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Dev Log: Demo Night

Dev Log: Demo Night
Whoops I've kinda neglected posting on my blog this month but I think it's because I've been so busy working on stuff! Which is a good thing. Maybe.

This past Saturday night I was invited to demo Super Sky Sisters at a Denver Comic Con "afterparty" type thing. It was a bunch of local Colorado game developers all showing off their stuff and it was fun on a bun.

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I set up Super Sky Sisters and this was the first time in awhile that I was having not game developers play it. A lot of my feedback comes from my other game developer friends playing it, and although I get good feedback from them, it's not really the same as having folks who play a lot of games give feedback.

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I feel like Super Sky Sisters is actually not that well received among my peers! This usually fills me with doubt as I don't see anyone get hooked on the game when I have other game developers try it out, and I usually feel like I am very careful to notice things like someone saying the game is good and fun and not wanting to play it anymore (which happens a lot.) These doubts were pretty much erased by the demo I had on Saturday though! The second group of people to play the game tried the hardest difficulty right away, and when they got destroyed they went right back in for round 2, and even a round 3. I went up and talked to them and they were SUPER EXCITED about the game and I feel like it was the first time in awhile that this has happened with Sky Sisters.

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So things went pretty well! There were a few more groups of players that played the game really well. I was actually pretty impressed with the level of skill I saw going on with the demo. A few teams even made it past the first boss which I've rarely seen in my play tests.
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