@ambocclusion dang I think I might just have too much on my plate this weekend :( (Today)

@NoelFB and thats how greg got banned from canada (Today)

RT @IamDeanTate: WHAT! Captain Forever Remix launches THIS FRIDAY! t.co/xUO1bVV7If (Today)

RT @IamDeanTate: I'm tweeting this now because I just did a lot of work & it's the middle of the night & no-one will see this. t.co… (Yesterday)

@psysal People are all bout the one punch man these days (Yesterday)

@shaneneville @ChevyRay the three pillars of happiness (Yesterday)

RT @infinite_ammo: I'm doing the music for Moonlighter, a rad game that is coming to Kickstarter in a few days! t.co/CvA1JjnrZ3 htt… (2 days ago)

@gertjanstolk that would be cool as heck. Can get me at hi@kpulv.com (2 days ago)

@codeapparat Hmm okay, there's BufferData, but now how to convert any of that to color data o __ o (2 days ago)

@codeapparat Hmm right but how do I get such an array from SharpFont's bitmaps? (2 days ago)

So I'm using System.Drawing.Bitmap as part of the process to Texture2D here, but I'm thinking this might not be the best idea... (2 days ago)

Yeeehaw loadin' a whole font into FNA with SharpFont t.co/TJfjxY1MPs (3 days ago)

@AsherVo making video games is like 10% game stuff and 173% UI design and programming (3 days ago)

RT @tripleboop: 3v3 tourney for #towerfall at 3B: t.co/KevlbepVWw cc @kylepulver @MattThorson etc rt rt rt (3 days ago)

@ChevyRay @eigenbom I have a W showing up for now #blessed t.co/0RzVOwdYCn (3 days ago)

@ChevyRay @eigenbom Ohh I was looking at the font code you gave me for SDL2 as a reference... but maybe we shall chat again soooon <3 (3 days ago)

@eigenbom eh maybe if I was doing 3d, I've given it a few shots and I just don't like the feel of the workflow for 2d :I (3 days ago)

@eigenbom Sort of. A lot of my utility/helper stuff is instant portable. Rebuilding the rendering stuff though using old code as a guide. (3 days ago)

@eigenbom UHHhhh trying to figure out if FNA is gonna be usable for my next project. Right now I am in font/text rendering hell. ;D (3 days ago)

Okay lets try to take this SharpFont library and uhh somehow... render text with XNA... and uh... *barf* (4 days ago)

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2013 - 1 - 31 / 7:01 pm / doodle

Just a Doodle

Hey! I'm going to start posting tiny blog posts here instead of trying to hold off until I have mountains of text to type. I want to get into the habit of actually updating this thing and posting stuff that I'm making, or whatever. So with that, here's a doodle from the other night.

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This is actually the first thing I've really drawn since the beginning of 2013. Been busy with game stuff for the whole month, I guess!

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Hi! My name's Kyle, and I make video games most of the time in Denver, Colorado. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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