card that I hate with all of my being because Edmund used it on me every game and kept stealing my best creatures from my hand:

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Blue is so annoying.

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2011 - 3 - 8 / 12:10 pm / events

GDC2011: Independence Day

GDC2011: Independence Day

Normally I would probably start posting about Game Developers Conference as soon as I got home from it, but this time is a little bit different. This year I only have 2 whole days of being home in my room before I have to fly out to the east coast for PAX East, so the GDC recap posts will be pretty slow. (I hope that you didn't already forget that Snapshot is sharing a big booth there for the Boston Indie Showcase.)

The first highlight of GDC I will be sharing is going to be probably the best one of them all. This year I gave a 5 minute micro-talk (which I will probably post about later) which somehow lead to me being back on stage in front of the microphone talking about things, doing impressions, and finally executing the Independence Day speech with my dear friend Tommy Refenes.

This magical moment was caught almost entirely on film by the people in the audience, so check it out:


Or look at a a vimeo version.

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about

About

Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

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