@Managore @MattThorson right just rotate your sprite 90 degrees and you're good (Today)

@MattThorson why can't metroid crawl (Today)

@FusionScene @GameGrumps @PutaQLasparina @Clickteam @egoraptor <3 (Today)

@Livelyivy @SteveSwink wow literally resteroni in pepperoni (Yesterday)

@adventureface the conspiracy continues t.co/bhdixPnAiE (3 days ago)

@MattThorson I love how mario just looks really confused (3 days ago)

@LocalNashiora I might have to take my search to the real world which is going to be a pain -_- (3 days ago)

@Livelyivy yeah dang I should have bought 6 pairs when I had the chance (3 days ago)

@gabetelepak I knew I should have bought the entire stock of hot pink pants on ebay two years ago... (3 days ago)

@MoviusC do you want to join my team of investigators (3 days ago)

@aurahack @MllePilgrim @TeddyDief my god i look away for a second and my mentions are blowing up with horrifying imagery (3 days ago)

@gabetelepak yeah I'm after something more like this t.co/zZMauk7Mk3 (3 days ago)

every link I click for "mens pink pants" leads to 404 every image I find leads to a totally different product page how far does this all go (3 days ago)

@legobutts not seeing any on their internets (3 days ago)

@ianlennonford whooaa cool this looks cute as heck :O (3 days ago)

@TeddyDief FAIR guess I need to learn how to make my own clothes now (3 days ago)

@TeddyDief yeah I saw that "video game clothes" store online and it's like "link's tunic: five trillion dollars" (3 days ago)

@TeddyDief why do all clothes SUCK someday we'll have clothes as cool as jrpgs (3 days ago)

@y2bcrazy rainbow is hard to match with other stuff I think (3 days ago)

@Livelyivy haha they're so done. they're going to fade away to nothingness soon unless I do some heavy patching work. (3 days ago)


2013 - 2 - 1 / 2:47 am / games

Metroidvania Map Rendering

For the past couple days I've been tinkering around with some stuff in my Global Game Jam game from last weekend. One of the things I'm most stupidly excited about is rendering my game map automagically in code (instead of drawing it by hand.)

I've added on a bunch of features since the original game jam version of the map rendering system. Right now the coolest stuff is the ability for each room to render its exits, and the potential for rooms that aren't square shaped (some rooms can be L shaped, or whatever)

I think I'm going to try and finish this game before GDC and not get too attached to it. I'm curious to see what kind of systems I can build for a future Metroidvania-esque project... so I have to be careful not to start caring too much about this game, otherwise it will take me way too long to finish. I think it's doable, especially if I aim for just maybe a 2 hour total game play experience! (And I can always add to it later.)

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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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