@ZackBellGames In GM there are no rules. I would have to copy my create script into a notepad file to remember what my variable names were. (Today)

@Carvuh I heard that somewhere else, but I know nothing of the fabled C++ lands. (Today)

@NorthernlionLP dude I don't know I've seen it in a lot of code and I thought that was correct but now my world is flipped turn _upsidedown (Today)

@flibitijibibo @connorjshea Dang, yeah mine is nowhere near that optimized/efficient at the moment, but it works for now ;D (Today)

Okay is the underscore prefix thing only meant for fields that are used with properties? I can't seem to find any solid answers on this :I (Today)

@Fenreliania whooaa interesting! :o (Today)

C# programmers I pose the ultimate question to you (Today)

Recent developments in rendering fonts with SharpFont and FNA~ t.co/B3xEC5ZwT3 (Today)

@ambocclusion dang I think I might just have too much on my plate this weekend :( (Today)

@NoelFB and thats how greg got banned from canada (Today)

RT @IamDeanTate: WHAT! Captain Forever Remix launches THIS FRIDAY! t.co/xUO1bVV7If (Today)

RT @IamDeanTate: I'm tweeting this now because I just did a lot of work & it's the middle of the night & no-one will see this. t.co… (Yesterday)

@psysal People are all bout the one punch man these days (Yesterday)

@shaneneville @ChevyRay the three pillars of happiness (2 days ago)

RT @infinite_ammo: I'm doing the music for Moonlighter, a rad game that is coming to Kickstarter in a few days! t.co/CvA1JjnrZ3 htt… (2 days ago)

@gertjanstolk that would be cool as heck. Can get me at hi@kpulv.com (2 days ago)

@codeapparat Hmm okay, there's BufferData, but now how to convert any of that to color data o __ o (3 days ago)

@codeapparat Hmm right but how do I get such an array from SharpFont's bitmaps? (3 days ago)

So I'm using System.Drawing.Bitmap as part of the process to Texture2D here, but I'm thinking this might not be the best idea... (3 days ago)

Yeeehaw loadin' a whole font into FNA with SharpFont t.co/TJfjxY1MPs (3 days ago)

follow
search

2013 - 2 - 1 / 2:47 am / games

Metroidvania Map Rendering

For the past couple days I've been tinkering around with some stuff in my Global Game Jam game from last weekend. One of the things I'm most stupidly excited about is rendering my game map automagically in code (instead of drawing it by hand.)

Image
I've added on a bunch of features since the original game jam version of the map rendering system. Right now the coolest stuff is the ability for each room to render its exits, and the potential for rooms that aren't square shaped (some rooms can be L shaped, or whatever)

I think I'm going to try and finish this game before GDC and not get too attached to it. I'm curious to see what kind of systems I can build for a future Metroidvania-esque project... so I have to be careful not to start caring too much about this game, otherwise it will take me way too long to finish. I think it's doable, especially if I aim for just maybe a 2 hour total game play experience! (And I can always add to it later.)

No Comments
Avatar

Post your comment!

POST COMMENT

about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

blog stuff

categories

tags

archives

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE