@realdragondude why finish it when I just won the gold medal (Today)

@bobrocks951 never say never :o (Today)

@grtoth I should be streaming again on wednesday :O (Today)

@AmphibiousMusic I love watching music streams! I'm always trying to learn more about how musics are made. (Today)

@thegamedesigner ohh thanks :3 (Today)

@FourbitFriday dang dude that would've brought in a lot of viewers (Today)

@bobrocks951 kpulv trick jumps reserved for another project :o (Today)

@VoidfoxTV It's a local co-op shmup arcade survival kinda deal (Today)

new attack from bosses in super sky sisters :O (normally chases you for a long time but I'm debugging stuff) t.co/nw5LGhoGOD (Today)

Definitely diggin' streaming dev stuff. If I start the day with a few hours of streaming it can set the tone for productivity later!!1 (Today)

RT @nicterhorst: Eventually in a project, you'll say "I hate this, it sucks". If you don't keep working, it'll suck & be unfinished https:/… (Today)

dunno what I'm working on today or if I'll get anything done but I'll try streaming anyhow yahhoooooo t.co/hahg74nLLw (Today)

Denvis Broncman is the super man!! (Yesterday)

RT @Gameiversary: Today marks the 6th anniversary of depict1! @kylepulver t.co/QJnjXyTXYO (3 days ago)

RT @braceyourselfok: Feedback Friday is live! This week it's "Shadowhand" w/ @GreyAlien ! Tune in and add your voice to the analysis: https… (3 days ago)

@AndroidArts my favorite Gameboy game!! (3 days ago)

@KingOfElks aaaah this is amazing (4 days ago)

@MoviusC I guess to me different maps is just too many variables when the game seems to be about mastering the dexterity components. (4 days ago)

@MoviusC how does anyone play 4v4 and then want that ranked aaauaugh (4 days ago)

@MoviusC ugh I hate different maps. Wasteland suckssss (4 days ago)

follow
search

2013 - 2 - 1 / 2:47 am / games

Metroidvania Map Rendering

For the past couple days I've been tinkering around with some stuff in my Global Game Jam game from last weekend. One of the things I'm most stupidly excited about is rendering my game map automagically in code (instead of drawing it by hand.)

Image
I've added on a bunch of features since the original game jam version of the map rendering system. Right now the coolest stuff is the ability for each room to render its exits, and the potential for rooms that aren't square shaped (some rooms can be L shaped, or whatever)

I think I'm going to try and finish this game before GDC and not get too attached to it. I'm curious to see what kind of systems I can build for a future Metroidvania-esque project... so I have to be careful not to start caring too much about this game, otherwise it will take me way too long to finish. I think it's doable, especially if I aim for just maybe a 2 hour total game play experience! (And I can always add to it later.)

No Comments
Avatar

Post your comment!

POST COMMENT

about

About

Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

blog stuff

categories

tags

archives

facebook

videos

Do you want to make a Let's Play of one of my games, or a just a video featuring footage of my games? You have my full permission to do so! Even if you are monetizing your videos, you still have my full permission to use any footage from any of my games. Go for it!

contact

Your message has been sent! Thanks :)
SEND MESSAGE