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posts dated from: july 2015

Otter Example: Player Sessions

Otter Example: Player Sessions
Things have been pretty hectic for me for the past week so unfortunately all I've really had time to do is more Otter examples.

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A Session in Otter is a cool way to keep track of a player playing your game. You can set the controls in a session, and also keep track of other data such as high scores, levels unlocked, whatever else. Sessions also have an easy way to export data in a semi-encrypted format to prevent most players from tampering with it.

The full example is just a click away and you should totally check it out!

Otter Example: Basic Collision

Otter Example: Basic Collision
Fresh out of the oven is another example for Otter, the 2d game making framework based on SFML.net. The new example covers basic collision detection and response.

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On the examples page I've listed out all of the examples I want to cover in the next few weeks. I'm going to try to keep working on posting an example every few days or so, but I have some upcoming travel that might make that difficult. We'll see!

Oh and so many people are sending me this image so I might as well post it here:

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Doodle Post

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Otter Example: Spritemap Animations

Otter Example: Spritemap Animations
I want to keep the Otter example train rolling until I manage to flesh out enough examples to cover all the basics of making a game. The newest example covers animating sprites using a quick example sprite sheet from the Spriter's Resource.

The example with all of the code and required image is available right here.

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Also a reminder: if you're using Otter actively make sure to stop by the forums, or sign up for the relatively new Otter Slack Team. There's actually quite a bit of activity happening in the Slack, and recently one of the Otter community members posted a new GUI suite of components to use in your Otter made games!

Doodle Post

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Doodle Post

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