@rabbit_nabokov hmmm too stressful to work with others? have you not meshed well with the collaborators? (Yesterday)

@rabbit_nabokov team projects are very tough and collabs seem to only work out rarely from what I've observed :I (Yesterday)

@midio :o <3 (Yesterday)

@midio :o (Yesterday)

@AsherVo 24spooky48me (Yesterday)

@revocare yeah flash was the best option I could find for high res animation. Oh how I miss pixeling sometimes ;p (Yesterday)

@revocare for high res stuff I use flash to make frame by frame anims and export to sprite sheets with shoebox (Yesterday)

@ArthG yeah just a normalized vector between the mouse position and the shooter position (Yesterday)

@Livelyivy Hahah awesome. Gotta use those NUKES. I always think of Tetran from the Gradius games t.co/DL1NJ2nGuu (Yesterday)

Quick test of an enemy composed of individually destructible pieces yahoo t.co/w4j4SrfPKq (Yesterday)

@gavanw Ohhh YEAH? I think I have it working (until I find some a crippling bug I'm sure) but I'm def interested in any pointers! (2 days ago)

@konjak @snakepixel I find that if I start to plan things, I intimidate myself a lot. That's why game jams are so fun for me, no planning. (2 days ago)

@AsherVo careful don't reach the resonance frequency of existence and shatter us all into a pocket universe between the membranes of reality (2 days ago)

@BeeMickSee @pietepiet people will complain about whoever you main for whatever reason so just follow your heart (2 days ago)

@rabbit_nabokov @konjak hahahahh cereal mascot I'm dying (2 days ago)

@BeeMickSee @konjak @DamianSommer Yoo with all the Mario Kart DLC I think Smash DLC is def happening (2 days ago)

@konjak @vonFawks @pietepiet I'm honestly surprised Dark Samus wasn't a character. (2 days ago)

@vonFawks @konjak @pietepiet no more Kirby characters, make a Kirby/Jiggly clone that is a Metroid. (2 days ago)

@pietepiet @konjak maybe they'll announce removing dark pit (2 days ago)

@NoelFB I have done this in AS3, with loops, if, else, and everything. If you want the source to look at, let me know! (2 days ago)

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2014 - 1 - 3 / 11:14 am / general

On the Road Again

On the Road Again

I'm starting off the new year with a lot of traveling, so I'm trying to figure out how I can possibly keep up posting stuff on my blog in the next few weeks.

Today's adventure is going to bring me down to Long Island in New York, where I'll be departing on an airplane to Orlando to eventually get to Disney World. I'll be there for a few days, and then I'm going back home to the desert where I'll then be leaving for Seattle for two weeks. Some of those two weeks will also be spent visiting the Indie House in Vancouver.

I think this Disney World trip is going to be my first ever proper "vacation" in a long time. I won't really be on my laptop at all, or on the internet, or working on anything for 5 or 6 days. I'm wondering if it's going to be relaxing, or terrifying. Hopefully I'll be distracted by enough roller coasters.

Once I get home, and into Seattle, I'll be getting right back into working on my new game which doesn't have a good name yet...

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2014 - 1 - 5 12:07 PM

TodesBrot

Disney World *o*

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Hi there, my name is Kyle, and I'm a 27 year old kid with adult powers. I'm making video games and living the indie game developer life in Tempe, Arizona. Here you will find my thoughts, games, websites, doodles, and other stuff like that. I worked on Snapshot, Offspring Fling, and a whole bunch of other games. I also created and maintain Otter, a 2d game making framework. If you want to get a hold of me use the form on the bottom of the page, leave a comment, or just tweet at me. I try to post three times a week. Thanks for stoppin' by! You're the coolest.

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