@amora_b ooohhh~ thanks :3 ᶜ(ᵔᴥᵔ)ᵓ (Today)

@rustym Yeah that's like double the budget I have. :I (Today)

@OneMrBean is it this? t.co/lHg4ja84s2 (Today)

@NG_Tyler according to some internet reviews, this is the lowest input lag 2015 TV I think: t.co/lHg4ja84s2 18ms :I (Today)

@mikekasprzak 1.5 frames UNFORGIVABLE (Today)

uugghh finding a good TV for games with low input lag for not a million dollars is still a nightmarish experience (Today)

Krita's animation beta is out! :O t.co/mZI7IwVTDD (Today)

Thanksgiving 2015 showing me how rusty I am at towerfall #IFD (2 days ago)

Overheard at this Thanksgiving "you all are talking about video games A LOT." (2 days ago)

@Dan_Adelman @TommyRefenes @AxiomVerge well that's a bunch of poop (2 days ago)

@BenRuiz ah this takes me back (2 days ago)

enjoy your thanksgiving meal with 2v2s smash on the tv t.co/Yko301OX0v (2 days ago)

@speakr4thedead @ADAMATOMIC ok I shamefully deleted it and redid it ANYTHING ELSE? (2 days ago)

today i am thankful for when john america led his troops into one final battle against the turkey empire ending the great 100 year war (2 days ago)

@ADAMATOMIC fuck (2 days ago)

@benprunty Y E S S S S (2 days ago)

@benprunty next year: sushi thanksgiving (2 days ago)

Celebrating the day of the turkey with a new t.co/lR87R1Z5v5 example about tweens t.co/Xdxt1jDMlR ;D (2 days ago)

@TommyRefenes @BriBriChatter also #qbf (3 days ago)

@TommyRefenes @BriBriChatter I disabled chat from opponents it's pretty great (3 days ago)


2013 - 2 - 1 / 2:47 am / games

Metroidvania Map Rendering

For the past couple days I've been tinkering around with some stuff in my Global Game Jam game from last weekend. One of the things I'm most stupidly excited about is rendering my game map automagically in code (instead of drawing it by hand.)

I've added on a bunch of features since the original game jam version of the map rendering system. Right now the coolest stuff is the ability for each room to render its exits, and the potential for rooms that aren't square shaped (some rooms can be L shaped, or whatever)

I think I'm going to try and finish this game before GDC and not get too attached to it. I'm curious to see what kind of systems I can build for a future Metroidvania-esque project... so I have to be careful not to start caring too much about this game, otherwise it will take me way too long to finish. I think it's doable, especially if I aim for just maybe a 2 hour total game play experience! (And I can always add to it later.)

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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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